Items tagged with DX10

Inside sources have leaked information to the press claiming that the CPU in the next-generation PS4 (codenamed Orbis) is an AMD Llano A8-3850. The chip will supposedly be paired with an AMD Radeon 7670 GPU with 1GB of integrated VRAM. With all due respect to IGN, this is the sort of report that deserves a considerably better review than they apparently gave it. Sony may well be working with that level of AMD hardware, but that's not the same as shipping said configurations. Let's start with the APU. The A8-3850 was one of AMD's earliest Llano chips; a 100W 2.9GHz quad-core with an integrated Radeon... Read more...
In terms of technology, DirectX 11 isn't the API defining, behind-the-scenes reboot that DirectX 10 was. It's an incremental update, much in the same way that Windows 7 is an update of Vista. At the end of the day, DirectX 11 is basically just DirectX 10 with a bunch of new features stuck on. However, we'd speculate that DirectX 11 should have a much larger impact on the end-user experience than DirectX 10 did because it brings several new features to the table that will make creating advanced graphical effects seldom seen in past games, much easier. Some critics have said that Windows 7 is everything... Read more...
Touted as one of the biggest milestones in Windows games development in recent years, DirectX 10 ultimately didn't live up to the hype as far as end-users were concerned. A large part of the disappointment was perhaps due to a misunderstanding of what DirectX 10 was supposed to be. DirectX 10 was a fundamental refresh of the entire API and it brought a much-needed reboot to an aging API model. The reboot removed a lot of the legacy clutter left over from over a decade of previous DirectX developments. DirectX 10 was never really about the end users at all, it was really about the developers. It... Read more...
After years of delays (including one cancelation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development; we recently had a chance talk with them about the game, the new engine, and the future of multi-core gaming. The questions listed below were answered by Mark Randel, President and Founder and Joe Kreiner, VP of Sales and Marketing... Ghostbusters Game Trailer HotHardware:... Read more...
Though the lines between CPUs and GPUs have been projected to intersect in the not so distant future, today things are still relatively distinct, in terms of what types of workloads can be processed where.  In the future, though AMD's Fusion technology and Intel's Larabee processor may well offer the best of both worlds in hardware, Microsoft appears to be planning to take advantage of current, traditional architectures and enable DirectX 10 processing on the CPU in software.  With the help of a software rasterizer called "WARP" (Windows Advanced Rasterization Platform)... Read more...
AMD continues their procession of new ATI Radeons today, with a couple of new entry-level offerings targeted at users who would like to upgrade from underpowered IGPs. Like the Radeon HD 4670 that came before it, the new Radeon HD 4550 and HD 4350 being rolled out today are based on the same GPU architecture first introduced with the popular Radeon HD 4800 series. The Radeon HD 4550 and HD 4350 both offer support for DirectX 10.1, DisplayPort, AVIVO with the UVD 2 engine, and CrossFire, although they do not have CrossFire bridge connectors like AMD's higher-end offerings.  As such, these... Read more...
S3 Graphics Leads the Way with DirectX 10.1 Certification for Windows Vista Early WHQL certification for Chrome 400 Series GPU drivers ensures reliability and optimum performance with Microsoft Windows Vista Service Pack 1 (SP1), delivering Hi-Def full DX10.1 to the entry card market Fremont, California, March 25, 2008 - S3 Graphics today released WHQL-certified drivers for Microsoft DirectX 10.1 API as part of Windows Vista Service Pack 1 to take advantage of new graphics features brought to market by Microsoft. This milestone allows software developers to start DX10.1 development on S3 Graphics... Read more...
NVIDIA To Host Highly Anticipated Directx 10 Demo Of Crysis On Nzone.Com     News Facts: PC gamers will soon be able to play the most advanced video game ever created. The Crysis demo—available tomorrow from nZone.com—includes the complete first level of the game, representing about 45 minutes of gameplay. Crysis was developed on NVIDIA® GeForce® 8 Series graphics processors. NVIDIA programmers spent more than 5,000 engineering hours helping Crytek add the latest graphics technology to the game. Crysis features Extreme High Definition (XHD) support with up to 2560x1600... Read more...
When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally  understood that adoption by game developers was going to be more of a slow  migration than a quick flip of a switch. That said, nearly a year later, the  question is how far have we come?In this HotHardware article, we showcase  many of the most popular DX10-capable games, like Bioshock, World In  Conflict, Call of Juarez, Lost Planet, and Company of Heroes, and feature current image quality comparisons versus DX9 modes with each.  The... Read more...
Intel’s Centrino (Santa Rosa) mobile chipsets, the GM965 and GL960s, and Intel's G35 integrated graphics chipset, which are all scheduled for launch in Q3 of 2007, will not be granted DX10 support until Q1 of 2008. Originally, the G35 chipset was supposed to come with DX10 support at its commencement. However, due to DX10 driver delays, Intel now has a new agenda, which is to release DX10 (alpha) in Q4 of 2007, and the final version in early 2008.... Read more...
Yesterday, Capcom released two demo versions of their upcoming game Lost Planet: Extreme Condition. One version is designed for DirectX 9-classs graphics cards and the other for newer DirectX 10-class cards like those in NVIDIA's GeForce 8 series and ATI's Radeon HD 2000 series of products.  There has been a bit of a buzz surrounding the release of this demo, not only because it is the first that uses DirectX 10, but because it currently works poorly on DX10 ATI hardware.  The situation with ATI's hardware and this demo will likely be worked out with future driver releases over time, however, so... Read more...
NVIDIA is unveiling a new line-up of GeForce 8 class mobile GPUs today, aptly named the GeForce 8M Series  The GeForce 8M series will initially consist of five devices, the GeForce 8600M GT, 8600M GS, 8400M GT, 8400M GS and the 8400M G.    We’ve got all the pertinent details and specifications available right here.... Read more...
If you're still using an "older" computer with AGP and have been stressing out about DirectX 10 cards, worry no more mon ami! GeCube is planning to satisfy your lust for a new graphics card without the need of adding other costly components such as a new motherboard, CPU(s), and/or memory. "We asked about the continuing contraction of the AGP market, but were told that the demand for AGP is still very strong. In fact, AGP accounts for the lion's share of some markets. So for those users that want a AGP perfromance (sic) part this company will... Read more...
According to this story on the Inquirer, NVIDIA is planning the release of a DX10 compliant, AGP variant of the yet-to-be-released GeForce 8600. If the article is true, NVIDIA is expected to release the card in the April timeframe. "The G84 is set to replace Geforce 7600 GS cards and these cards sell for around ¬100, which is not bad deal for an AGP card. The AGP version is possible due to the fact that G84 chips are pin-to-pin compatible with Geforce 6600 and 7600, so there were no modifications required in order that AGP market gets its DirectX... Read more...
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