Items tagged with VR

We reported earlier this year on Daydream, a new Google solution for virtual reality. It's in effect set to become Google Cardboard's replacement, and requires Android 7.0 'Nougat' to use. If all of the required specs are met, then Google will denote compatible phones as 'Daydream Ready'. If Google has its way, Daydream is going to be huge, and the company isn't going to leave it to chance that it's going to happen. As Bloomberg reports, the company has been investing 'hundreds of thousands' of dollars into various projects that will launch for Daydream, giving those who adopt the technology some... Read more...
Here's a bit of good news for budding filmmakers who want to create virtual reality experiences. Nokia just slashed $15,000 off the price of its funky looking Ozo, the first VR camera system specifically designed for professional production. Now brace yourself for the bad news—the price cut brings the cost down to $45,000, which is still a hefty chunk of change. Hey, that's $5,000 less than it costs to spend just a single night at the Ty Warner Penthouse at the top of Manhattan's Four Season's Hotel (no joke). And if you want a 2016 Tesla Model S P90D, you'll have to come up with more than twice... Read more...
Overwatch Running On Intel Kaby Lake-Based, Next-Gen Dell XPS 13 This morning’s opening keynote at the annual Intel Developers Forum was rather eventful. In addition to unveiling the Project Alloy merged reality headset, the Project Aero Drone platform, and a number of maker-oriented devices, Intel also showed off its next-generation Kaby Lake-based 7th Generation Core processors and some new virtual reality editing tools built into Epic’s Unreal Engine. Kaby Lake is the follow-up product to current, 6th Generation Skylake-based Core processors. With Kaby Lake, however, Intel is adding native support... Read more...
After a brief musical number featuring virtual instruments powered by Intel Curie and RealSense technologies, Intel CEO Bryan Krzanich took to the stage at the Moscone Center in San Francisco to kick off this year’s Intel Developers Forum. His opening keynote revolved around four themes: Redefining The Computing Experience, Building A World Of Virtual Intelligence, A Cloud Designed For Innovation, and Empowering The Next-Generation Of Innovators. To solidify those themes and demonstrate Intel’s commitment to advancing the technologies necessary to enable them, Kyrzanich unveiled a number of new... Read more...
Apple CEO Tim Cook recently celebrated his five-year anniversary as CEO and the one billionth iPhone sold. Cook argues that his job, however, is not always a bucket of lollipops and rainbows. The self-proclaimed “lonely” CEO recently sat down with The Washington Post to discuss the difficult and controversial topics like the future of iPhones, AI, the Chinese market, possible tax evasion in Europe, Project “Titan”, and the importance of AR. Perhaps the biggest surprise in the interview was the love Cook showed for augmented reality. Apple has largely stayed away from augmented reality, however,... Read more...
One of the most popular games of all time is gaining support for one of the most popular virtual reality headsets of the day. We're of course talking about Minecraft and Oculus Rift, the pairing of which was scheduled to take place in a few weeks. Apparently things are ahead of schedule because one of Minecraft's developers posted an update to Twitter on Thursday saying a version that supports Rift will be out next week. This could be just the thing that helps spur VR gaming. Oculus and HTC haven't seen a shortage of early adopters flock to their respective headsets, but for pricey headsets that... Read more...
If you are interested in creating 360° VR content, then perk up your ears. GoPro’s Six Camera Omni will be available for sale on August 17th for $5,000 USD.  The Omni is a six-camera rig that relies upon pixel-level synchronization. This synchronization allows the six cameras to act as one. If the user adjusts something on the primary camera, the other cameras will adjust accordingly. The Omni cannot function unless all of the cameras are in the same mode and functioning SD cards are in place. The camera is made from aluminum in order to dissipate heat, withstand falls, and rig components... Read more...
Valve has been no stranger to sharing some of its home-brewed technologies, and now that's being extended to VR, a market that the company is very serious about. The company has just decided to release its 3D tracking technology to anyone who wants it, and the best part is: it's royalty-free. In its press release, Valve's Alan Yates gives some feel-good vibes: "Making this tracking technology available to more partners is an extremely important step in the evolution of virtual reality and 3D tracking. We are very confident that doing so will result in new and innovative experiences for all VR customers."... Read more...
A new teardown and piece by piece analysis of the bits involved in making the Oculus Rift VR headset reveals a "complex mechanical design" and relatively low cost of parts adding up to just over $206, hundreds less than the $599 the assembled package sells for to consumers, IHS Markit Technology stated in a recent blog post. Isn't it fun to be an early adopter? To be fair, the total bill-of-materials (BOM), as it's called, doesn't factor in expenses beyond just the individual hardware, such as marketing, design and engineering, and everything else involved in bringing a new product to market. And... Read more...
So you went out and purchased yourself a fancy virtual reality headset, now you just need to load up on content, is that it?. As luck would have it, Valve is hosting a VR Weekend Sale on Steam, its digital distribution platform for games, and you can save big money on a plethora of titles, up to 80 percent off on over 175 VR games.If you have a chunk of change to spend, you might want to take advantage of a limited time VR bundle that's marked down 32 percent from $368.89 to $251.42. It consists of 20 VR games, including Space Pirate Trainer, Vanishing Realms, Holopoint, Pool Nation VR, Final Approach,... Read more...
Doing virtually reality (VR) well is very hard. It requires significant compute resources to render immersive VR worlds with the kind of fidelity, latency, and framerates necessary for users to feel truly connected. Whereas a typical PC game may feel smooth and immersive at a paltry 1080p resolution at 30 or 60 frames per second, VR headsets like the HTC Vive and Oculus Rift have displays with a 2160 x 1200 combined resolution and 90 Hz refresh rate, and ideally, the systems they're connected to need to sustain framerates of 90 frames per second. As VR continues to evolve, and resolutions... Read more...
The U.S. Government doesn’t take too kindly to software piracy. The Federal Bureau of Investigation (FBI) especially takes issue with pirates, writing on its site: Intellectual property theft involves robbing people or companies of their ideas, inventions, and creative expressions—known as “intellectual property”—which can include everything from trade secrets and proprietary products and parts to movies, music, and software… Preventing intellectual property theft is a priority of the FBI’s criminal investigative program. In a prime case of “Do as I say, not as I do,” the FBI might have to do some... Read more...
While there are a number of different VR solutions on the market today, the main competition really boils down to Oculus, with its Rift, and HTC, with its Vive. As we now learn, there could have very well been a third competitor in this small group: Google. The fact that a company like Google was working on a VR headset probably won't strike many as a surprise. After all, Google has an unbelievable amount of resources to throw behind interesting new products, and as we've seen proven time and time again, it can end up dominating certain markets (especially thanks to its acquisition prowess). Interestingly,... Read more...
One of the biggest complaints about VR in general is that it only works with VR-related creations. Google is working on changing that perception -- the company is attempting to add a fully immersive browsing experience to Chrome. This would allow users to browse any part of the web in VR, not just sites that were specially built for VR. Google has recently been working on WebVR, which is a set of standard capabilities that allow for the creation of VR websites. Users currently would need to take off their headsets in order to view non-VR websites. The latest builds of Google Chrome beta and... Read more...
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