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ATI All-In-Wonder X800 XT
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Date: Mar 14, 2005
Section:Graphics/Sound
Author: Marco Chiappetta
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Introduction, Specifications & Bundle

It's been a little over six months since ATI first announced the All-In-Wonder X800 XT, but in the months following the announcement the card never made it onto retail shelves. It's no secret that ATI has struggled through some supply issues recently with their high-end GPUs. Since the time that we were first introduced to the card, ATI has also informed us that some aspects of the All-In-Wonder X800 XT's design took more work to perfect than the company had originally anticipated. This card incorporates some new technology that was previously not available on older All-In-Wonder products, plus it's based on a much more powerful GPU and has double the amount of memory as the previous flagship All-In-Wonder, the AIW 9800 Pro. All of these issues contributed to the unfortunate delay in bringing the All-In-Wonder X800 XT to market. However, ATI has since overcome the initial hurdles and now the AIW X800 XT is readily available and in-stock at multiple retailers.  We were recently given the opportunity to evaluate the All-In-Wonder X800 XT, and have a lot to tell you about. So, read on if you're interested in learning about the most powerful All-In-Wonder card to be released to date.

  
Click Any Image For An Enlarged View

ATI All-In-Wonder X800 XT
Features & Specifications

System Requirements
_ALL-IN-WONDER X800 XT requires connection to your PC's internal power supply for operation. A 300-watt power supply or greater is recommended to ensure normal system operation. A 350-watt power supply may be required in some fully-loaded PC systems where a number of other internal devices are installed.
_Intel Pentium 4/Celeron, AMD Athlon or compatible with AGP 8X (0.8V) or 4X (1.5V) slot
_128MB of system memory (256MB or higher recommended)
_Installation software requires CD-ROM drive
_DVD playback requires DVD drive
_Interactive Program guide requires internet connection for listing updates
_Remote control receiver requires available USB port
_1GHz minimum processor speed required for MPEG-2 video capture

Graphics Technology
_RADEON X800 XT Visual processor unit (VPU)

Memory Configuration
_256MB of double data rate GDDR3 memory

Operating Systems Support
_Windows XP
_Windows 2000

TV Tuner Requirements
TV signal from amplified antenna or cable. Version included for:

_NTSC (North America, Japan, and Latin America)
_MulTView requires additional ATI PCI TV WONDER card, compatible motherboard and soundcard

*Features vary from country to country and depending on the television standard. Note that Latin American countries using the PAL M and PAL N standards including Argentina and Brazil are supported by the NTSC version.

Display Support
_VGA connector for analog CRT
_S-video or composite connector for TV/VCR
_DVI-I connector for digital CRT or flat panel
_Drive two displays simultaneously with independent resolutions and refresh rates
_YPrPb output adapter included which enables output to HDTV-ready televisions (North America only)

New and Uniquely Designed Connectors
_These innovative modular input and output blocks are completely flexible and can be joined together to allow users to place the input and output connections in a variety of easily accessible combinations.
_DVI-I
_15 pin VGA
_Stereo audio, S-video, and composite video inputs and outputs
_External stereo connections to sound card's line input and output Dolby digital stereo audio output (S/PDIF)
_YPrPb Output

Warranty
_3-year limited warranty


 


  

  

ATI includes a large assortment of customized cables, accessories, and software with the All-In-Wonder X800 XT. Included with the card itself, is a Remote Wonder II, a di-pole FM antenna, S-Video and composite cables, and a four-pin Molex power cable splitter. The card also ships with a custom dongle that houses a pair of F-type coaxial connectors (TV & FM inputs) and another pair of connectors that compliment the custom, stackable break-out boxes that are included with the All-In-Wonder X800 XT.  Three break-out boxes are included in all, one with S-Video and composite A/V inputs, another with S-Video and composite A/V outputs, and another with HDTV component outputs.

ATI also includes a handful of user's manuals and applications with the All-In-Wonder X800 XT.  The user's manuals detail the installation and use of the card's multimedia functions, and explain how to configure the Remote Wonder II.  The suite of bundled software packages includes ATI's drivers and Multimedia Center software, Pinnacle Studio v9 (ATI Edition), Mediator v7.0, and Visual Communicator.

