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ATI Radeon HD 2600 and 2400 Performance
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Date: Jun 27, 2007
Section:Graphics/Sound
Author: Marco Chiappetta
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Introduction and Related Info

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About six weeks ago, after an extended development cycle, AMD launched their latest flagship ATI-GPU based graphics card, the Radeon HD 2900 XT.  The Radeon HD 2900 XT is built around the company's unified, DirectX 10-class, R600 GPU and offers a number of key features over an above the older X1000 series of products, like new anti-aliasing modes and support for shader model 4.0.

At the time of the HD 2900 XT's debut, AMD also disclosed a multitude of details regarding mobile and mainstream GPUs derived from the R600 architecture.  In our coverage of the Radeon HD 2000 series as it became known, we talked about not only the Radeon HD 2900 XT, but five other members of the family, including the Radeon HD 2600 XT (GDDR3 and GDDR4 versions), the 2600 Pro, and the Radeon HD 2400 XT and Pro.  Unfortunately, cards weren’t ready in time to launch alongside the 2900 XT, but they are now and we’ve got a trio of them in house for a benchmarking throw-down.

On the pages ahead, we’ll go into detail on the new Radeon HD 2600 XT GDDR4, the Radeon HD 2600 Pro, and the Radeon HD 2400 XT, and compare their performance to a number of current and previous generation cards.  But first, here are the Radeon HD 2600 and HD 2400 series’ features and specifications, as per the folks at ATI...

ATI Radeon HD 2600 Family
Features and Specifications

  • 390 million transistors on 65nm fabrication process
  • 128-bit DDR2/GDDR3/GDDR4 memory interface
  • Ring Bus Memory Controller
    • Fully distributed design with 256-bit internal ring bus for memory reads and writes
  • Unified Superscalar Shader Architecture
    • 120 stream processing units
      • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
      • Common instruction set and texture unit access supported for all types of shaders
      • Dedicated branch execution units and texture address processors
    • 128-bit floating point precision for all operations
    • Command processor for reduced CPU overhead
    • Shader instruction and constant caches
    • Up to 40 texture fetches per clock cycle
    • Up to 128 textures per pixel
    • Fully associative multi-level texture cache design
    • DXTC and 3Dc+ texture compression
    • High resolution texture support (up to 8192 x 8192)
    • Fully associative texture Z/stencil cache designs
    • Double-sided hierarchical Z/stencil buffer
    • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    • Lossless Z & stencil compression (up to 128:1)
    • Lossless color compression (up to 8:1)
    • 8 render targets (MRTs) with anti-aliasing support
    • Physics processing support
  • Full support for Microsoft® DirectX 10.0
    • Shader Model 4.0
    • Geometry Shaders
    • Stream Output
    • Integer and Bitwise Operations
    • Alpha to Coverage
    • Constant Buffers
    • State Objects
    • Texture Arrays
  • Dynamic Geometry Acceleration
    • High performance vertex cache
    • Programmable tessellation unit
    • Accelerated geometry shader path for geometry amplification
    • Memory read/write cache for improved stream output performance
  • Anti-aliasing features
    • Multi-sample anti-aliasing (up to 8 samples per pixel)
    • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
    • Adaptive super-sampling and multi-sampling
    • Temporal anti-aliasing
    • Gamma correct
    • Super AA (CrossFire configurations only)
    • All anti-aliasing features compatible with HDR rendering
  • Texture filtering features
    • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    • 128-bit floating point HDR texture filtering
    • Bicubic filtering
    • sRGB filtering (gamma/degamma)
    • Percentage Closer Filtering (PCF)
    • Depth & stencil texture (DST) format support
    • Shared exponent HDR (RGBE 9:9:9:5) texture format support
  • CrossFire Multi-GPU Technology
    • Acale up rendering performance and image quality with 2 or more GPUs
    • Integrated compositing engine
    • High performance dual channel interconnect
  • ATI Avivo HD Video and Display Platform
    • Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
      • High definition (HD) playback of both Blu-ray and HD DVD formats
    • Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration
      • Motion compensation and iDCT (inverse discrete cosine transform)
    • Avivo Video Post Processor
      • Color space conversion
      • Chroma subsampling format conversion
      • Horizontal and vertical scaling
      • Gamma correction
    • High Quality Video Post Processing
      • Advanced vector adaptive per-pixel de-interlacing
      • De-blocking and noise reduction filtering
      • Detail enhancement
      • Inverse telecine (2:2 and 3:2)
      • Bad edit correction
    • Two independent display controllers
      • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
      • Full 30-bit display processing
      • Programmable piecewise linear gamma correction, color correction, and color space conversion
      • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
      • High quality pre- and post-scaling engines, with underscan support for all display outputs
      • Content-adaptive de-flicker filtering for interlaced displays
      • Fast, glitch-free mode switching
      • Hardware cursor
    • Two integrated dual-link DVI display outputs
      • Each supports 18-, 24-, and 30-bit digital displays at resolutions up to 2560x1600
      • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
    • Two integrated 400 MHz 30-bit RAMDACs
      • Each supports analog displays connected by VGA at all resolutions up to 2048x15367
    • HDMI output support
      • Supports resolutions up to 1920x1080
      • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
    • Integrated AMD Xilleon HDTV encoder
      • Provides high quality analog TV output (component/S-video/composite)
      • Supports SDTV and HDTV resolutions
      • Underscan and overscan compensation
    • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
    • Seamless integration of pixel shaders with video in real time
    • VGA mode support on all display outputs
    • PCI Express x16 bus interface
    • OpenGL 2.0 support
ATI Radeon HD 2400 Family
Features and Specifications

