Items tagged with VR

Doing virtually reality (VR) well is very hard. It requires significant compute resources to render immersive VR worlds with the kind of fidelity, latency, and framerates necessary for users to feel truly connected. Whereas a typical PC game may feel smooth and immersive at a paltry 1080p resolution at 30 or 60 frames per second, VR headsets like the HTC Vive and Oculus Rift have displays with a 2160 x 1200 combined resolution and 90 Hz refresh rate, and ideally, the systems they're connected to need to sustain framerates of 90 frames per second. As VR continues to evolve, and resolutions... Read more...
The U.S. Government doesn’t take too kindly to software piracy. The Federal Bureau of Investigation (FBI) especially takes issue with pirates, writing on its site: Intellectual property theft involves robbing people or companies of their ideas, inventions, and creative expressions—known as “intellectual property”—which can include everything from trade secrets and proprietary products and parts to movies, music, and software… Preventing intellectual property theft is a priority of the FBI’s criminal investigative program. In a prime case of “Do as I say, not as I do,” the FBI might have to do some... Read more...
While there are a number of different VR solutions on the market today, the main competition really boils down to Oculus, with its Rift, and HTC, with its Vive. As we now learn, there could have very well been a third competitor in this small group: Google. The fact that a company like Google was working on a VR headset probably won't strike many as a surprise. After all, Google has an unbelievable amount of resources to throw behind interesting new products, and as we've seen proven time and time again, it can end up dominating certain markets (especially thanks to its acquisition prowess). Interestingly,... Read more...
One of the biggest complaints about VR in general is that it only works with VR-related creations. Google is working on changing that perception -- the company is attempting to add a fully immersive browsing experience to Chrome. This would allow users to browse any part of the web in VR, not just sites that were specially built for VR. Google has recently been working on WebVR, which is a set of standard capabilities that allow for the creation of VR websites. Users currently would need to take off their headsets in order to view non-VR websites. The latest builds of Google Chrome beta and... Read more...
Nintendo is hoping to make a splash in the game console market with its forthcoming NX system, one that can generate the kind of the reception the original Wii did rather than the Wii U, but just how big of a splash is anyone's guess at this point. We're still trying to figure out what "brand-new concept" it will bring to the table, which apparently won't include virtual reality technology. It's a little surprising that Nintendo isn't more interested in VR, considering how many view it as the next big thing in gaming. There's an eager market out there, and that would especially be true if Nintendo... Read more...
HTC has major plans for the VR industry. The company announced that it has created a wholly-owned subsidiary, HTC Vive Tech Corporation, and that it is leading the development of the VR Venture Capital Alliance. All of these plans were announced at the GSMA Mobile World Congress in Shanghai. HTC stated, “HTC can confirm that it has established a wholly-owned subsidiary, HTC Vive Tech Corporation, as a vehicle for developing strategic alliances to help build the global VR ecosystem.” Although this company remains under HTC’s control, potential HTC Vive deals will be made separate from the larger... Read more...
We're finally starting to see the world of virtual reality unfold to an eager and (so far) receptive audience. While most of the attention to this point has been on gaming, the technology itself is the most interesting part, especially since we're still at a relatively early stage of VR. One of the things to keep an eye on is the evolution of hand tracking, which Microsoft believes is nearly slick enough for mainstream use. "How do we interact with things in the real world? Well, we pick them up, we touch them with our fingers, we manipulate them," said Shotton, a principal researcher in computer... Read more...
We've been hearing for quite some time now that virtual reality is the next big thing in gaming, and companies are just saying it, they're actively preparing for such a future. Take Valve for instance. Even though Valve is operating the most popular digital distribution system for games, along with various side projects, it's devoted around one-third of its talent to VR. That's according to Alan Yates, a hardware engineer at Valve who recently answered some questions at reddit. His posts weren't part of an Ask Me Anything (AMA) session, but there were some interesting revelations nonetheless, the... Read more...
Samsung, Microsoft, and Sony have all jumped on the VR bandwagon. So where is Nintendo? Nintendo of America CEO Reggie Fils-Aime is a little reluctant to jump into the VR market. He stated that the company will not adopt VR until it can be readily available for the mass market. Fils-Aime thinks that the VR technology is too expensive and the audience for the device is too limited at this point in time. He would also like to see VR mass market applications and applications that consumers can invest a lot of time in. At the moment, most VR experiences are “short snacks of time”. Essentially, Nintendo... Read more...
We learned last week that Sony is planning to release an updated PlayStation 4 console, one with much greater capabilities than the original. While specifics are being kept mum until later, Sony's confirmation of the 'PS 4.5' spurred questions about whether or not Microsoft would follow-suit, even though certain executives have shot down the idea in recent months. Well as it happens, Microsoft is going to be releasing an upgraded Xbox One, codenamed 'Project Scorpio'. It's said to be up to four times faster than the original Xbox One, which should put it well ahead of the PlayStation 4.5 (we still... Read more...
Bethesda's always done a splendid job immersing gamers into post apocalyptic societies with its Fallout series, but in the words of Pete Hines, VP of Marketing for Bethesda, "You ain't seen nothing yet." HInes is referring to Bethesda's plans to bring the world of Fallout 4 into the virtual realm with a version built for VR headsets. Hey, why not? Virtual reality is the hottest thing right now and even if it does turn out to be a passing fad, it will take its sweet time moseying by. And on the flip side, VR could be here to stay, especially with ports like Fallout 4 in the works. Forget about gimmicky... Read more...
Valve just released a free Destinations VR creation tool and it was built with Valve's Source 2 engine. It is important to note that this is early access software and it will continue to develop as time goes on.The Destinations workshop page on Steam notes, “Early Access is a great way to get our community involved. While we continue to build out the features and worlds of Destinations, we are releasing a set of creation tools, sample worlds, and documentation for the creators of our community.” Valve's Destinations Workshop Tools let you create, share, and explore both real and imaginary... Read more...
If you’ve been itching to get your hands on an HTC Vive and have simply been unimpressed with the long preorder lines, you’ll be happy to know that the wait is now over. HTC announced today that the Vive is now available to purchase in 24 countries around the world, and that orders placed from vive.com will ship within 48 to 72 hours. Also, starting this month, the Vive will be on display in 100 retail locations spread throughout North America, giving potential customers the chance to try out the virtual reality headset before plunking down the hefty $799 asking price. Demos will be available at... Read more...
VR — short for “Virtual Reality” — has been a topic and way of virtual engagement that has fascinated many for years. This is because VR allows a person to experience a three-dimensional world by tracking head motion, thus allowing users to enjoy a totally immersive and unique experience when watching a movie, playing a game, or otherwise engaging in a storyline. Until recently, however, VR seemed to be more of a niche topic than anything else, full of products many were unaware of except those immersed specifically in VR culture. This all seems to be changing though; with companies offering... Read more...
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