Items tagged with Force feedback

The Force, as George Lucas taught us, is not something to be wielded lightly, but thanks to the wonders of science and technology, it is something you might soon be able to harness. Well, sort of. There doesn't yet exist a technology that would allow non-Jedis to move large objects and choke out their enemies without physical interaction, but there is a team of researchers working on developing force feedback for smartphones. Pedro Lopes and colleagues at the Hasso Plattner Institute in Potsdam, Germany, developed a feedback system that uses electrical muscle stimulation (EMS) to mimic signals... Read more...
Not counting tasting popcorn or soda or whatever yummy morsels you might have snuck into a movie theater, the only human senses that are typically engaged in "watching" a movie are seeing and hearing--someone sitting behind you, kicking your seat, doesn't count, as that is not part of the "film's world" (or diegesis as film scholars like to call it). Not that some innovators haven't tried to engage the sense of smell for movies, such as the short-lived Smell-O-Vision or John Waters' tongue-in-cheek, Odorama. But what about the sense of touch? What if someone kicking your seat or a similar sensation... Read more...
We're probably still a long way off from a realistic, full-immersion game-playing environment, but one vendor is trying to get us a little closer to the experience--although this company's approach appears to be more akin to using a Holodeck with the safeties turned off (alternatively, if you didn't get the Star Trek reference, it's like paying someone to kick you in the chest or head). The vendor is Redmond, Washington-based TN Games, and it makes force-feedback gaming products that you wear--designed to help you actually feel what is happening inside the game world. TN Games refers to its force... Read more...