  • 180 million transistors on 65nm fabrication process
  • 64-bit DDR2/GDDR3 memory interface
  • Unified Superscalar Shader Architecture
    • 40 stream processing units
      • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
      • Common instruction set and texture unit access supported for all types of shaders
      • Dedicated branch execution units and texture address processors
    • 128-bit floating point precision for all operations
    • Command processor for reduced CPU overhead
    • Shader instruction and constant caches
    • Up to 16 texture fetches per clock cycle
    • Up to 128 textures per pixel
    • Fully associative vertex/texture cache design
    • DXTC and 3Dc+ texture compression
    • High resolution texture support (up to 8192 x 8192)
    • Fully associative texture & Z/stencil cache designs
    • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
    • Lossless Z & stencil compression
    • 8 render targets (MRTs) with anti-aliasing support
    • Physics processing support
  • Full support for Microsoft DirectX 10
    • Shader Model 4.0
    • Geometry Shaders
    • Stream Output
    • Integer and Bitwise Operations
    • Alpha to Coverage
    • Constant Buffers
    • State Objects
    • Texture Arrays
  • Dynamic Geometry Acceleration
    • Programmable tessellation unit
    • Accelerated geometry shader path for geometry amplification
    • Memory read/write cache for improved stream output performance
  • Anti-aliasing features
    • Multi-sample anti-aliasing (up to 4 samples per pixel)
    • Custom Filter Anti-Aliasing (CFAA) for improved quality
    • Adaptive super-sampling and multi-sampling
    • Temporal anti-aliasing
    • Gamma correct
    • Super AA (CrossFire configurations only)
    • All anti-aliasing features compatible with HDR rendering
  • Texture filtering features
    • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
    • 128-bit floating point HDR texture filtering
    • Bicubic filtering
    • sRGB filtering (gamma/degamma)
    • Percentage Closer Filtering (PCF)
    • Depth & stencil texture (DST) format support
    • Shared exponent HDR (RGBE 9:9:9:5) texture format support

 

