Items tagged with VR

We're seeing some exciting developments in the realm of virtual reality, though one of the persisting challenges is nausea. It doesn't affect everyone, but it affects enough people that it's a point of focus when developing VR hardware and software. Microsoft believes it's come up with a relatively cheap and easy solution, one that uses an array of LEDs to extend a headset's horizontal field of view. Humans have a natural horizontal field of view of more than 180 degrees, much higher than what's offered by augmented reality and VR headsets like Microsoft's own HoloLens (100 degrees) and the Oculus... Read more...
Once again, The New York Times is planning to distribute Google Cardboard viewers to its "most loyal digital subscribers." It's the second time NYT has collaborated with Google to hand out Cardboard viewers to subscribers—the first time was in 2015 when it gave away more than a million viewers to celebrate the launch of its VR app.For its second act, NYT is handing out 300,000 more Cardboard viewers. The giveaway is aimed in part at promoting "Seeking Pluto's Frigid Heart," a stereoscopic VR experience that allows viewers to soar over Pluto, including "never-before-seen rugged mountains and brights... Read more...
The window of opportunity to get in on the ground floor of the virtual reality movement from the content creation side is right now, but not everyone has suitcases full of cash to invest in pricey VR camera arrays. That's okay because Samsung's Gear 360 is now on sale in select countries, and it costs far less than Facebook's $30,000 Surround 360 platform or HTC's $5,000 Omni camera. Samsung delivered the news this morning during a keynote presentation at its Developers Conference in San Francisco. The Gear 360 is now available for purchase online in South Korea for 399,300 Korean Won (around $350... Read more...
It's game-on between the HTC Vive and Oculus Rift, both of which are battling for supremacy in the virtual reality space, but is one better than the other? That's a point of debate—both have their pluses and minuses, and while you're putting check marks underneath each one for various categories, go ahead and give one to the Vive in the teardown section. The Vive proved slightly easier to operate on than the Rift, according to the experts at iFixIt who don't get a bit wobbly in the knees when tearing down expensive hardware. Just as they did with the Rift last month, the fearless crew made quick... Read more...
After almost a year of sneak peeks and strategic demos, AMD has finally begun shipping its dual-Fiji GPU powered graphics card, the Radeon Pro Duo. AMD is positioning the Radeon Pro Duo as a card for “gamers who create, and creators who game” and for budding VR developers in need of some monstrous compute performance, though the simple fact that it is packing a pair of AMD's current top-end GPUs will make it interesting to hardcore gamers with big budgets as well.If you would like a refresher on the underlying technologies at work on the Radeon Pro Duo, we have a few articles we'd recommend perusing.... Read more...
Whoever the Einstein was that declared this a "post PC era" needs talk to the gamers and enthusiasts that flocked to Boston Convention And Exhibition Center this weekend for the sold-out PAX East show. And in good ol' Bean Town, the Murphys might dropkick that genius for being overly impaired and "ship him off" promptly. In a record attendance of around 90,000 or so, there was plenty of console gaming going on, as well as mobile gaming on tablets and smartphones, and even board games but nothing compared to the crowds flocking around booths from major PC manufacturers and ecosystem partners like... Read more...
The competition is heating up in the virtual reality arena, not just on the consumer side with headsets like the Oculus Rift and HTC Vive, but for content creators as well with an increasing number of hardware options. GoPro seems particularly interested in the category as it expands its VR lineup to include the Omni, a six-camera rig for recording 360-degree video. Priced at $5,000 for an all-inclusive setup, the Omni isn't cheap, but it's more accessible than GoPro's $15,000 Odyssey package or Facebook's $30,000 Surround 360 platform. It's also a much more compact system than either of those... Read more...
It turns out that Huawei had something more up its sleeve than a pair of smartphone launches. In addition to recently unveiling its P9 and P9 Plus handsets, Huawei decided to formally throw its hat in the virtual reality ring by unveiling its own VR headset, one that will go up against Samsung's Gear VR gadget.Similar to the Gear VR, Huawei's headset requires a smartphone. Specifically, it's designed to work with the company's two aforementioned handsets, along with its larger Mate 8 device, any of which slide into the viewer and connect using a USB cable. All three phones feature Full HD 1080p... Read more...
Let's face it folks, the practice of taking selfies is here to stay. So are selfie sticks, for that matter. Rather than fight it, Facebook and its Oculus division are embracing it, taking a real-world trend and injecting into the virtual world. It sounds a little silly on the surface, but it's a logical extension that could lead to some interesting use case scenarios. Out in San Francisco at Facebook's F8 developer conference, Facebook CTO Mike Schroepfer covered his face with a Rift headset. So did an engineer named Michael Booth, who was back at Facebook's headquarters in Menlo Park. The two... Read more...
As the owner of Oculus and its Rift headset, social networking giant Facebook has an obvious vested interest in virtual reality. For VR to succeed, there needs to be compelling content that will make people buy the hardware and jump on the bandwagon, and to ensure that content creators have the tools they need, Facebook today introduced a 360-degree camera at its F8 Conference. Appropriately enough, the prototype camera is part of a high quality, 3D video capture system called Surround 360. The camera itself features 14 wide-angle cameras that circle what looks like a UFO attached to a stick. There's... Read more...
Former Saturday Night Live comedian and current U.S. Senator Al Franken (D-MN) has some concerns with the Oculus Rift's privacy policy and whether or not all the data collection taking place is truly necessary for the VR headset to function. He jotted those concerns down in an open letter to Oculus CEO Brenden Iribe and requested that he respond by May 13, 2016. "When done appropriately, the collection, storage, and sharing of personal information may enhance consumers' virtual reality experience, but we must ensure that Americans very sensitive information is protected," Franken wrote in his letter.... Read more...
At the GPU Technology Conference (GTC), currently taking place in San Jose, California, NVIDIA showed the first public demo of a virtual reality experience dubbed Mars 2030. Mars 2030 was developed by FUSION in coordination with NASA using scientifically accurate data to create the terrain, lighting models, gravity models, and the habitats in the virtual world. Even the sounds of the rover used to traverse the virtual Mars terrain were recorded and accurately reproduced in the demo. During the GTC opening keynote, NVIDIA CEO Jen-Hsun Huang introduced Mars 2030 to Apple co-founder -- and big proponent... Read more...
Whether or not this latest push for virtual reality resonates with consumers and brings the technology into the mainstream remains to be seen. But it appears that all of the major players in the space, from the GPU manufacturers, to game developers, and VR leaders like HTC, Oculus, Samsung and Sony (among others) are all in it for the long-haul this time around. Some of us here at HotHardware have witnessed everything from the introduction of the Nintendo Virtual Boy to Virtuality pod-laden movie theaters first hand, and can say with certainty that the latest wave of VR technology is head and shoulders... Read more...
The Oculus Rift hype train is just getting rolling but is already checking its brakes. We reported yesterday about privacy concerns that have been raised by early recipients. Now, it looks like some preorder customers have a little longer than anticipated wait time before delivery. The Rift has already seen a few delays since its original Kickstarter campaign back in 2012. However, as the first preorders are shipping, production hangups are evidently still persisting.  Oculus has been reportedly sending out emails notifying customers of an unexpected component shortage which has impacted shipping... Read more...
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