Items tagged with Graphics Core Next

Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then AMD demoed its own free standard, dubbed FreeSync, that showed a similar technology. Now, VESA (Video Electronics Standard Association) has announced support for "Adaptive Sync," as an addition to DisplayPort. The new capability will debut with DisplayPort 1.2a -- we're going to walk you through what this means, and how it relates to both Nvidia's and AMD's plans for the market. G-Sync, FreeSync, and... Read more...
The Xbox One and PlayStation 4 are more similar than any two consoles from competing vendors have been in decades, but as far as hardware specs are concerned, Sony has a decided edge. While both systems use AMD CPUs and Radeon 7000-derived, GCN-based graphics cards, the Sony system has 1,152 shader cores compared to just 768 cores on the Xbox One. Both chips are (or were) reportedly clocked at 800MHz, leaving Sony with a 50% shader core advantage over its Xbox rival. It's far too late in the cycle for Microsoft to do much about its GPU design, so the company has decided to tackle the problem by... Read more...
During today's AMD Fusion Developer Summit keynote, the company discussed its plans for next-generation servers, APUs, and future GPUs. Bulldozer may not have hit AMD's launch targets last fall, but the company is committed to evolving the Interlagos core as well as the associated platform. Much of the server-side discussion focused on the SeaMicro acquisition. AMD claims that SeaMicro has found a way to dramatically change the size of a full-power server, from the following standard form factor... Into something like this: Unsurprisingly, AMD claims that shrinking the entire server platform allows... Read more...