NVIDIA GeForce GTX 680 Review: Kepler Debuts

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Metro 2033
DirecX11 Gaming Performance


Metro 2033

Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled.

The new GeForce GTX 680 nudges past the Radeon HD 7970 by about 5% to 7% in the Metro 2033 benchmark, depending on the resolution. In comparison to the GeForce GTX 580 the more powerful GeForce GTX 680 pulls ahead by roughly 37%. It was only the dual-GPU powered Radeon HD 6990 that was clearly faster than the GeForce GTX 680 here; we'd say it was a wash versus the GeForce GTX 590.
 

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