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Items tagged with 'Havok'

Found: 13 items.

Intel Acquires Trinigy, Adds 3D Engine To Gaming Portfolio

Intel Acquires Trinigy, Adds 3D Engine To Gaming Portfolio

Wednesday, August 10, 2011 - by Joel Hruska in News
After Intel canceled Larrabee and announced it would repurpose the project for high-performance computing, little was said of what would happen to the company's various gaming-related IPs. It's therefore somewhat surprising to hear that Havok, the physics SDK developer Intel bought several years ago, has recently acquired... Read More
Getting Physical: AMD, NVIDIA Trade Shots Over Hardware Physics

Getting Physical: AMD, NVIDIA Trade Shots Over Hardware Physics

Tuesday, March 16, 2010 - by Joel Hruska in News
When it comes to hardware-accelerated PhysX and the future of GPGPU computing AMD and NVIDIA are the modern-day descendents of the Hatfields and McCoys. Both companies attended GDC last week, where a completely predictable war broke out over PhysX, physics, developer payoffs, and gamer interest in PhysX (or the lack thereof).... Read More
New NVIDIA Drivers Disable PhysX If A Non-NVIDIA GPU Is Detected

New NVIDIA Drivers Disable PhysX If A Non-NVIDIA GPU Is Detected

Wednesday, September 30, 2009 - by Joel Hruska in News
Every so often, someone on the 'Net stumbles across something noteworthy, but the news doesn't spread until weeks or maybe even months later. That's what's happened over at NGOHQ, where forum reader DarthCyclonis discovered that NVIDIA drivers released after the v185.85 WHQL package (i.e, 186.18 and higher) removed the... Read More
AMD Demonstrates Optimized Havok Middleware

AMD Demonstrates Optimized Havok Middleware

Thursday, March 26, 2009 - by Marco Chiappetta in News
AMD Demonstrates Optimized Executions of Havok Middleware on AMD platforms – Balanced Platform of CPU + GPU Processing Delivers Optimal Game Experience – SAN FRANCISCO, Calif. - March 26, 2009 - Advanced Micro Devices, Inc. (NYSE: AMD) and Havok, the premier provider of interactive software for physics simulation and... Read More
Strange Bedfellows: AMD and Havok Cooperating

Strange Bedfellows: AMD and Havok Cooperating

Thursday, June 12, 2008 - by Daniel A. Begun in News
Upon first glance, today's press release from AMD, "AMD and Havok to Optimize Physics for Gaming," caused us to do a double take. Considering the long-time feud between AMD and Intel, it seemed surprising that any sort of amicable partnership could develop between AMD and an Intel-owned company, such as Havok:  "AMD... Read More
Havok's Free Version Goes Live

Havok's Free Version Goes Live

Monday, June 02, 2008 - by Michael Santo in News
Following up on their February promise to release a free version of their award-winning physics and animation software product – Havok Complete - Havok's website now has the download available.Havok announced in February an Intel sponsored PC version of our award-winning physics and animation products for dowload at no... Read More
Intel Cries Havok

Intel Cries Havok

Saturday, September 15, 2007 - by Chad Weirick in News
Intel has announced that they are planning to acquire Havok, Inc., a company that developed the popular Havok physics software used in many leading games.Havok's technology isn't just limited to games.  They also have their hands in numerous other projects including Hollywood movies.  Here's a snip from the Intel press... Read More
Blizzard to use Havok 4.0 for both PC and Mac platforms

Blizzard to use Havok 4.0 for both PC and Mac platforms

Thursday, September 14, 2006 - by Matt Beauvais in News
Blizzard Entertainment Licenses Havok Physics Technology Blizzard to use Havok 4.0 for both PC and Mac platforms San Francisco, September 14, 2006 - Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment(R) has licensed... Read More
Havok Responds to EPIC Interview

Havok Responds to EPIC Interview

Tuesday, May 30, 2006 - by Sean Pelletier in News
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates... Read More
Havok Comments on EPIC Interview

Havok Comments on EPIC Interview

Saturday, May 20, 2006 - by Sean Pelletier in News
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates... Read More
Havok Comments on EPIC Interview

Havok Comments on EPIC Interview

Saturday, May 20, 2006 - by Sean Pelletier in News
nV News has just received a response from Havok concerning their interview with EPIC's Tim Sweeney at E3 and comments made regarding physics. With a strong physics API which can utilize a GPU for processing, Havok's method allows users to dedicate a portion of their graphics power to physics and eliminates... Read More
Havok Speaks On GRAW Physics

Havok Speaks On GRAW Physics

Thursday, May 04, 2006 - by Sean Pelletier in News
FiringSquad has posted some interesting comments from Havok concerning the physics in Ghost Recon: Advanced Warfighter and how it relates to Ageia's new physics card. Havok does not seem to be pulling any punches as they claim that the use of Ageia's discrete PPU does not offer any significant visual differences... Read More
Havok FX Interview

Havok FX Interview

Monday, March 20, 2006 - by Matt Beauvais in News
Adding to the physics news today(Nvidia's latest announcement), FiringSquad sits down to chat with the folks over at Havok. Havok's physics engine has been used in some top quality games such as Half-Life 2 and Painkiller, and if you enjoyed those games, you'll like what they have to say about their upcoming 4.0 release."Havok... Read More
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