Items tagged with Xeno

Bigfoot Networks generated quite a bit of buzz back in 2006 when the company launched the original Killer NIC M1. As many of you probably remember, the original Killer NIC was / is a PCI-based device that featured an on-board network processor, or NPU, that was supposedly able to lower in-game ping times and free up CPU resources, which in turn could increase framerates. The Killer NIC performed these duties by bypassing the Windows networking stack through the use of custom software and offloading network related tasks from the host CPU. And generally speaking, the Killer NIC delivered on all... Read more...
Bigfoot Networks generated quite a bit of buzz back in 2006 when the company launched the original Killer NIC M1. As many of you probably remember, the original Killer NIC was / is a PCI-based device that featured an on-board network processor, or NPU, that was supposedly able to lower in-game ping times and free up CPU resources, which in turn could increase framerates. The Killer NIC performed these duties by bypassing the Windows networking stack through the use of custom software and offloading network related tasks from the host CPU. And generally speaking, the Killer NIC delivered on all... Read more...
Back in March, BigFoot Networks announced plans to release PCI Express-based versions of their Killer NIC, dubbed the Killer Xeno Pro and Killer Xeno Ultra. In addition to all of the features offered by the original Killer NIC, the new Killer Xeno versions were to come with more on-board memory, an upgraded network processing unit (NPU), and integrated audio for hardware-accelerated voice-chat. The main features and specifications of the Killer Xeno include: PCIe interface: provides for higher throughput. Killer Xeno NPU: dedicated smart packet processor for all network operations, ensures the... Read more...
Beyond3D has posted confirmation that ATI's next generation GPU will be based off of technology currently found in the Xbox 360's XENOS GPU. Without question, this seems to guarantee a unified shader architecture which will arrive just in time to match with DirectX10's support for such an architecture. With the efforts already made to go down this design route with the Xenos GPU, it seems logical that the company would apply what they've learned to their line of discrete PC graphics cards.At a recent analyst session ATI's Senior VP of PC Business, Rick Bergman, has confirmed that their next generation... Read more...
Good afternoon all! The news has been flowing in at a steady clip today, so we've got a decent amount of the good stuff to get posted. Our colleagues over at Beyond3D have an interesting article posted outlining ATI's Xenos GPU, which will be found in the XBox 360 and the [H] has posted their first full-system review. Here are some links and quotes for you all...  ATI Xenos: XBOX 360 Graphics Demystified @ Beyond3D: "As each of the three shader ALU arrays is a separate array there is no dependency between one another so what programs are being executed on them at any one point in time... Read more...