NVIDIA GeForce GTX 590: Dual GF110s, One PCB

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Metro 2033
DirecX11 Gaming Performance


Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game resolutions of 1920x1200 and 2560x1600 with 4X anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled.

The Radeon HD 6990 was a few percentage points faster than the GeForce GTX 590 in the Metro 2033 benchmark, but once again, framerates were similar.

The Metro 2033 benchmark shows minimal scaling when moving from two to four GPUs. The quad-SLI and quad-CrossFireX configurations ended up performing at about the same level.

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