  • CrossFire Multi-GPU Technology
    • Scale up rendering performance and image quality with 2 or more GPUs
    • Integrated compositing engine
    • High performance dual channel interconnect
  • ATI Avivo HD Video and Display Platform
    • Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
      • High definition (HD) playback of both Blu-ray and HD DVD formats
    • Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration
      • Motion compensation and iDCT (inverse discrete cosine transform)
    • Avivo Video Post Processor
      • Color space conversion
      • Chroma subsampling format conversion
      • Horizontal and vertical scaling
      • Gamma correction
    • High Quality Video Post Processing
      • Advanced vector adaptive per-pixel de-interlacing
      • De-blocking and noise reduction filtering
      • Detail enhancement
      • Inverse telecine (2:2 and 3:2 pull-down correction)
      • Bad edit correction
    • Two independent display controllers
        • Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
      • Full 30-bit display processing
      • Programmable piecewise linear gamma correction, color correction, and color space conversion
      • Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
      • High quality pre- and post-scaling engines, with underscan support for all display outputs
      • Content-adaptive de-flicker filtering for interlaced displays
      • Fast, glitch-free mode switching
      • Hardware cursor
    • Two integrated DVI display outputs
      • Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
      • Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)
      • Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
    • Two integrated 400 MHz 30-bit RAMDACs
      • Each supports analog displays connected by VGA at all resolutions up to 2048x1536
    • HDMI output support
      • Supports all display resolutions up to 1920x1080
      • Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
    • Integrated AMD Xilleon HDTV encoder
      • Provides high quality analog TV output (component/S-video/composite)
      • Supports SDTV and HDTV resolutions
      • Underscan and overscan compensation
    • MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
    • Seamless integration of pixel shaders with video in real time
    • VGA mode support on all display outputs
    • PCI Express x16 bus interface
    • OpenGL 2.0 support


There is some pertinent information related to today's launch available on our site that we recommend you read, to get familiar with ATI's R600 GPU, their previous GPU architectures, and their key features. The Radeon HD 2600 XT, 2600 Pro, and 2400 XT are derivatives of the R600, and such they have a number of key features in common that we've already covered in much greater detail. The article we suggest you peruse include:

If you haven't already done so, we recommend scanning through our 2900 XT / R600 coverage, our CrossFire Multi-GPU technology preview, the Radeon X1950 Pro with Native CrossFire article, and the X1K family review. In those four pieces, we cover a large number of the features offered by the new Radeon HD 2600 / 2400 series and explain many of benefits of DirectX 10. We recommended reading these articles because there is quite a bit of background information in them that'll lay the foundation for what we're going to showcase here today.

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Inspecting the Cards

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Below we have some pictures of ATI's Radeon HD 2600 XT, 2600 Pro, and 2400 XT cards.  First, let's talk about the Radeon HD 2600 XT and Pro.  The GPU at the heart of the Radeon HD 2600 family of cards is derived from the R600 used on the 2900 XT and has essentially the same feature set.
 

   

   
Radeon HD 2600 XT: GPU-800MHz / Memory-1100MHz (256MB)
 

The Radeon HD 2600, however, has only 120 stream processing units, 8 texture units and 4 ROPs.  Radeon HD 2600 cards are outfitted with a 128-bit memory interface and they'll be equipped with 256MB GDDR3 or GDDR4 memory.  The card pictured above is the GDDR4 model.  Memory clock speeds with range from 500MHz to 1.1GHz and GPU clocks will be between 600MHz and 800MHz depending on the model. And as you can see, all of the cards are adorned with single-slot coolers.

Another noteworthy aspect to the Radeon HD 2600 series of GPUs is that they are manufactured on TSMC's 65nm process node. The GPU itself is comprised of roughly 390 million transistors and cards will consume approximately 45 watts of power, hence the lack of supplemental power connectors on the boards pictured here. You can see the actual GPU die in the final picture above; it's tiny by today's standard.  Also notice that the 2600 XT has the native CrossFire edge connectors first introduced with the Radeon X1950 Pro, but the 2600 Pro does not.
 

    
Radeon HD 2600 Pro: GPU-600MHz / Memory-500MHz (256MB)
 

The Radeon HD 2400 family of cards is also comes in XT and Pro flavors.  The card you see here is the higher end XT model. The Radeon HD 2400 GPU is made up of approximately 180 million transistors and it too is manufactured on TSMC's 65nm node.  And if you thought the 2600 GPU looked fairly small, get a load of the 2400 - it's a fraction the size of dime.  The GPU features 40 stream processing units with 4 texture units and 4 render back-ends, and depending on the model it will be clocked between 525MHz and 700MHz.
 

   
Radeon HD 2400 XT: GPU-700MHz / Memory-900MHz (256MB - 512MB)
 

All Radeon HD 2400 series cards also have single-slot coolers, and some will be passively cooled.  Products in the Radeon HD 2400 family feature a 64-bit memory interface and will be configured with between 128MB to 256MB of GDDR3 or DDR2 RAM clocked between 400MHz and 800MHz, but through the use of ATI's HyperMemory feature frame buffer sizes of up t0 512MB will be available. Power consumption will be in the 25w range.

