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NVIDIA 3-Way SLI Performance Preview
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Date: Dec 13, 2007
Section:Graphics/Sound
Author: Dave Altavilla
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Introduction and Architecture


Since this performance preview is targeted to PC Gamers, to start things off we might as well play a game.  Riddle us this...  What would be the antithesis of a product like a thin and light Notebook PC that is energy efficient, eco-friendly, and performance-per-watt tuned for those of you on the go?  Some of you may hazard a guess that it would be a high performance Desktop Replacement notebook machine or perhaps a Workstation computer of some sort.  Those might be good answers but we'd beg to differ.

The real answer would be the sort of setup you see here in this picture below.  Take a high-end quad-core processor, drop in not two but three top-of-the-line NVIDIA GeForce 8800 Ultra graphics cards, chain them together in 3-Way SLI and then watch the lights dim.  We're a pretty serious bunch here at HotHardware - this is no joke.  Modern-day, cutting-edge 3D Graphics processors are easily as complex, if not more so in some respects, as high-end multi-core CPUs.  Let's think about this for a minute.  A Core 2 Quad processor from Intel is comprised of some 800+ million transistors.  A GeForce 8800 Ultra is made up of 640 million transistors or so.  Now, multiply that GeForce 8800 Ultra number by three and you're looking at 1.92 BILLION transistors just for graphics processing. Hello?  Thought we lost you there for a minute.

Green-friendly, eco-minded, tree-huggers or those of you with weak constitutions for that matter; look away.  This might not be for you.  Put the kids to bed early - NVIDIA's 3-Way SLI is in the house.  We'll show you exactly what it can and can't do for you, next. 



NVIDIA nForce 680i Motherboard and GeForce 8800 Ultra x 3


NVIDIA 3-Way SLI Technology
System Requirements and Specifications

System Requirements:

  • Three GeForce 8800 Ultra or GeForce 8800 GTX Graphics Cards

  • NVIDIA nForce 680i or 780i Motherboard
  • Intel dual or quad-core Core 2 processor  (AMD platform to be announced)
  • Power Supply With Minimum Peak Power of 1100 Watts
    • Four 6-pin and two 8-pin PCI-E Power Connectors or
    • Six 6-pin PCI-E Power Connectors
  • 3-Way SLI Connector
  • Proper and Robust Case Airflow
  • New Windows Vista Hotfix For 3-Way SLI (KB945149)

Specifications:

  • GeForce 8800 GTX 3-Way SLI Supports 110 Gigatexel/sec Fillrate
  • GeForce 8800 Ultra 3-Way SLI Supports 117 Gigatexel/sec Fillrate
  • GeForce 8800 GTX 3-Way SLI Supports 259 GB/sec Memory Bandwidth
  • GeForce 8800 Ultra 3-Way SLI Supports 310 GB/sec Memory Bandwidth
  • 384 Stream Processors Total

For reference:  HotHardware GeForce 8800 GTX and GeForce 8800 Ultra coverage 


The requirements for a 3-Way SLI setup are fairly straight-forward.  You can easily build one of these monster configurations yourself and annoy your friends at National Grid and Keyspan in the process too.  All you'll need is an 1100 Watt power supply with at least six 6-pin PCI Express power connectors or four 6-pin and two 8-pin connectors, an nForce 680i or 780i motherboard with three full-length PCIe slots, a fairly roomy case with good airflow, Windows Vista and the right NVIDIA driver to support 3-Way SLI.  Incidentally, NVIDIA has noted that AMD-based 3-Way solutions are forthcoming.  We'll take a look at what a 3-Way SLI-enabled system from the folks at MainGear Computers looks like next.

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System Image Gallery


Maingear Computers is a fairly new-comer to the scene, starting out in 2003.  Based on the east coast, out of Union City New Jersey, the company offers a line of Desktop systems, Media Center PCs and Notebooks built with the gamer in mind, most of which come with NVIDIA-based 3D Graphics subsystems.  We took a look at one of their EPHEX line of systems built around an nForce 680i motherboard, Intel Core 2 Extreme QX6850 quad-core processor, a Silverstone TJ10 case and of course, three GeForce 8800 Ultra graphics cards under the hood.



