NVIDIA GeForce GTX 780 Review - HotHardware

NVIDIA GeForce GTX 780 Review

7 thumbs up

Futuremark 3DMark11
Synthetic DirectX Gaming


Futuremark 3DMark Fire Strike

Fire Strike has two benchmark modes: Normal mode runs in 1920x1080, while Extreme mode targets 2560x1440. GPU target frame buffer utilization for normal mode is 1GB and the benchmark uses tessellation, ambient occlusion, volume illumination, and a medium-quality depth of field filter. The more taxing Extreme mode targets 1.5GB of frame buffer memory and increases detail levels across the board. Extreme mode is explicitly designed for CrossFire / SLI systems. GT 1 focuses on geometry and illumination, with over 100 shadow casting spot lights, 140 non-shadow casting point lights, and 3.9 million vertices calculated for tessellation per frame. Only 80 million pixels are processed per frame. GT2 emphasizes particles and GPU simulations. Tessellation volume is reduced to 2.6 million vertices, but the number of pixels processed per frame rises to 170 million.


GeForce GTX 780 3DMark Fire Strike Benchmark Run



In this benchmark the field is much more tightly grouped and the GeForce GTX 780 sits almost on top of the GTX Titan's results.  Also of note is the more than respectable showing of AMD's Radeon HD 7970 GHz Edition, which clips in just ahead of the GeForce GTX 680.  As you can see in the lower overall frame rates, all cards have to work hard in this benchmark. However, chain together a pair of GeForce GTX 780s and you're treated to almost 2X the performance.
 


Though "scoring" in this benchmark is a little more nebulous than frame rate, we see the same trend here and again the GeForce GTX 780 is a hair's-width away from what is currently the fastest card on the market now, the GeForce GTX Titan.
 

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The 780 looks to be a pretty impressive card from all I've seen about it so far. However, it seems that the video card market is building cards that are extremely impressive, but increasingly expensive and out of the price range of a lot of gamers. Sure, they also released the 660 TI recently as well, but I think this push for $650-$1000 cards is going beyond excessive. I'd rather see them work on producing 670's and 680's at a lower cost so they could offer those cards at a reduced price and increase market saturation.

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Yeah, I'm not sure what's up with Nvidia. Seems they've been bit by Apple's glamour-tech bug. Or perhaps they are trying to boost console sales?

Seriously, we don't need more high-end cards, just fairer prices on the cheap ones. And there's no need for all the metal on these things, it just raises the cost for Nvidia and consumer. It gives very little if any value. Tech will become outdated, why bling it up?

Don't get me wrong, I love Nvidia's products. I just don't think they are headed down the right path with this.

Personally, I think they might be feeling a little bored because AMD's tech isn't keeping up. However, if they put this new tech against AMD's at the previous price-point, it would put AMD out of business, which wouldn't be good for anyone. So they decided to make them more expensive, since they have the room to work with...

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This is their "high end" level of cards, the 680 when it first came out was 600+ dollars and now you can get one for 450, the opening price for something new is always higher. Assuming the scaling is the same, the 760 ti will be around 350-450 dollars and will outperform a 670. The price to performance ratio stays roughly the same, just more performance is more expensive

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Heck of a nice card. It would be hard to let this card go after testing,.....

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Hi I just bought a titan after testing a 7970 for my purposes. No i am not made of money - but i am quite keen to do certain things. One of which is gaming in stereoscopic 3d. Nvidia is the only option here. Another is to do GPGPU CUDA in double precision. Nvidia sucks at this unless you pay the big bucks for the dedicated GPU cards or buy a Titan. AMD with OpenCl is much more cost effective. MUCH. Both stink for producing stereoscopic 3d via say quadbuffered OpenGL. The Nvidia kit can actually do this but Nvidia actively prevents you from doing so because they want to force you to buy the high end quadras... In a nutshell - I want to play my FPS shooters in stereoscopic 3d, AND I want good CUDA/OpenCL double precision compute performance AND I want to be able to write my own stereoscopic 3d code (even script it say from mathematica) Nvidia is the closest to this, and their hardware can easily support it, yet they choose to nobble their drivers and such to force me to buy vastly more expensive hardware that may not do what I want anyway. Waugh! So frustrating! And to boil it right down - what can a GTX780 do? what is its DP floating point performance in CUDA? Can I do my own stereoscopic 3d code?

please help - I could find this out for myself (because nobody seems to be doing this or asking about it - or at least google is not my frend on this - wonder why?) but it is EXPENSIVE...

cheers

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You could flash your card's BIOS to Quadra specs. Try google again, methods exist to do this already, but you could screw it up if you make a mistake.

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There's no rule that companies have to build their top end products at low enough cost for the majority of consumers. People always complain about the cost of high end / top of the line hardware. I'm not a rich guy at all so I get it to a limited extent. But at the same time, if you can't afford it / it's too pricey for you then get a lower end card. New mid range cards are still going to offer way better performance then previous gen in most cases. I'm sure there will be good performing 700 cards for less money, so everyone can stop crying about top end being so expensive, geez.

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