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378 million transistors on 55nm fabrication process
PCI Express 2.0 x16 bus interface
128-bit DDR2/GDDR3/GDDR4 memory interface 
Microsoft DirectX 10.1 support
 
Shader Model 4.1 
32-bit floating point texture filtering 
Indexed cube map arrays 
Independent blend modes per render target 
Pixel coverage sample masking 
Read/write multi-sample surfaces with shaders 
Gather4 texture fetchingUnified Superscalar Shader Architecture 
120 stream processing units 
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders 
Common instruction set and texture unit access supported for all types of shader 
Dedicated branch execution units and texture address processors128-bit floating point precision for all operations 
Command processor for reduced CPU overhead 
Shader instruction and constant cache 
Up to 40 texture fetches per clock cycle 
Up to 128 textures per pixel 
Fully associative multi-level texture cache design 
DXTC and 3Dc+ texture compression 
High resolution texture support (up to 8192 x 8192) 
Fully associative texture Z/stencil cache designs 
Double-sided hierarchical Z/stencil buffer 
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear 
Lossless Z & stencil compression 
Lossless color compression 
8 render targets (MRTs) with anti-aliasing support 
Physics processing supportDynamic Geometry Acceleration 
Programmable tessellation unit 
Accelerated geometry shader path for geometry amplification 
Memory read/write cache for improved stream output performanceAnti-aliasing features 
Multi-sample anti-aliasing (2, 4 or 8 samples per pixel) 
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality 
Adaptive super-sampling and multi-sampling 
Temporal anti-aliasing 
Gamma correct 
Super AA (ATI CrossFireX configurations only) 
All anti-aliasing features compatible with HDR renderingTexture filtering features 
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel) 
128-bit floating point HDR texture filtering 
Bicubic filtering 
sRGB filtering (gamma/degamma) 
Percentage Closer Filtering (PCF) 
Depth & stencil texture (DST) format support 
Shared exponent HDR (RGBE 9:9:9:5) texture format supportOpenGL 2.0 support 
ATI Avivo HD Video and Display Platform 
Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats  | 
 
High definition (HD) playback of both Blu-ray and HD DVD formats  |