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The Card & Its Features

If you're familiar with previous versions of ATI's All-In-Wonder cards, the AIW X800 XT should look somewhat familiar to you. There are however, a few things that help distinguish the All-In-Wonder X800 XT from other AIW products...

The ATI All-In-Wonder X800 XT
Yes, This is an AIW

  

  

 

On the surface, the All-In-Wonder X800 XT looks much like a standard Radeon X800 XT.  Both cards are equipped with a similar shaped, single-slot cooler and DVI / DB15 outputs. Also both cards are equipped with 256MB of GDDR3 RAM clocked at 500MHz (1GHz DDR) and a 500MHz R420, 16-pipe GPU. The All-In-Wonder X800 XT has much more going on "under the hood" though.  An obvious difference is the new purple and gold color scheme.  ATI is doing away with their traditional red PCBs on the AIW X800 XT to further differentiate the card from its standard counterparts.  Additionally the aluminum RAM-sinks, copper GPU cooler, and heat-plate installed on the tuner are plated with a gold-colored alloy.

The All-In-Wonder X800 XT also sports a new RF digital tuner. The Microtune MT2050 tuner used on this card replaces the much larger Philips "can" tuners previously used on most older AIW products to tune television and FM signals. The new tuner chip uses slightly less power than older can tuners, and because most of the necessary active tuner circuitry is consolidated into a single IC, the new silicon tuner requires much less PCB real estate. Using the MT2050 allowed ATI to use a PCB on the AIW X800 XT that was no larger than a standard Radeon X800 XT, while also being able to install a full-sized cooler on the GPU.  About the only thing that was "downsized" on this card is the auxiliary power connector. The AIW X800 XT requires a 4-pin floppy style power connector.  This poses somewhat of a problem because the male connector on the card is less durable than the larger 4-pin Molex connectors now used on most high-end cards, but if you're careful removing the plug, it shouldn't be an issue.

There are also a few differences visible on the backplate.  The All-In-Wonder Radeon X800 XT has three connectors on the backplate; a DB15 analog output, a DVI output and a custom connector that accepts the new input/output dongle mentioned on the previous page.  Eliminating the need to place F-Type connectors on the backplate allowed ATI to install a DVI connector along with a DB15 connector on the AIW X800 XT, a first for an All-in-Wonder.

Underneath the large GPU cooler, ATI's Theater 200 chip is also incorporated into this card. The Theater 200 chips handles the analog video decoding and stereo audio processing for the All-In-Wonder X800 XT.  The Theater 200 chip has a high quality vertical and horizontal scaler, as well as an adaptive 2D comb filter, which helps to refine images produced from a composite signal.  ATI also mentioned that the AIW X800 XT offers an improvement indigital audio. With this card,users no longer have to connect analog audio cables to get the sound signal that accompanies the video signal for digital video capture. 

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Multimedia Center, TV & FM

An integral part of the All-In-Wonder X800 XT's functionality is ATI's Multimedia Center software. We tested the latest version, v9.1, of ATi's Multimedia Center software with the All-In-Wonder X800 XT. Multimedia Center incorporates all of the applications necessary to access the card's multimedia functions...

ATI's Multimedia Center Suite
Ages Like a Fine Wine...

 


TV Tuner

DVD Player

VCD Player

CD Player

FM Tuner

Player

ATI Application Menu

TV Tuning:
As you can see in the above screen shots, all of ATi's individual players have a similar look and feel, which also happens to be completely "skinable" by the way. The TV Tuner is used to tune into broadcast or cable television stations (125 channels). It isn't just a simple tuner, however, as it has a few unique features of its own that help differentiate it from competing products from the likes Hauppauge or Leadtek. ATi's TV Tuner works in conjunction with the included Guide+ TV listing software to make it very easy to search for, scan, view and record specific programs. With Guide+, all you have to do is enter your location information the first time the program is launched, and TV listings for your locale are loaded directly into the database. Simply click on a particular listing to view it, or record it directly to your hard drive at a later date. It also has Multiview capabilities that give users the ability to display two separate channels simultaneously, should a second ATi TV tuner card be installed in the system.  One thing we noticed while working with the AIW X800 XT, is that tuning TV channels takes a bit longer than it would on previous AIW cards that used the Philips tuner.  With the AIW X800 XT, it took a second or two to lock-into a channel.  This was a minor annoyance, that hopefully will be improved upon in the future.

