NVIDIA GeForce GTX 465 Debut: EVGA, ZOTAC

It has been about two months since NVIDIA officially unveiled their first pair of DirectX 11 graphics cards based on the highly anticipated Fermi architecture, the flagship GeForce GTX 480 and the GeForce GTX 470. As is typically the case, when NVIDIA--or ATI for that matter-- releases a new high-end GPU, lower-end, more affordable derivatives are eventually introduced to maximize yield of the chips. Today's launch of the new GeForce GTX 465 is just such a move. The GeForce GTX 465 features the same GF100 GPU as its higher-end cousins, the GTX 480 and GTX 470, but a few of its functional units have been disabled. The result is a somewhat less powerful, but also less expensive, Fermi-based graphics card. Take a look at the GeForce GTX 465's specifications alongside the GeForce GTX 470 and 480 below, and then read on for the full scoop...

NVIDIA GeForce GTX 465
Specifications and Features


As the specifications show, the GeForce GTX 465 is essentially a pared down GeForce GTX 470. And to see the cards side-by-side, they look nearly identical. The GeForce GTX 465, however, features fewer active Graphics Processing Clusters, fewer Streaming Multiprocessors, and hence CUDA cores. The GeForce GTX 465 also sports a narrower 256-bit memory interface, a smaller 1GB frame buffer, and fewer Texture and ROP units. The GeForce GTX 465's GPU clocks are right in-line with the 470, but it's memory clock is slightly decreased.

Ultimately ,the GeForce GTX 465 has less compute power, a lower fillrate, and less memory bandwidth than the more powerful members of the GeForce GTX 400 series, but it also requires less power and costs less. Cards from EVGA and Zotac coming up next.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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