    

    

Adorned with cold cathode blue lighting and an Asetek LCLC (Low-Cost Liquid-Cooling) kit over its processor socket, the Maingear EPHEX means business.  The completely self-contained Asetek kit is really something to see actually and we'll be covering it a bit more in a full Maingear system showcase in the near future.  This system ships with a processor speed of 3.8GHz, a nice overclock for its 3GHz Core 2 Extreme QX6850 processor.


   

And then of course there are the three NVIDIA GeForce 8800 Ultra cards strapped in with their new NVIDIA 3-Way SLI connector.  Once installed these three cards obviously consume all available expansion slot positions in the case, with the exception of the very top PCI Express X1 slot in the first position above the first full X16 slot. 

Regardless, there is a ton of computing horsepower in this rig, from the raw computational throughput of an Intel Core 2 quad-core chip clocked at 3.8GHz, to three NVIDIA GeForce 8800 Ultra GPUs running in tandem for graphics processing and load-balancing.  Again, if you thought we were joking earlier about this rig "making the lights dim", we're not.  When we hit the power switch in our lab, the lights flickered at the significant dip in available current on the single 15Amp circuit that was powering our test bench.  So, without further delay, let's not let all this power consumption go completely to waste, we have benchmarks to run.

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Our Test Machines and 3DMark06


HOW WE CONFIGURED THE TEST SYSTEMS: We tested all of the graphics cards used in this article on either an EVGA nForce 680i SLI motherboard (NVIDIA GPUs) or an Asus P5E3 Deluxe (ATI GPUs) powered by a Core 2 Extreme QX6850 quad-core processor and 2GB of low-latency Corsair RAM. The first thing we did when configuring the test systems was enter their respective BIOSes and set all values to their "optimized" or "performance" default settings. Then we manually configured the memory timings and disabled any integrated peripherals that wouldn't be put to use. The hard drive was then formatted, and Windows Vista Ultimate was installed. When the installation was complete we fully updated the OS, and installed the latest DX10 redist and various hotfixes along with the necessary drivers and applications.

 

The HotHardware Test System

Core 2 Extreme Powered


Processor
-


Motherboard -






Video Cards -







Memory -




Audio -

Hard Drive
-

Hardware Used:
Core 2 Extreme QX6850 (3GHz) 


EVGA nForce 680i SLI
nForce 680i SLI chipset

Asus P5E3 Deluxe
X38 Express 

GeForce 8800 Ultra (2)
GeForce 8800 GTX (2)
GeForce 8800 GT (2)

GeForce 8800 GTS (2)
Radeon HD 3870 (2)
Radeon HD 2900 XT (2)


2048MB Corsair PC2-6400C3
2 X 1GB
2048MB Corsair DDR3-1333 C7
2 X 1GB

Integrated on board

Western Digital "Raptor"

74GB - 10,000RPM - SATA



OS - 

DirectX -

Video Drivers
-



Synthetic (DX) -
DirectX -
DirectX -
DirectX -
DirectX -
OpenGL -

 
 
 
Relevant Software:

Windows Vista Ultimate

DirectX 10

NVIDIA Forceware v169.18
ATI Catalyst BETA v8.43


Benchmarks Used:
3DMark06 v1.0.2
Company of Heros - DX10
Crysis - DX10
Half Life 2: Episode 2*
Enemy Territory: Quake Wars*

* - Custom Test
(HH Exclusive demo)




NVIDIA Monitor - Full System Load Burn-In

Performance Comparisons with 3DMark06
Details: www.futuremark.com/products/3dmark06


3DMark06
3DMark06 is the most recent addition to the 3DMark franchise. This version differs from 3Dmark05 in a number of ways, and includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups that number to 512. 3DMark06 also employs much more lighting and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.



 

 

Our very first benchmark score out of the gate should tell you exactly where 3-Way SLI is useful and where it is not.  We've provided you a baseline here of more standard, "mainstream" resolutions and AA settings to see the performance profile of 3-Way SLI at these settings and then at extremely high resolutions and image quality settings, where 3-Way really shines.  We'll continue to show you all the datapoints like this along the way in this article, to give you the full perspective.