FM Tuning:
The FM Tuner is fairly straightforward, with a simple layout and a few buttons that are used to scan for and store FM stations. The FM Tuner has the capability to store 10 separate favorites, that are accessible via the buttons situated along the top. These button work just like the ones on an automobile head unit - press the button, and the tuner jumps right to the desired station. And like the TV Tuner, the FM Tuner can record FM signals on-demand  Unfortunately, there isn't a central database of FM programs, like Guide+, so choosing the station and times to record are up to user. 

Other Creature Comforts:
The VCD and CD players also look and function similarly, with the ability the store playlists, and play interactive CDs or special Karoke disks.  ATi's Multimedia Center software also incorporates a myriad of other features as well, like "Eazylook", which is ATi's take on a "10-foot" interface, and "Thruview" which translucently places a video signal being played on your desktop work area, .

Remote Wonder II
No Need To Be Near Your PC!

 

One of the major accessories included with the All-In-Wonder X800 XT is the Remote Wonder II.  The RW II has an updated layout with 10 more customizable buttons than the original Remote Wonder, and its range has been increased to 60 feet.  Additionally, the mouse control knob is much more responsive.  It takes a bit of getting used to, but after working with the Remote Wonder II for a few minutes, we were very comfortable using it to perform some basic tasks on the system, like launching / closing applications or stepping through songs in the CD player.

Configuring the Remote Wonder II is very simple, thanks to ATi's easy to use software.  Assigning functions to each of the remote's customizable buttons is as easy as selecting an item from a drop-down menu, and loading plug-ins for some popular application is simple as well.  ATi ships the Remote Wonder II pre-configured to work with their Multimedia Center software and includes plug-ins for Guide+, PowerPoint and WinAMP.  A slew of other plug-ins are available from multiple third party sources as well.

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More Bundled Software

The All-In-Wonder X800 XT also ships with a few useful third-party applications meant to expose the card's multimedia functionality. Pinnacle Studio 9 is included with the card, as opposed to the older Pinnacle Studio 8 that shipped with the AIW 9600 XT, along with Matchware Mediator v7.0, and Serious Magic's Visual Communicator...

The AIW X800 XT: More On The Software
Multimedia to the Max

Pinnacle Studio 9 (ATI Edition)

Pinnacle Studio 9 (ATI Edition)

Pinnacle Studio 9 is a time-line based software video editing package, with quite a few powerful features. With Pinnacle Studio 9, users are able to capture, edit and author their own videos through the program's relatively easy-to-use interface.  The program also gives users the ability to add background music, mix multiple audio tracks, add wipes and other effects to the video, and output the finished product to a file or to a DVD.

 


Mediator 7.0

Matchware Mediator 7.0 is another content creation software package included with the All-In-Wonder X800 XT, but it's not geared strictly towards budding video editors.  With Mediator 7.0, users can create Flash animations, HTML and interactive animations by dragging-and-dropping images and short video clips right into the program.  Mediator also has the ability to add transitions and other effects, and includes an assortment of templates for creating quick "canned" animations.

 


Visual Communicator

Visual Communicator

Serious Magic's Visual Communicator is another software package included with the All-In-Wonder X800 XT. Visual Communicator, like Pinnacle Studio, can be used for video production, but Visual Communicator also has the ability to integrate real-time video with real-time 3D graphics. The program includes an on-screen teleprompter, customizable graphics and titles, real-time transition and green screen effects as well as virtual sets.  As you can see in the screen shots above, the program has a relatively uncomplicated user interface, and gives users the ability to preview their work on the fly.

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Our Test System & 3DMark05

HOW WE CONFIGURED THE TEST SYSTEM: We tested the ATI All-In-Wonder X800 XT on a DFI LANPARTY 875P-T Intel i875 chipset-based motherboard, powered by an Intel Pentium 4 560 3.6GHz CPU. The first thing we did when configuring this test system was enter the BIOS and loaded the "High Performance Defaults."  The hard drive was then formatted, and Windows XP Professional with SP2 was installed. When the installation was complete, we installed the latest Intel chipset drivers, then we installed all of the necessary drivers for the rest of our components and removed Windows Messenger from the system. Auto-Updating, System Restore, and Drive Indexing were then disabled, the hard drive was defragmented, and a 768MB permanent page file was created on the same partition as the Windows installation. Lastly, we set Windows XP's Visual Effects to "best performance," installed all of the benchmarking software, and ran the tests.

