Items tagged with VR

It’s been three years since Facebook first acquired Oculus, which at the time seemed like a rather curious purchase. Over the years, we’ve seen that Facebook is putting an increasing focus out virtual reality (VR) and devices like the Oculus Rift serve as the perfect hardware platform to take the plunge with early adopters/enthusiasts. That focus on Oculus Rift is expanding today with the announcement that Facebook Spaces is launching in beta form. Facebooks Spaces is a separate VR app that allows you to interact with your friends “in a fun, interactive virtual environment as if you were in the... Read more...
It's no secret that AMD loves virtual reality, with many folks at the company exhibiting real passion about its possibilities in the future. The sky's the limit, as they say -- or it at least it could be once we figure out what we can do about those pesky cables! If a survey was conducted among HTC Vive and Oculus Rift owners, we'd no doubt hear back that most people would rather get rid of their cables more so than they'd like to see other upgrades. When you're worried about tripping over cables, or worse, need a dedicated cable handler, it can begin to suck the fun out of VR immersion. Current... Read more...
The HTC Vive is turning one and HTC plans to celebrate the birthday in a big way. The company will offer a number of freebies and a few new releases on “Vive Day”, which takes place April 5th. One of these freebies includes a Viveport Subscription, a new VR app service. Viveport Subscription is the first subscription service tailored to a VR app store. The service will cost $6.99 USD a month and customers will be able to choose or rotate five apps. Viveport Subscription will initially launch with more than fifty titles, including TheBlu, Richie’s Plank Experience, Everest VR, Fantastic Contraption,... Read more...
Lenovo is pitching the emerging interest in virtual reality as a reason for developers to consider its new ThinkStation P320 workstations. The world's top PC maker (in terms of market share) used Develop3D Live as the launchpad for its new systems, which featured Intel Xeon and 7th generation Core i3/i5/i7 (Kaby Lake) processor options paired with NVIDIA Quadro graphics. Buyers can opt for a full-tower enclosure supporting up to a Quadro P4000 (Pascal) graphics card, or a small form factor (SFF) setup with up to two Quadro P1000 GPUs. Either setup can be configured with an Intel Xeon E3-1200 v6... Read more...
It seems hard to fathom, but it has been nearly a year since Oculus started shipping finalized Rift headsets to the public. The Oculus Rift debuted at $599, a bit more than consumers were expecting, and it did not help matters that Oculus ran into some delays due to component shortages. Nevertheless, it marked the beginning stage of getting VR gaming into the mainstream. Now a year later, a price cut makes the cost of entry a bit more palatable. More on that in a moment. The headset was not the only thing that got delayed. Oculus originally intended to launch motion sensitive Touch controllers... Read more...
In the VR space for the PC, it is largely a two-horse race between Facebook-owned Oculus and its Rift headset and the HTC Vive, the latter of which has the backing of Valve. Interestingly enough, it appears that Valve is also working with LG Electronics on yet another VR headset solution, one that will utilize SteamVR Tracking and the OpenVR platform. Perhaps a price war is not too far off.That is getting a bit ahead of ourselves. It remains to be seen how pricing for VR hardware will shake out in 2017, but in terms of available solutions, LG is going to be joining Oculus and HTC. The company is... Read more...
Anticipating demand is not easy. Just ask Nintendo, which grossly underestimated how many gamers would be interested in its NES Classic Edition console. And then there is Sony with its PlayStation VR. Not only did Sony have to anticipate demand for a new product, but it had to factor in how popular VR gaming would be at this early stage. It turns out that Sony was a bit conservative in its thinking as well.Andrew House, global chief executive of Sony Interactive Entertainment, told The New York Times that he had doubts about the VR market catching on so quickly and being a draw in the mass market.... Read more...
It's becoming increasingly clear that HTC is putting a lot of its weight behind virtual reality (VR), and it's no doubt for good reason. The company is currently responsible for one of the best VR kits on the market (HTC Vive), and with the entire VR realm growing at an alarming rate, the company stands to benefit handsomely for its efforts. For that reason, it's not a surprise to learn that HTC is planning to release more VR headsets in the future; but its next product is going in a slightly different direction. It's not going to be a true Vive successor, and it's not going to be a "copycat" device,... Read more...
(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/sdk.js#xfbml=1&version=v2.8"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); Waving around motion controllers is cool and all, but for virtual reality to offer an deeper level of immersion, recognizing hand and finger movements would go a long way. That seems to the be the direction Oculus is headed. Facebook CEO Mark Zuckerberg posted a handful of pictures taken from the Oculus Research lab... Read more...
Consumers at large do not seem to be ready to embrace the concept of virtual reality, at least not at today's asking price—a high-end headset costs $599 to $799, plus there is the cost of a PC with sufficient hardware to support VR experiences. Due to low sales of Oculus Rift in Best Buy, Facebook has decided to close 200 of its 500 VR demo stations at Best Buy locations across the United States. Facebook acquired Oculus three years ago for $2 billion, or closer to $3 billion if you factor in the cost to retain employees and bonuses for reaching certain milestones. Either way you slice it, Facebook... Read more...
One of the perks of being the billionaire co-founder of Facebook is being able to show up at work in t-shirt. Of course, there are times when Mark Zuckerberg chooses to dress up. Such was the case when he took the stand in a federal courtroom earlier this week to defend against allegations that Oculus stole technical information that went into the creation of the Rift headset. "We are highly confident that Oculus products are built on Oculus technology. The idea that Oculus products are based on someone else’s technology is just wrong," Zuckerberg said according to The New York Times, which noted... Read more...
Early adopters who pounced on the Daydream View VR headset at launch for $79 should hightail it out of here, you will not want to read this next bit. Now just over a month later, Google has taken a chainsaw to the price of the Daydream View and shredded it down to $49. That's roughly a not-so-insignificant 38 percent price reduction, though for existing Daydream View who disregarded our warning, at least the initial selling price was far from being a king's ransom, especially in the VR space. By comparison (and this is by no means apples to apples, it's more like apples to a field of apple trees),... Read more...
Who is selling the most VR headsets? Epic Games’ CEO Tim Sweeney claims that the HTC Vive is outselling the Oculus Rift by a two-to-one margin. Sweeney offered this speculation in an interview with Glixel’s Chris Suellentrop regarding the future of VR. Oculus and HTC have not confirmed these numbers, and Sweeney did not provide a source for his information. Some have estimated that half a million VR headsets have been sold to date. Why would the HTC Vive, however, be outperforming the Oculus Rift? According to Sweeney, Oculus’ “walled garden approach” to software is deterring potential consumers.... Read more...
Research firm SuperData has just released its latest year-in-review report. While some of the findings are expected, others are a little surprising. Some are also great if you happen to be a PC enthusiast, as PC game sales dwarfed game sales on all of the consoles combined. That's an amazing data point, so let's bring in some real numbers. According to SuperData, the entire console market generated $6.6 billion in 2016, which is a Far Cry (pun intended) from the $35.8 billion the PC platform generated. That's a staggering difference, but the PC isn't the only platform to vastly outperform consoles... Read more...
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