At the default 3DMark06 setting of 1280X1024 with no AA on, there is hardly any gain with 3-Way SLI.  However, if we specifically brake out the Shader Model 3 test, when turned up to a full 2560X1600 resolution as you would run on a 30" LCD monitor, with 4X AA, we see sizable gains for 3-Way SLI.  Standard dual-GPU SLI is about 90% faster than a single card in this test and with three 8800 Ultra GPUs slicing up the workload, 3-Way SLI is 165% faster than a single GeForce 8800 Ultra card.

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Half Life 2: Episode 2


Valve's Half Life 2 engine is not known to be a GPU resource hog by any stretch.  In fact, the game has rather impressive visuals when you consider how well it runs on even mid-range or low-end graphics hardware.  We've turned things up a notch in image quality in our next round of tests though, in an effort to spread out the field a bit more.  


Performance Comparisons with Half-Life 2: Episode 2

Details: www.half-life2.com



Half Life 2:

Episode 2

Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  And thanks to an updated game engine, gorgeous visual, and intelligent weapon and level design, Half Life 2 became just as popular.  Episode 2 offers a number of visual enhancements including better looking transparent texture anti-aliasing. These tests were run at resolutions of 1,280 x 1,024, 1,600 x 1,200 and 1,920 x 1,200 with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently.  Color correction and HDR rendering were also enabled in the game engine as well.  We used a custom recorded timedemo file to benchmark all cards in this test.

 



At resolutions all the way up to 1920X1200 with 4X AA enabled, 3-Way SLI performance is completely negated by SLI loadbalancing transactions, as you'll note in the larger graph above.  However, for those of you that might consider plugging not two but three graphics cards like a GeForce 8800 Ultra into your rig, running 30" flat panel resolutions, like those you can run on a Dell 3007 WFP-HC, these three amigos pay off handsomely.  There's a 39% increase in performance with 8X AA enabled at a resolution of 2560X1600 for 3-Way SLI in this test versus standard SLI.  

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Company of Heroes

Performance Comparisons with Company of Heroes
Details: www.companyofheroesgame.com



Company of Heroes

Relic Entertainment's World War II era real-time strategy game Company of Heroes was originally released as a DirectX 9 title for Windows.  But recent upates to the game have incorporated support for new DirectX 10 features that improve image quality and enhance the game's finer graphical details.  The game features a built-in performance test which which we used to attain the results below. Our Company of Heroes tests were run at resolutions of 1,280 x 1,024, 1,600 x 1,200 and 1920 x 1200 with 4X anti-aliasing and all of the game's image-quality related options set to their maximum values.

 


Again, when you look at 3-Way SLI from a standpoint of even moderately high resolutions like 1600X1200, the case for it is much less compelling.  3-Way is only 14% faster than standard SLI at 1600X1200 with 4X AA enabled in Company of Heroes.  Scale up to 1920X1200 and you'll gain a 27% performance edge with three cards over standard dual-GPU SLI.  However, the real bang for the buck again comes at 2560X1600 resolution with 4X AA enabled, where 3-Way SLI is about 40% faster than standard SLI and 150+% faster than a single card.

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Enemy Territory: Quake Wars

Performance Comparisons with ET: Quake Wars
Details: www.enemyterritory.com



Enemy Territory: 
Quake Wars
 

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.

 

 

 

It's a recurring theme that just doesn't change.  3-Way SLI isn't helpful if you're running 1920X1200 resolution with anything less than 8X AA, or better still, 2560X1600 resolution with 4X AA or higher.  At 1920X1200 with 4X AA enabled, 3-Way is slower than standard SLI, again due to increased SLI transaction workload and load-balancing.  Regardless, we see similar big gains at 2560X1600 with 4X AA or 8X AA enabled, where three GeForce 8800 Ultra GPUs provide a 20 - 40% advantage over standard SLI and obviously much larger gains over a single card.

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Crysis Performance


At the time of NVIDIA's 3-Way SLI launch, we were unable to bring you Crysis benchmark numbers that we felt comfortable with.  This was partly an NVIDIA driver issue and also because we were waiting on a patch from Crytek that would allow for more efficient SLI scaling overall.  With the release of the Cyrsis 1.1 patch, we now have a stable, scalable platform with which to test on.  And as you'll see in the benchmark numbers ahead, Crysis is still an extremely taxing game.

