|
|
| Introduction |
![]() The two core components of NVIDIA's mobile strategy: ION and Tegra Given how difficult the last twelve months have been for NVIDIA, it's easy to wonder if the company's decision to focus on Tegra is correct. To date, the GPU designer has spent some $600 million on Tegra development, with nary a cent in revenue to show for it just yet. Viewed strictly in the short term, it might seem that NVIDIA has mistakenly pumped a good deal of cash into a niche product at a time when it could ill afford to do so. Longer-term, however, there's good reason to think that Tegra really could grow to become a revenue pillar. To understand why, we'll first need to examine the GPU market as a whole. |
| Business As Usual Is Not An Option |
Westmere, Intel's budget/mainstream processor that pairs a 32nm dual-core CPU with a 45nm integrated GPU, will challenge that model. Westmere isn't expected to wow the world with excellent graphics performance—even the weakest discrete solutions will likely outperform it—but an integrated CPU+GPU combination will appeal to both Taiwanese motherboard manufacturers and OEMs alike. Moving the GPU to the processor packaging will simplify motherboard design, reduce motherboard costs, and move a potential failure point / warranty cost away from the platform. For the various mobo companies, that's a win-win-win scenario. OEMs like Dell or HP may not see a cost-of-warranty benefit, but should still be able to take advantage of shorter design cycles and cheaper hardware.
Westmere's integrated GPU isn't the only Intel-branded headache NVIDIA will have to deal with in the next few years; Intel has given guidance that it expects to ship Larrabee silicon in the first half of 2010. It is, of course, possible that Larrabee will arrive with all the attractiveness of a week-dead walrus: overpriced, underperforming, hot, noisy, and unable to deliver on its lofty promises of real time ray-tracing (RTRT). Good companies, however, don't make future plans on the assumption that their competitors will screw up, which means NVIDIA has to plan for a future in which Larrabee is actively competing for the desktop / workstation market. Intel, after all, won't just throw down its toys and go home, even if first-generation Larrabee parts end up sold as software-development models rather than retail hardware. And by the time Microsoft, Sony, and Nintendo start taking bids on their next-generation consoles, we could be looking at a three-way race for their respective video processors.
|
| Why Tegra Matters, Conclusion |
NVIDIA's ION platform will help siphon Atom-driven revenue into the company's coffers, but it leaves the GPU manufacturer entirely dependent on Intel's release calendar, pricing, and product delivery. ION is important, as it provides NVIDIA with an ultra-low-power platform that's x86-compatible, but good feelings between the two Santa Clara-based companies are most likely at or near a historic low. Even a small slice of Atom's current revenue would make a meaningful difference on NVIDIA's balance sheet, and Intel doesn't exactly plan to limit the small processor's growth potential. Intel's oft-repeated goal is to push Atom from netbooks to MIDs to smartphones, pausing along the way to launch devices at every commercially viable size and speed. If NVIDIA can tap that growth with a mixture of x86 platforms (ION) and its own solutions (Tegra), the company could establish itself as a major player in a variety of new markets. released a DirectCompute-compatible driver in anticipation of Windows 7's launch date, while Apple's upcoming Snow Leopard will use OpenCL to pass code to the GPU for execution. The last twenty-five years are littered with examples of companies who claimed Intel (and, by extension, the x86 architecture) couldn't possibly challenge the performance or scalability of their various processors or products. Faced with a future where integrated CPU / GPU hybrids chip away at its budget products and Larrabee challenges the midrange (at least), NVIDIA is pursuing the barely tapped market for smartbooks, UMPCs, MIDs, and next-generation smart phones. The company's lack of an x86 license could prove to be a disadvantage, but the market space Tegra is targeting is the only one where a non-x86 architecture actually has a chance of succeeding. |