Items tagged with Havok

After Intel canceled Larrabee and announced it would repurpose the project for high-performance computing, little was said of what would happen to the company's various gaming-related IPs. It's therefore somewhat surprising to hear that Havok, the physics SDK developer Intel bought several years ago, has recently acquired Trinigy and that company's Vision Engine. The Vision Engine is a cross-platform development environment that supports Windows (DX9-11), the XBox 360, PS3, Wii, and the upcoming PlayStation Vita; iOS and Android support are both supposedly coming soon. The company claims that the... Read more...
When it comes to hardware-accelerated PhysX and the future of GPGPU computing AMD and NVIDIA are the modern-day descendents of the Hatfields and McCoys. Both companies attended GDC last week, where a completely predictable war broke out over PhysX, physics, developer payoffs, and gamer interest in PhysX (or the lack thereof). The brouhaha kicked off with comments from the senior manager of developer relations at AMD, Richard Huddy, who said: "What I’ve seen with physics, or PhysX rather, is that Nvidia create a marketing deal with a title, and then as part of that marketing deal, they have the... Read more...
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader DarthCyclonis discovered that NVIDIA drivers released after the v185.85 WHQL package (i.e, 186.18 and higher) removed the ability to use a GeForce 8xxx, 9xxx, or 2xx card as a dedicated PhysX processor if an non-NVIDIA GPU is present. When asked for the reason behind the change, an NVIDIA representative stated: "For a variety of reasons - some development expense some quality assurance and some... Read more...
AMD Demonstrates Optimized Executions of Havok Middleware on AMD platforms – Balanced Platform of CPU + GPU Processing Delivers Optimal Game Experience – SAN FRANCISCO, Calif. - March 26, 2009 - Advanced Micro Devices, Inc. (NYSE: AMD) and Havok, the premier provider of interactive software for physics simulation and content development, are presenting new, optimized executions of Havok’s physics middleware on AMD platforms at the 2009 Game Developers Conference. The demonstrations include the first OpenCL supported execution of Havok Cloth. Havok offers a complete modular suite of products... Read more...
Upon first glance, today's press release from AMD, "AMD and Havok to Optimize Physics for Gaming," caused us to do a double take. Considering the long-time feud between AMD and Intel, it seemed surprising that any sort of amicable partnership could develop between AMD and an Intel-owned company, such as Havok:  "AMD (NYSE: AMD) and Havok today announced plans to jointly investigate the optimization of physics effects utilizing AMD's full line of products. With over 100 developers and 300 leading titles already using Havok’s physics engine -- Havok Physics -- the company has clearly defined... Read more...
Following up on their February promise to release a free version of their award-winning physics and animation software product – Havok Complete - Havok's website now has the download available.Havok announced in February an Intel sponsored PC version of our award-winning physics and animation products for dowload at no charge. The products are now available!The No-Charge Havok PC download is a binary-only bundle that includes all of the standard features and functionality of both the Havok™ Physics and Havok™ Animation products. The download includes Havok SDK libraries, samples, and... Read more...
Intel has announced that they are planning to acquire Havok, Inc., a company that developed the popular Havok physics software used in many leading games.Havok's technology isn't just limited to games.  They also have their hands in numerous other projects including Hollywood movies.  Here's a snip from the Intel press release:Havok's modular suite of software development tools is used by game and digital animation creators to build realistic video games for all types of hardware and digitally animated movies. The company's combination of superior technology and dedication to customers has led... Read more...
Blizzard Entertainment Licenses Havok Physics Technology Blizzard to use Havok 4.0 for both PC and Mac platforms San Francisco, September 14, 2006 - Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment(R) has licensed Havok 4.0, the market-leading game-play physics and animation solution. "Havok 4.0 will add power and flexibility to our development process," said Mike Morhaime, president and co-founder of Blizzard Entertainment. "We're looking forward to utilizing this technology with our... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics.... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics.... Read more...
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates the need for a discrete physics card such as AGEIA's PhysX PPU. What is somewhat surprising in terms of Havok's response is the apparent suggestion that SLI systems can dedicate one GPU strictly to physics, with the remaining card(s) handling graphics.... Read more...
FiringSquad has posted some interesting comments from Havok concerning the physics in Ghost Recon: Advanced Warfighter and how it relates to Ageia's new physics card. Havok does not seem to be pulling any punches as they claim that the use of Ageia's discrete PPU does not offer any significant visual differences and typically offers a few hundred additional particles. They strengthen their grip around the neck of Ageia by claiming that the PPU actually slows down framerates as the CPU/GPU are now burdened with handling the added debris and effects. Rest assured, Hot Hardware... Read more...
Adding to the physics news today(Nvidia's latest announcement), FiringSquad sits down to chat with the folks over at Havok. Havok's physics engine has been used in some top quality games such as Half-Life 2 and Painkiller, and if you enjoyed those games, you'll like what they have to say about their upcoming 4.0 release."Havok will be showing its upcoming 4.0 release, which will showcase more scalable physics on next-generation console platforms, and two new products: Havok Behavior (a character behavior composition tool and run-time SDK), and Havok FX (a GPU-accelerated "effects physics" SDK that... Read more...