Both the Radeon HD 2400 and HD 2600 cards can output audio via HDMI using the same special adaptor we talked about in the AVIVO HD section of our R600 launch coverage. 2400 series cards, however, will be equipped with only a single dual-link DVI output in conjunction with standard VGA and HD video outputs. The HD 2600 will have a similar dual, dual-link DVI plus HD video output configuration to the Radeon HD 2900 XT.

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Our Test Systems and 3DMark06

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HOW WE CONFIGURED THE TEST SYSTEMS: We tested all of the graphics cards used in this article on either an EVGA nForce 680i SLI motherboard (NVIDIA GPUs) or an Intel D975XBX2 board (ATI GPUs) powered by a Core 2 Extreme X6800 dual-core processor and 2GB of low-latency Corsair RAM. The first thing we did when configuring the test system was enter the BIOS and set all values to their default settings. Then we manually configured the memory timings and disabled any integrated peripherals that wouldn't be put to use. The hard drive was then formatted, and Windows XP Pro with SP2 and the June '07 DX redist was installed. When the installation was complete, we then installed the latest chipset drivers available, installed all of the other drivers necessary for the rest of our components, and removed Windows Messenger from the system.  Auto-Updating and System Restore were also disabled, the hard drive was defragmented, and a 1024MB permanent page file was created on the same partition as the Windows installation. Lastly, we set Windows XP's Visual Effects to "best performance," installed all of the benchmarking software, and ran the tests.

The HotHardware Test System
Core 2 Extreme Powered


Processor -

Motherboard -






Video Cards -









Memory -


Audio -

Hard Drive
-

Hardware Used:
Core 2 Extreme X6800 (2.93GHz)


EVGA nForce 680i SLI
nForce 680i SLI chipset

Intel D975XBX2
975X Express 

GeForce 8800 GTS 320M (2)
GeForce 8600 GTS (2)
GeForce 8600 GT
GeForce 7950 GT
Radeon X1950 Pro (2)
Radeon HD 2600 XT(2)
Radeon HD 2600 Pro
Radeon HD 2400 XT (2)


2048MB Corsair PC2-6400C3
2 X 1GB

Integrated on board

Western Digital "Raptor"

74GB - 10,000RPM - SATA


OS -
Chipset Drivers -
DirectX -

Video Drivers
-



Synthetic (DX) -
DirectX -
DirectX -
DirectX -
DirectX -
OpenGL -

OpenGL -
 
Relevant Software:
Windows XP Pro SP2
nForce Drivers v9.53
DirectX 9.0c (April '07 Redist.)

NVIDIA Forceware v158.16
ATI Catalyst v7.7 Beta 


Benchmarks Used:
3DMark06 v1.0.2
S.T.A.L.K.E.R. *
F.E.A.R. v1.08
Half Life 2: Episode 1*
Prey v1.2*
Quake 4 v1.3*

* - Custom Test (HH Exclusive demo)
 
Performance Comparisons with 3DMark06 v1.0.2
Details: www.futuremark.com/products/3dmark06/


3DMark06
3DMark06 is the latest addition to the 3DMark franchise. This version differs from 3Dmark05 in a number of ways, and now includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.

We've broken up our graphs into singe- (top) and multi-GPU (bottom) configurations in an effort to make them easier to read. As you can see, according to 3DMark06, the new Radeon HD 2600 and 2400 cards trail most of other cards we tested.  The 2600 XT managed to pull ahead of the 8600 GT by a small margin, but the 2600 Pro and 2400 XT couldn't quite keep up.

If we tunnel down deeping into the 3DMark06 results, we can see just where the Radeon HD 2600 and 2400 cards excelled, or faltered.  Their performance in the shader model 2.0 tests were well behind the rest of the cards, but in the more taxing shader model 3.0 / HDR tests they did much better, relatively speaking.  The 2600 XT was able to outpace everything but the 7950 GT and 8800 GTS in the SM 3.0 / HDR tests.