The HotHardware Test System
Intel-Powered Screamer
Hardware:
Processor -

Motherboards -




Video Cards -





Memory -


Audio -

Hard Drive -


Optical Drive -

Other -

Software:
Operating System -
Chipset Drivers -
DirectX -

Intel Pentium 4 560 3.6GHz

DFI LANPARTY 875P-T Motherboard
i875 Chipset
DFI LANPARTY 925X-T2 Motherboard
i925X Chipset

ATI AIW X800 XT

ATi Radeon X850 XT PE
ATi Radeon X800 XT
ATi Radeon X800 XL
GeForce 6800 GT

1024MB Kingston HyperX PC3500 / PC5400
CAS 2 / CAS 3

Integrated Audio

Western Digital "Raptor"
36GB - 10,000RPM - SATA

Lite-On 16X DVD-ROM

3.5-inch Floppy Drive


Windows XP Professional SP2 (Fully Patched)
Intel INF v6.0.1.1008
DirectX 9.0c
Performance Comparisons With 3DMark05
Futuremark's Latest

3DMark05
3DMark05 is the latest installment in a long line of synthetic 3D graphics benchmarks, dating back to late 1998. 3DMark99 came out in October of 1998 and was followed by the very popular DirectX 7 benchmark 3DMark2000, roughly two years later.  The DirectX 8.1 compliant 3DMark2001 was released shortly thereafter, and it too was a very popular tool used by many hardcore gamers. 3DMark03, however, wasn't quite as well received thanks in no small part to the disapproval of graphics giant NVIDIA. With 3DMark05 though, Futuremark hopes to win back some of its audience with a very advanced DirectX 9 benchmarking tool.  We ran 3DMark05's default test (1,024 x 768) on all of the cards we tested and have the overall results for you posted below...

As expected, the All-In-Wonder X800 XT performs at essentially the same level at the standard Radeon X800 XT.  Both cards are equipped with the same GPU core clocked at 500MHz, and have the same amount of memory, also clocked at 500MHz.  With similar specifications and components, we expect both the All-In-Wonder X800 XT and standard Radeon X800 XT to perform similarly throughout our entire battery of benchmarks.

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Halo v1.06

Benchmarks With Halo
Halo - All Patched & Ready To Go!

Halo
For many gamers, the release of Halo marked the end of a long wait.  To the chagrin of some PC gamers, Halo was originally released as an Xbox exclusive a few years back. No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in its README file. This benchmark works by running through four of the cut-scenes from the game, after which the average frame rate is recorded. We patched the game using the v1.06 patch and ran this benchmark twice, once at 1,024 x 768 and then again at 1,600 x 1,200. Antialiasing doesn't work properly with Halo, so all of the tests below were run with antialiasing disabled.

 

With Halo running at a resolution of 1024x768, all of the cards we tested were CPU bound, with the lone exception of the X800 XL with trailed the other cards by a few frames per second.  With Halo's resolution cranked all the way up to 1600x1200, ATI's flagship Radeon X850 XT Platinum Edition took the top spot, followed closely behind by the All-In-Wonder Radeon X800 XT and standard Radeon X800 XT.

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Splinter Cell

Performance Comparisons With Splinter Cell
Stealthy Combat

Splinter Cell
Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted to use the custom "Oil Rig" demo created by the folks at Beyond 3D to test performance with this game. Beyond 3D's demo is targeted squarely at Pixel Shader performance. Shaders are used to render realistic-looking ocean water surrounding an oil rig in the demo and are also used to simulate a night vision effect for a brief period of time. Take note that antialiasing doesn't work with Splinter Cell in its current state. Due to this fact, we do not have any AA scores listed in the graphs below.

