Items tagged with TXAA

Over the past few weeks, I've spent a significant amount of time with Watch Dogs. The game is infamous for not running very well on PCs -- and after some legwork, I've figured out a hefty chunk of the reason why:  Ubisoft royally screwed up its suggested VRAM (graphics card frame buffer) settings. Watch Dogs sucks down far more memory than any other modern PC game I'm aware of; this game's VRAM demands are far, far outside the norm for a modern 1080p title. In the past, I've compared VRAM usage in games like Guild Wars, Battlefield 4, and Total War: Shogun 2.  In these games, the average... Read more...
Nvidia's new Kepler GPU packs a number of efficiency and performance improvements, but one of its major features has been locked away until now. When the company launched their new GPU core earlier this year, Nvidia debuted a new type of anti-aliasing it dubbed TXAA. Unlike other types of AA, which can often be forced on in the driver and applied to any game, TXAA required specific application support. According to NVIDIA, TXAA uses a contribution of samples both inside and outside of the pixel in conjunction with samples from prior frames, to offer the highest quality filtering possible. Funcom's... Read more...
Nvidia's Kepler packs a number of efficiency and performance improvements, but one of the GPU's major features has been locked away until now. When the company launched their new GPU core earlier this year, Nvidia debuted a new type of anti-aliasing it dubbed TXAA. Unlike other types of AA, which can often be forced on in the driver and applied to any game, TXAA required specific application support. Funcom's new MMO, The Secret World, was patched last week to add TXAA and we took the game out for a spin to see what it looks like. What is TXAA? Click to embiggen Nvidia is still keeping most of... Read more...