Performance Comparisons with Crysis
Details: www.ea.com/crysis



Crysis

If you're at all into enthusiast computing, the highly anticipated single player demo of the new FPS smash-hit Crysis, should require no introduction. Crytek's game engine visuals are easily the most impressive real-time 3D renderings we've seen on a computer screen to date.  The engine employs some of the latest techniques in 3D rendering like Parallax Occlusion Mapping, Subsurface Scattering, Motion Blur and Depth-of-Field effects, as well as some of the most impressive use of Shader technology we've seen yet.  In short, for those of you that want to skip the technical jib-jab, Crysis is HOT.  We ran the full version of the game with all of the game's visual options set to 'High' to put a significant load on the graphics cards being tested.  Then we also tested at "Very High" settings to see if 3-Way SLI could handle the load.



Crysis - 1680x1050, 8X AA, Very High Quality Settings

We have to be honest with you all.  The above screen shot was taken for affect more than anything else.  Regardless of what you may have envisioned, even three GeForce 8800 Ultra cards in 3-Way SLI mode, are no match for Crysis at a 1680X1050 widescreen resolution with very high image quality settings and 8X AA.  Those of you who thought GPUs were no longer the bottle neck for ever increasing realism, might want to rethink things a bit.  This is a pretty picture but at 16 FPS, it's a slide show in the game.  That said, there are only subtle differences in image quality at "High" and "Very High" quality settings in the game's menu, but the upside performance gains can be significant as you'll see next. 

 

At very high image quality settings in the game, even at 1680X1050 with 2X AA, a single GeForce 8800 Ultra won't offer the memory bandwidth and GPU throughput required to run Crysis smoothly.  However, drop in another card for SLI and things become significantly more responsive.  At high quality settings and 1920X1200 resolution, the GeForce 8800 Ultra SLI setup is about 50% faster than a single card.  Three GeForce 8800 Ultras in 3-Way SLI on the other hand, offer a 33% increase in performance over a pair of cards in SLI mode and a 98% performance gain over a single card.  This is the type of scaling we expected to see in general from the 3-Way test machine and more in line with what NVIDIA projected for us prior to the game patch release. 




In this test we wanted to highlight GPU scaling efficiency even more, so we turned Crysis image quality settings back up to very high, but turned down AA just a notch to 4X.  This proved to be the best case scenario in Crysis for the 3-way SLI test setup, where it outpaced a pair of cards in standard SLI by about 36% and a single card by 130%.  In addition, the 3-Way setup was able to maintain overall playability in the game, at 35+ FPS, which is about as low as you'd want to limbo in a first person shooter title like this.

With these numbers in mind, what's the moral of our story here?  Do you actually need a 3-Way SLI setup to play Crysis at its most impressive image quality settings?  Absolutely not.  But if you've got the disposable income and the power budget to boot, it certainly will improve your game play.  Thanks to NVIDIA's continuous improvement efforts at the driver level and the collective efforts of the company along with game developers like Crytek, mutli-GPU scaling continues to offer respectable and appreciable gains in performance.

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Power Consumption and Acoustics



Before we bring this article to a close, we'd like to cover the topic of power consumption.  As we mentioned earlier, 3-Way SLI is not for those looking to pinch pennies on their electric bill.  Throughout all of our benchmarking and testing, we monitored how much power our test system was consuming using an in-line power meter. Our goal was to give you all an idea as to how much power each configuration used under load. Please keep in mind that we were testing total system power consumption at the outlet here, not just the power being drawn by the video cards alone.
  