 

Obviously, the Radeon X850 XT Platinum Edition, with its higher-clocked graphics core and memory outperformed all of the other cards in the Splinter Cell benchmark, but the All-In-Wonder X800 XT and standard X800 XT wasn't too far behind.  At both of the resolutions we tested, all of the cards posted very good frame rates.  The Radeon X800 XTs and X850 XT PE in particular performed very well, breaking the 60 FPS mark at 1600x1200.

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Aquamark 3

Performance Comparisons With Aquamark 3
DX8 & DX9 Shaders

Aquamark 3
Aquamark 3 comes to us by way of game developer Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8-class shaders.  This led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Because the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9-class shaders, but DirectX 8 and DirectX 7, as well. We ran this benchmark at resolutions of 1,024 x 768 and 1,600 x 1,200 with no anti-aliasing and with 4x AA and 8X aniso enabled concurrently.

 

The All-In-Wonder X800 XT burned through the Aquamark 3 benchmark without a problem. At 1024x768, with and without 4x anti-aliasing and 8x anisotropic filtering, the AIW X800 XT had no trouble maintaining frame rates above the 60 frame per second mark.  With Aquamark 3's resolution increased to 1600x1200, the All-In-Wonder X800 XT's performance dropped off somewhat, but it still performed very well, getting outpaced only by the flagship Radeon X850 XT Platinum Edition.

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Unreal Tournament 2004

Head-to-Head Performance With Unreal Tournament 2004
Epic's Next Smash Hit!

Unreal Tournament 2K4
Epic's "Unreal" games have been wildly popular ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003 rapidly became some of our favorites for both benchmarking purposed and for killing a few hours when our schedules permitted it. Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used a patched (v3323) full version of the game to benchmark these cards at resolutions of 1,024 x 768 and 1,600 x 1,200, without any anti-aliasing and with 4x AA and 8X aniso enabled together.  In addition, we used a custom recorded demo of an on-line multi-player match for our benchmark runs.

 

Although Unreal Tournament 2004's graphics were once considered cutting edge, the game is no longer capable of taxing most of today's high-end graphics cards. The All-In-Wonder X800 XT performed extremely well in our custom Unreal Tournament 2004 benchmark, posting frame rates in excess of 90 frames per second at 1024x768 in both test configurations.  With UT2004 running at 1600x1200, the AIW X800 XT also performed very well, falling just shy of 90 FPS without any AA or anisotropic filtering. And with anti-aliasing and aniso filtering enabled at the higher resolution, the AIW X800 XT broke the 75 FPS mark, outpacing every card we tested with the obvious exception of the X850 XT Platinum Edition.

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FarCry v1.3

Benchmarks & Comparisons With Far Cry
DX9 Effects Galore.

Far Cry
If you've been on top of the gaming scene recently, you probably know that Far Cry is one of the most visually impressive games to be released on the PC to date.  Although Doom 3 and Half Life 2 have both arrived, Far Cry still looks great in comparison, especially with the new v1.3 patch installed and some special effects turned on. Far Cry came along and gave us a taste of what was to come in next-generation 3D gaming on the PC.  We benchmarked the graphics cards in this review with a custom-recorded demo run taken in the "Catacombs" area checkpoint at various resolutions without AA or Aniso Filtering enabled and then with 4X AA enabled along with 8X anisotropic filtering.  Geometry instancing and normal map compression were enabled for these tests, but HDR rending was disabled.  The default pixel shader code path was used.

 

With FarCry running at 1024x768, the All-In-Wonder X800 XT performed at virtually the same level at the standard Radeon X800 XT, besting the Radeon X800 XL and GeForce 6800 GT by a few frames per second in each test configuration. The same held true With FarCry running at 1600x1200, although the GeForce 6800 GT closed the gap somewhat.

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Half Life 2

Benchmarks & Comparisons With Half-Life 2
It Shipped!  And it's GOOD!

Half Life 2
Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful PC games of all time.  So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over began chomping at the bit.  Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines; and a tumultuous relationship with the game's distributor -- Vivendi Universal -- we all had to wait until November 2004 to get our hands on this gem.  We benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout.  These tests were run at resolutions of 1,024x768 and 1,600 x 1,200 without any AA or aniso and with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently.

 

Half Life 2 shows the ATI powered cards in a very favorable light, with even the X800 XL outperforming the more expensive GeForce 6800 GT.  As we've seen in all of the other benchmarks we've run thus far, the All-In-Wonder X800 XT performed similarly to the standard Radeon X800 XT. And only the Radeon X850 XT Platinum Edition was able to produce higher frame rates.