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HL2: Episode 1

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Performance Comparisons with Half-Life 2: Episode 1
Details: www.half-life2.com/

Half Life 2:
Episode 1
Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  And thanks to an updated game engine, gorgeous visual, and intelligent weapong and level design, Half Life 2 became almost as popular.  Armed with the latest episodic update to HL2, Episode 1, we benchmarked the game with a long, custom-recorded timedemo that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently, and with color correction and HDR rendering enabled in the game engine as well.

The new Radeon HD 2600 XT and Pro, and 2400 XT cards somewhat struggled with our custom Half Life 2: Episode 1 benchmark.  The Radeon HD 2600 XT performed about on-par or just slightly ahead of the GeForce 8600 GT, with the 2600 Pro, and 2400 XT trailing behind by a few frames per second.  Linking a pair of 2600 XT or 2400 XT cards in a CrossFire configuration resulted in some nice performance gains.  In fact, the 2600 XT CrossFire configuration was able to pull ahead of a pair of GeForce 8600 GTS cards at the higher resolution.

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F.E.A.R. Performance

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Performance Comparisons with F.E.A.R
More Info: www.whatisfear.com/us/

F.E.A.R
One of the most highly anticipated titles of recent years was Monolith's paranormal thriller F.E.A.R. Taking a look at the game's minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9000 or GeForce4 Ti-classes or better, to adequately run the game. Using the full retail release of the game patched to v1.07, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1,280x1,024 and 1,600x1,200, with anti-aliasing and anisotropic filtering enabled.

Running the F.E.A.R. benchmark with high levels of anti-alising and anisotropic filtering with the game configured in its highest quality mode proved to be too much for these new mainstream Radeon HD 2600 and 2400 series cards. Here, whether running in a single-card or CrossFire configuration, the new Radeons couldn't keep with any of the competition.

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Quake 4 Performance

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Performance Comparisons with Quake 4
Details: www.quake4game.com

Quake 4
id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar.  Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X AA and 8X aniso enabled simultaneously.

The results from our custom Quake 4 benchmark tell essentially the same story as the F.E.A.R. results on the previous page.  The Radeon HD 2600 XT, 2600 Pro, and 2400 XT trailed the competition here, whether running in single-card or CrossFire mode.

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Prey Performance

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Performance Comparisons with Prey
Details: www.prey.com

Prey
After many years of development, Take-Two Interactive recently released the highly anticipated game Prey. Prey is based upon an updated and modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar.  Like Doom 3, Prey is also an OpenGL game that uses extremely high-detailed textures and a plethora of dynamic lighting and shadows.  But unlike Doom3, Prey features a fare share of outdoor environments as well.  We ran these Prey benchmarks using a custom recorded timedemo with the game set to its "High-Quality" graphics mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X AA and 16X anisotropic filtering enabled simultaneously.

As you'd expect, considering both games are based on the same underlying engine, the new Radeon HD 2600 XT's and Pro's, and 2400 XT's performance in our custom Prey benchmark mirror those of Quake 4.  The Radeon HD 2600 XT comes withing striking distance of the 8600 GT, still can't quite catch the GeForce.

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S.T.A.L.K.E.R. Performance

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Performance Comparisons with S.T.A.L.K.E.R.
Details: www.stalker-game.com
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S.T.A.L.K.E.R.
The highly anticipated game S.T.A.L.K.E.R. makes use of a proprietary DX9 game engine, dubbed "X-Ray" by its developers. It features an advanced DX9 renderer with Defferred Shading capabilities, which allows the engine to draw a vast amount of dynamic light sources with correct materials and light ‘feedback’. Becuase S.T.A.L.K.E.R. does not have a built-in benchmarking tool, we tested the game using FRAPS at resolutions of 1,280x1,024 and 1,600x1,1200 with the in-game anti-aliasing and anisotropic filtering options set to their maximum values, and with full dynamic lighting enabled. With  We should also note that 'grass shadows' were disabled due to the further slowdowns this feature causes during gameplay.

We saw more of the same with our custom S.T.A.L.K.E.R. benchmark.  Here, the Radeons showed good performance scaling when switching from singe- to dual-cards, but once again their performance wasn't quite on the level of the entry level GeForce cards nor the previous generation X1950 Pro.