Total System Power Consumption
Green Friendly 3-Way SLI Is Not

 

The graph above puts things into a perfectly clear perspective in case there was any doubt in your mind.  A 3-Way SLI setup with three NVIDIA GeForce 8800 Ultra graphics cards installed uses an enormous amount of power.  Granted, the system is fairly well-equipped with three standard SATA hard drives as well but even at their peak draw, three hard drives consume around 30 - 35 watts on average.  The rest is all power consumption for system memory, motherboard, main processor cores and graphics processors.  Peak power draw for a GeForce 8800 Ultra is somewhere in the neighborhood of 175 Watts; that's 525 Watts for the graphics subsystem alone.  What's interesting is how power consumption scales from our standard 8800 Ultra SLI two-card setup to 3-way.  If you look at peak power for the standard SLI setup (578W) and then add another 175W for one more GeForce 8800 Ultra card, you come up with about 750 Watts.  However, the 3-Way SLI power consumption reading we took was about 50 Watts higher than that, indicating that power consumption requirements for the system (chipset, main CPU and RAM) was also a bit higher as well in the 3-Way setup.

Acoustics are another aspect but we won't dwell too much on the subject here.  If you're considering this type of setup, you're not nearly as concerned about quiet computing.  It's no surprise that this high-end Maingear system was generally louder than most systems we have in the lab or on the test bench currently.  In fact, the power supply alone contributed to much of the noise output of the system, in addition to multiple 120mm case fans that are setup within its chassis.  In reality, the GeForce 8800 Ultra cards only spun up to the point where they were noticeable, under extremely heavy loads.

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Our Summary and Conclusion


Performance Summary:
The Maingear system we tested here today, based on NVIDIA GeForce 8800 Ultra 3-Way SLI technology, showed significant performance gains that scaled relative to its additional graphics processing resources, in specific test setups and gaming usage models.  Under test conditions with virtually all game engines we tested thus far, running 3-Way SLI at 1920X1200 or lower resolutions with less anything less than 4X AA, offered little or no performance gain.  It was at 1920X1200 or 2560X1600 resolution with either 4X, 8X AA enabled that we reported a performance increase of around 40% with 3-Way SLI versus a standard two cards SLI setup.  We would also offer that once we have access to the forth-coming patch for Crysis from Crytek and Electronic Arts, that we could very well see sizeable gains there also.  Conversely, the power consumption of this system exceeded anything we've seen here in the test lab to date by a wide margin, topping out in excess of 800 Watts under full load.

 


So, what's the moral of our little 3-Way SLI story that we've layed out for you today?  Do you need 3-Way SLI?  Well, that depends on your perspective.  There's no question that a 3-Way SLI setup will benefit end users with 30" LCDs that want to run at their monitor's native resolution with a high level of image quality processing turned on as well.  At the end of the day, we were rather impressed that the NVIDIA 3-WAY SLI solution scaled as well as it did at these extreme high resolutions and IQ settings.

However, you'll also need significant financial resources to bring a system build of this sort together.  With even the least expensive GeForce 8800 Ultra on the market running at around $659 and the lowest cost GeForce 8800 GTX at $510, you're looking at $1500 - $2000 in graphics cards alone.  Then there are power consumption, heat output and possibly noise considerations to keep in mind with an over-the-top ultra-high-end gaming machine like this.  To put it succinctly, only those hell-bent on an extreme PC gaming experience need apply to the new NVIDIA 3-WAY SLI architecture.  There's no question, three GeForce 8800 Ultra cards running in tandem are easily the fastest 3D graphics gaming engine available at the moment.  It does come at a steep cost on more than one level.

We're actually more encouraged to see the technology working in general so well currently, with good performance scaling.  We're also intrigued at the thought of multi-GPU rendering (more than two GPUs) for mid-range cards, multi-GPU single board designs or NVIDIA's next generation G92-based product that is due out in the next few months.  With improved power profiles and smaller, more optimized and cost efficient manufacturing technologies at work, the solution could become even more compelling. 

For now, 3-Way SLI with GeForce 8800 GTX and Ultra cards feels more like a dreamer's system, with all practicality thrown to the wind, not to mention zero concern for the "inconvenient truth" of excessive power consumption.  But then again, if you simply must have that the ultimate PC gaming experience, at high resolutions, on enormous 30-inch LCDs, you probably don't much care about these things.  In that case, 3-Way SLI certainly can deliver the goods.

  • The Fastest 3D Graphics Solution Money Can Buy At The Moment
  • Great Performance Scaling At High Res and With The Latest Game Engines
  • Monster Power Required
  • Eco-Unfriendly
  • Insanely Expensive
  • HOT


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