Items tagged with VR

Virtual reality has captured the hearts and minds of consumers and developers alike with systems like Oculus Rift and Samsung's Gear VR, but what if you want to capture your own VR content? Nokia has you covered. The company announced a funky looking camera with an equally funky name -- OZO. While it looks like one of the orbs that shot energy bolts at a blindfolded Luke Skywalker during his Jedi training, it's actually a purpose-built camera designed for professional content creators. OZO came out of the minds of Nokia's R&D facilities in Tampere, Finland. It's a work in progress, though it's... Read more...
It's beginning to look like everyone wants to get in on VR. The latest is Starbreeze, developers of the super-popular PAYDAY series. Its product is called the StarVR, and where it seems the company wants to compete is on the tech specs front. StarVR supports a super-wide 210 degree field-of-view and boasts a monstrous resolution of 5120x1440 (2560x1440 per eye) through dual 5.5-inch displays. For the sake of performance, many VR companies are opting for more modest resolutions, but Starbreeze apparently wants to cater to the high-end folk -- those who don't mind splurging on multiple high-end GPUs.... Read more...
When I first learned that Unreal Engine came out with its 4.8 release this week, I figured that it was a modest update. After all, 4.7 was released in February, so there hasn't exactly been much time to pack that much in. Well, if you have my kind of thinking, I'd highly encourage you to click the link below and peruse 4.8's release notes - the page just seems to go on forever. UE's developers say that 189 "great" changes were made in this release, with a major focus being on stability of the editor. That being the case, many bugs have been squashed, but despite that, the team still managed to... Read more...
At Google's I/O conference, held late this week, Qualcomm announced that the next-generation Project Tango platform is going to sport its Snapdragon 810 processor, which packs in the very capable Adreno 430 GPU. As we've covered before, Project Tango is Google's upcoming smartphone and tablet platform that revolves around using the device for 3D purposes. With it, you could capture and turn the environment around you into a 3D model, something that multiple cameras and infrared sensors would help with. With its Snapdragon 810 processor, Qualcomm says that it will allow Project Tango to deliver... Read more...
Creating VR content that revolves around camera-captured footage is difficult. The biggest challenge is getting the multiple cameras required to be positioned correctly, and beyond that, there's also the hurdle of getting all of the cameras to work in unison. Well, with a brand-new product called Jump, and a partnership with GoPro, Google is soon to offer an extremely compelling option. Well, assuming you don't mind shelling out about $8,000 for the 16 GoPro HERO4 cameras that will be needed, that is. As seen in the shot above, each one of the 16 cameras... Read more...
Last week learned that the Oculus Rift will be delivered to paying customers starting in Q1 2016. Oculus also took the time to show us what the final version of the Rift will look like once it begins shipping. During the reveal, the company stated, “In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift.” That time has come, and Oculus has handed down the recommended minimum specs “for the full Rift experience” on PC systems. You’ll need: NVIDIA GTX 970 / AMD 290 equivalent or greaterIntel... Read more...
It’s been a long time coming, but we are now getting a firm release date for the Oculus Rift. Oculus confirmed today that it will open up preorders for the consumer version of its VR headset later this year, and that it will actually ship in Q1 of 2016. Since the original Kickstarter campaign took off in mid-2012, we’ve seen a number prototype configurations for the Oculus Rift. Today’s announcement, however, gives us the first look at the final production design for the Rift, and we must say that it looks quite spiffy. Oculus has built upon the sound fundamentals of the Crescent Bay prototypes... Read more...
When Valve unveiled its VR solution at GDC earlier this month, no one was surprised - outside of the fact that it'd be partnering with HTC. Given the somewhat odd pairing, it was hard to speculate whether or not the two companies had a hit on their hands. After all, while there was no real competition out there when Oculus first hit the scene, the year ahead is going to see an explosion of VR gear hit the market. With their Vive, though, Valve and HTC are confident. So confident, in fact, that they're willing to take a financial hit to get developer kits into the hands of those capable of creating... Read more...
Just a few years ago, 3D TVs were all the rage in the consumer technology space, and now it appears that the new focus is on virtual reality. VR headsets are coming out of the works like the Oculus Rift and the Samsung Gear VR, and now Leap Motion is looking to make the VR experience more immersive with its hand-tracking technology. While you have been able to attach a Leap Motion sensor to a VR headset in the past, it made for a clumsy and bulky experience — not to mention that you had to purchase two separate devices and a $20 mount. However, Leap Motion announced today that is has partnered... Read more...
At this week's Game Developers Conference in San Francisco, "VR" was a definite buzzword. You simply couldn't avoid it. Valve announced a solution, as did AMD. Even NVIDIA unveiled a monstrous graphics card that promises to be powerful enough to provide a proper, immersive VR experience. With this spring's GDC now done and over with, reports have begun to trickle out of Google's supposed interest in VR. Much like how the company has created a tuned Android for wearables, it looks like it could be doing the same for VR. It's being said that there are "tens of engineers" dedicated to the project,... Read more...
When Valve announced that it was holding a news conference on March 3 at 3PM, it was quite apparent what was rolling around in the our brains: Half-Life 3. The mythical Half-Life 3 has reached almost legendary status among gamers, and leave it to Valve to tease us once again as we grab for a cold beer from the fridge to rest against our forehead. But while there was no Half-Life 3 announcement made today, Valve did have plenty to share with us including the successor to the Source engine. The Source engine has been the driving force behind Half-Life 2 and Counterstrike: Source, but Source 2 will... Read more...
The Game Developer Conference in San Francisco is underway and virtual reality (VR) is getting plenty of love from big names in gaming. One of them is AMD, which announced today its LiquidVR SDK that will help developers customize VR content for AMD hardware. “The upcoming LiquidVR SDK makes a number of technologies available which help address obstacles in content, comfort and compatibility that together take the industry a major step closer to true, life-like presence across all VR games, applications, and experiences,” AMD said in a statement.The winners in the virtual reality war are going... Read more...
Beyoncé is going to be an Oculus Rift modder. So will you and everyone else who eventually dons the virtual reality headset, or so that's the future Facebook envisions for its $2 billion venture. Facebook Chief Product Officer Chris Cox talked a bit about his company's vision for Oculus Rift at the Code/Media conference, and it involve apps that will allow you to create expanded experiences. Cox talked about some of the film demos that are available on Oculus Rift, like riding in a Blue Angel fighter jet. "You realize, when you’re in it, that you’re looking at the future, and it’s going to be awesome,"... Read more...
Your options for bringing virtual reality into the home keep expanding, with the latest effort being a new take on an existing product.  It's by LG Electronics, one of two South Korean electronics makers showing interest in VR (Samsung being the other), which just made a plastic version of Google Cardboard called VR for G3. Whereas most head-mounted VR solutions come with their own processors and displays, the VR for G3 taps into the smartphone's electronics to make the magic happen. On its own, the headgear is really just a lightweight plastic housing with lenses. "While still in... Read more...
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