Items tagged with 'DX9'

An Interview With Game Developer Terminal Reality

An Interview With Game Developer Terminal Reality

After years of delays (including one cancelation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development;... Read More
VMware Fusion 2.0 Beta Supports DX9 Shader 2

VMware Fusion 2.0 Beta Supports DX9 Shader 2

Mac users represent a small percentage of computer users--about three percent worldwide. But if Mac sales are any indication--up 51 percent in the last year--the number of Mac users are growing rapidly. One of the reasons for this is that all new Macs can also run Windows, allowing users to have access to both operating... Read More
DX9 vs. DX10 with Lost Planet

DX9 vs. DX10 with Lost Planet

Yesterday, Capcom released two demo versions of their upcoming game Lost Planet: Extreme Condition. One version is designed for DirectX 9-classs graphics cards and the other for newer DirectX 10-class cards like those in NVIDIA's GeForce 8 series and ATI's Radeon HD 2000 series of products.  There has been a bit of a buzz... Read More
New DX9 Benchmark (Finally!)

New DX9 Benchmark (Finally!)

Fudo sends word that the industry will soon have a new DX9 benchmark that is based off of a boat racing game. Should the genre not excite you, the technical details surely will. Called RyderMark 2006 and based off a multithreaded Sahara game engine, we find support for Parallax Occlusion Mapping, 64-bit High Dynamic Range... Read More