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| Introduction and Related Information | ||||||
When AMD released the Radeon HD 2900 XT in May of last year, we were left with a bitter taste in our mouths. Not because the product was all that bad, but because it seemed AMD was content to leave NVIDIA uncontested at the high-end of the 3D graphics card market. If you remember, when the Radeon HD 2900 XT launched AMD had targeted the mid-range GeForce 8800 GTS, and not NVIDIA’s high-end 8800 GTX or Ultra. It seemed as if AMD just didn’t want to be in the fight for 3D graphics supremacy any longer and enthusiasts like yourselves, who seek nothing but the highest performing products, were left with only a single option. Thankfully things have changed in the last few months. After the R600 shipped, AMD’s engineers went right back to work. And in November AMD released the Radeon HD 3800 series of products, which were based on an updated GPU design that performed much like the R600, but with more moderate power and thermal characteristics. The new GPU, formerly codenamed RV670, still wasn’t quite as fast as NVIDIA’s higher-end offerings, but its low power profile gave AMD the ability to engineer the product we’ll be showcasing here today, the Radeon HD 3870 X2. The Radeon HD 3870 X2 was codenamed R680 throughout its development. Although that codename implies the card is powered by a new GPU, it is not. The Radeon HD 3870 X2 is instead powered by a pair of RV670 GPUs linked together on a single PCB by a PCI Express fan-out switch. In essence, the Radeon HD 3870 X2 is “CrossFire on a card”. Take a look...
If you haven't already done so, we recommend scanning through our Radeon HD 3800 and 2900 series coverage, our CrossFire Multi-GPU technology preview, and the Radeon X1950 Pro with Native CrossFire article. In those four pieces, we cover a large number of the features offered by the new Radeon HD 3870 X2 and explain many of the features of DirectX 10 and 10.1. We recommended reading these articles because there is quite a bit of background information in them that'll make it easier to fully digest what we're going to showcase here today. |
| Our Test Systems and 3DMark06 | ||||||||||||||
HOW WE CONFIGURED THE TEST SYSTEMS: We tested all of the graphics cards used in this article on either an EVGA nForce 680i SLI motherboard (NVIDIA GPUs) or an Asus P5E3 Deluxe (ATI GPUs) powered by a Core 2 Extreme QX6850 quad-core processor and 2GB of low-latency Corsair RAM. The first thing we did when configuring the test systems was enter their respective BIOSes and set all values to their "optimized" or "performance" default settings. Then we manually configured the memory timings and disabled any integrated peripherals that wouldn't be put to use. The hard drive was then formatted, and Windows Vista Ultimate was installed. When the installation was complete we fully updated the OS, and installed the latest DX10 redist and various hotfixes along with the necessary drivers and applications.
Drilling down into 3DMark06's individual Shader Model 2.0 and Shader Model 3.0 / HDR test results, we see the same performance trend. In both tests, the Radeon HD 3870 X2 was as fast as the Radeon HD 3870 CrossFire setup, and measurably faster than any of the other single-card configurations. |
| Half Life 2: Episode 2 | ||||||
Our first in-game benchmark tells almost the same story as 3DMark06. In Half Life 2: Episode 2, the Radeon HD 3870 X2 clearly outperforms all of the single-card configurations at all resolutions, including the GeForce 8800 GTX. The dual-card Radeon HD 3870 CrossFire setup was slightly faster at the lower resolution, but the X2 surpassed the dual-card setup once the resolution was increased. |
| Company of Heroes | ||||||
The Radeon HD 3870 X2 performed very well in the DirectX 10 Company of Heroes benchmark, but it couldn't quite keep pace with NVIDIA's GeForce 8800 GTX. It was marginally faster then the dual-card CrossFire setup, and the other single-card setups, however. And perhaps with better CrossFire scaling in this game it may be able to catch the GTX. |
| Enemy Territory: Quake Wars | ||||||
The Radeon HD 3870 X2 really liked our custom Enemy Territory: Quake Wars benchmark. This time around, the Radeon HD 3870 X2 outpaced all of the other configurations, regardless of the resolution tested. We should note, that during our time with the card, ATI supplied us with a number of driver releases and the final set resulted in some nice speed increases in this game. With the initial drivers, the GTX was able to outpace the X2, but the tables turned as ATI was able to optimize the drivers further. |
| Crysis Performance | ||||||
Crysis proved to be an interesting benchmark for the Radeon HD 3970 X2. Overall, it finished just a bit behind the dual-card Radeon HD 3870 CrossFire setup and a frame or two ahead of the GeForce 8800 GTX. Initially, however, Crysis didn't seem to scale well for us. And it wasn't until we got our hands on a new set of drivers that things fell into place for the X2. We point this out because the game has been out for many weeks, and it wasn't until a few days ago that the CrossFire began working properly during testing, which is a problem inherent to multi-GPU configurations - without the necessary driver support, that second GPU won't help performance at all. |
| Video Performance: SD and HD | ||||||||
We also did some quick testing of the Radeon HD 3870 X2's UVD video processing engine, in terms of both image quality and CPU utilization with our HQV and H.264 playback tests.