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Overclocking the 2600 and 2400

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For our next set of performance metrics, we spent some time overclocking the Radeon HD 2600 XT, 2600 Pro, and 2400 XT using the clock frequency sliders available within ATI's Catalyst drivers, under the "Overdrive" menu.
 

Overclocking the Radeon HD 2600 XT, Pro and 2400 XT
(3D Video Cards) + Overclocking = Even Faster Cards

To find each card's peak core and memory frequencies, we used the automated utility built-into Overdrive and then tried to raise the GPU and memory frequencies further until our test system was no longer stable.

 

 

When all was said and done, we were able to take the Radeon HD 2600 XT up from its stock GPU and memory speeds of 800MHz and 1100MHz, respectively, to 855MHz and 1175MHz.  The 2600 Pro was able to hit a GPU speed of 660MHz and a memory speed of 550MHz, and the 2400 XT peaked at 700MHz for the GPU and 900MHz for the memory.

While each card was overclocked, we re-ran a couple of high-resolution benchmarks and saw marginal gains of about 0% to 9%.

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Power Consumption and Noise

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Before we bring this article to a close, we'd like to cover a few final data points. Throughout all of our benchmarking and testing, we monitored how much power our test system was consuming using a power meter and also took some notes regarding its noise output as reported by our digital sound level meter. Our goal was to give you all an idea as to how much power each configuration used and to explain how loud the configurations were under load. Please keep in mind that we were testing total system power consumption at the outlet here, not just the power being drawn by the video cards alone.
 

Total System Power Consumption & Acoustics
It's All About the Watts and Decibels

Last month, when ATI first disclosed details regarding the Radeon HD 2600 and 2400 cards, they claimed power consumption would be very low with these GPUs, and it turns out they weren't kidding. While idling and while under a full 3D workload, all three of the new Radeon HD cards we tested proved to sip power in comparison their competition.  Then again, their performance levels in our game tests were usually lower as well, so they should consume less power.  With these relatively low power requirements, we suspect the mobile versions of these GPUs are going to be quite popular with ODMs.

We should also note that all three of these new mainstread Radeon HD 2000 series cards remained nice and quiet throughout our testing. From about 1 foot away, our entire test rig generated between 47 and 49dB of noise.  And the fans on all of the cards never spun up to full speed - even after hours and hours of testing.

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Our Summary and Conclusion

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Performance Summary: Throughout all of our in-game and synthetic testing the fastest of the three new mainstream Radeon HD 2000 series cards we tested in this article, the Radeon HD 2600 XT, performed about on par with or markedly behind a GeForce 8600 GT.  The more affordable Radeon 2600 Pro came in a few percentage points behind the 2600 XT, and as expected the 2400 XT fell in behind the 2600 Pro.

We also spent some time testing the AVIVO HD video engine in these new cards with a few SD and HD workloads, but weren’t able to compile all of the data in time for launch.  We will be updating this article in the next day or so, with the results from our AVIVO HD testing as well.

ATI expects the new Radeon HD 2600 XT, 2600 Pro, and 2400 XT cards to hit store shelves in the next 2 -3 weeks; sometime in mid-July.  The latest information we have on pricing puts various flavors of the 2600 XT in the $119 - $149 price range, the 2600 Pro in the $89 - $99 range, the 2400 XT in the $75 - $85 range, and the 2400 Pro (not tested here) in the $50 - $55 range.  If history is an indicator, however, expect actual street prices for these cards to be about 5% to 15% higher than these suggested prices for a while.  For example, Radeon HD 2900 XT cards have just recently begun selling at their MSRP of $399 after about 6 weeks on the market.

Overall, the new Radeon HD 2600 XT, 2600 Pro, and 2400 XT cards should make for quiet, low-power upgrades from any integrated graphics solution and offer a relatively low-cost of entry into the world of DirectX 10.  These cards are obviously not geared to hardcore gamers, but at lower resolutions without high levels of AA and anisotropic filtering enabled they’ll be adequate for casual gaming.  These cards are also well suited to HTPC applications where video playback performance and low-noise output are of the utmost importance.

  • Low Power
  • Single Slot
  • Image Quality
  • AVIVO HD
  • Quiet
  • Gaming Performance
  • Availability  

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