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Doom 3 (Single-Player)

Benchmarks & Comparisons With Doom 3 - Single Player
The Wait Is Over!.

Doom 3
id Software's games have long been pushing the limits of 3D graphics.  Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC.  Now, years later, with virtually every new desktop computer shipping with a 3D accelerator, id is at it again with the release of the visually stunning Doom 3.  Doom 3 is an OpenGL based game that uses extremely high-detail textures and a ton of dynamic lighting and shadows.  We ran this benchmark using custom demos with the game set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without any AA and then with 4X anti-aliasing and 8X anisotropic filtering enabled.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

ATI has done an admirable job optimizing their drivers for higher performance under Doom 3, but they still trail NVIDIA by a decent margin in this game. In our custom single-player Doom 3 benchmark, the All-In-Wonder X800 XT outperformed the Radeon X800 XL but lagged behind the Radeon X850 XT and GeForce 6800 GT at both resolutions, regardless of whether or not anti-aliasing was enabled.

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Doom 3 (Multi-Player)

Benchmarks & Comparisons With Doom 3 - Multi-player
The Wait Is Over!.

Doom 3
The first round of Doom 3 focused on single-player performance.  In this round we'll run a series of multi-player tests and see how things unfold.  These timedemos were run with our custom "HH_Frag2" demo, which is a recording of a five-player on-line match that took place in the "Frag Chamber" map area. For this batch of tests, we also ran benchmarks with Doom 3 set to its "High-Quality" mode at resolutions of 1,024 x 768 and 1,600 x 1,200 without any anti-aliasing enabled and then with 4X AA and 8X Aniso enabled concurrently.  Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel.

 

Our custom multi-player Doom 3 benchmark tells pretty much the same story as the single-player results from the previous page.  The All-In-Wonder X800 XT performed well, but not nearly as well as the NVIDIA powered GeForce 6800 GT.  In this round of tests, the GeForce 6800 GT's performance was a bit more dominant, as it was able to outperform all of the ATI powered cards at both resolution, in both test configurations, with the lone exception of the Radeon X850 XT Platinum Edition in the 1024x768 tests.

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Our Summary & Conclusion

 

Benchmark Summary: The All-In-Wonder X800 XT is every bit as fast as a standard Radeon X800 XT, and offers 85%-95% of the performance of ATI's current flagship Radeon X850 XT Platinum Edition. Throughout our entire suite of benchmarks, the All-In-Wonder X800 XT performed at virtually the same level as a standard Radeon X800 XT, and trailed behind only the X850 XT PE in most tests.  The only exception was Doom 3, where the GeForce 6800 GT was also able to outpace the All-In-Wonder X800 XT.

ATI's latest All-In-Wonder is an excellent addition to an already impressive line-up of very capable multimedia and 3D gaming cards.  With the All-In-Wonder Radeon X800 XT, ATI has implemented a handful of new features including a silicon TV tuner, a new purple and gold color scheme, and DVI output. The AIW X800 XT is also equipped with the latest version of ATI's input / output dongles, which makes customizing the connector configuration extremely simple.  If you don't plan to use the HD component inputs / outputs, for example, you simply don't have to plug them in, which helps eliminate unnecessary cable clutter.  This latest All-In-Wonder also happens to be equipped with the fastest GPU and memory of any other AIW card released to date.  And even with all of the extra functionality offered by the multimedia features, the All-In-Wonder X800 XT ($499 MSRP) is priced only $50 higher than a standard Radeon X800 XT.

The only things that detract from the All-In-Wonder X800 XT's appeal is the slight lag that we experienced when switching between TV channels and the fact that this card is only available for AGP. The channel-changing lag didn't hinder our overall experience with the card, however.  Also we're fairly certain many of you that haven't made the jump to PCI Express just yet won't mind that the All-In-Wonder X800 XT is an AGP card. The single-slot form factor, and complete software bundle also contribute to the overall value of this product. The All-In-Wonder X800 XT succeeds on many different levels; we're giving this card a solid 9.5 on the Heat Meter and a much deserved Editor's Choice award.

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