Both ATI's and NVIDIA's current generation GPUs have no trouble with SD video playback. The Radeon HD 3870 X2 and GeForce 8800 GT put up near perfect scores in the HQV test. In case you're not familiar with HQV, 130 points is the maximum score attainable. At 128 points, a PC equipped with either of these graphics cards plays back DVD video at quality levels better than the vast majority of set-top DVD players on the market.
With a powerful quad-core processor at the heart of our test system and an unencrypted HD video clip being played, both the GeForce 8800 GT and Radeon HD 3870 X2 averaged low, single-digit CPU utilization in this test. We should note that with hardware acceleration disabled, playing this video clip results in about 12% - 15% CPU utilization, so there is a marked improvement with both PureVideo HD and UVD. |
| Power Consumption and Noise | ||||
Before we bring this article to a close, we'd like to cover a few final data points. Throughout all of our benchmarking and testing, we monitored how much power our test system was consuming using a power meter and also took some notes regarding its noise output. Our goal was to give you all an idea as to how much power each configuration used and to explain how loud the configurations were under load. Please keep in mind that we were testing total system power consumption at the outlet here, not just the power being drawn by the video cards alone.
The Radeon HD 3870 X2 reminds us a bit of Dr. Jekyll and Mr. Hyde when looking at its power consumption characteristics. Even though the card has a PCI Express switch, dual GPUs, and double the number of memory chips than any other card listed here, its idle power consumption wasn't all that bad. It was much higher than any of the single-GPU Radeons, but it was in-line with NVIDIA's high-end offerings. While under load though, the Radeon HD 3870 X2 used plenty of juice, and sucked down a bit more power than the GeForce 8800 GTX. Not bad actually, when you consider there are two GPUs on the 3870 X2, versus the GeForce 8800 single GPU design. |
| Our Summary and Conclusion | ||||
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We’re cautiously optimistic about the Radeon HD 3870 X2. On one hand, our benchmark results are undeniable; the card simply performed well throughout testing and it marks AMD’s re-entry into the high-end 3D graphics card market. During the course of testing, however, ATI supplied us with three different sets of drivers, with each set either improving performance or fixing bugs (the final set was used for testing). This brings us to an important point. Because the Radeon HD 3870 X2 is essentially “CrossFire on a card”, the X2’s performance is determined by how well the card’s drivers scale in a particular game. If a new game hits store shelves and the drivers don’t recognize the executable, the $449-$499 Radeon HD 3870 X2 will perform much like a single-GPU Radeon HD 3870 that is half the price. ATI assures us their software team will try to minimize this situation, but it will be an issue at some point in time no matter how hard they work unless a universally compatible multi-GPU rendering technique is devised. This is something you must be aware of if you’re contemplating the purchase of Radeon HD 3870 X2. For now, AMD should be proud of their achievements. We’re sure many ATI loyalists are going to look at today’s launch as a huge success. Ultimately though, the real long-term value of the Radeon HD 3870 X2 will be determined by AMD’s driver team. If they work closely with game developers and consistently improve performance and scaling for existing and upcoming games, then the X2 is worthy of praise. If the drivers can’t keep pace with hot game releases, however, and users have to wait weeks, or even months to fully utilize their graphics card, that would be a great disservice. We’re hoping for the best, because the hardware is impressive indeed.
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