Items tagged with 'DX10'

An Interview With Game Developer Terminal Reality

An Interview With Game Developer Terminal Reality

After years of delays (including one cancelation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development;... Read More
Windows 7 To Support DX10 On CPU

Windows 7 To Support DX10 On CPU

Though the lines between CPUs and GPUs have been projected to intersect in the not so distant future, today things are still relatively distinct, in terms of what types of workloads can be processed where.  In the future, though AMD's Fusion technology and Intel's Larabee processor may well offer the best of both... Read More
ATI Radeon HD 4550 Budget DX10.1 GPU

ATI Radeon HD 4550 Budget DX10.1 GPU

AMD continues their procession of new ATI Radeons today, with a couple of new entry-level offerings targeted at users who would like to upgrade from underpowered IGPs. Like the Radeon HD 4670 that came before it, the new Radeon HD 4550 and HD 4350 being rolled out today are based on the same GPU architecture first introduced... Read More
S3 Gets DX10.1 Certification for Windows Vista

S3 Gets DX10.1 Certification for Windows Vista

S3 Graphics Leads the Way with DirectX 10.1 Certification for Windows Vista Early WHQL certification for Chrome 400 Series GPU drivers ensures reliability and optimum performance with Microsoft Windows Vista Service Pack 1 (SP1), delivering Hi-Def full DX10.1 to the entry card market Fremont, California, March 25, 2008... Read More
NVIDIA To Host DX10 Crysis Demo On nZone

NVIDIA To Host DX10 Crysis Demo On nZone

NVIDIA To Host Highly Anticipated Directx 10 Demo Of Crysis On Nzone.Com     News Facts: PC gamers will soon be able to play the most advanced video game ever created. The Crysis demo—available tomorrow from nZone.com—includes the complete first level of the game, representing about 45 minutes of gameplay.... Read More
The State of DX10 - Image Quality & Performance

The State of DX10 - Image Quality & Performance

When DirectX 10 was first introduced to the market by graphics manufacturers and subsequently supported by Windows Vista, it was generally  understood that adoption by game developers was going to be more of a slow  migration than a quick flip of a switch. That said, nearly a year later, the  question is... Read More
Intel’s Desktop and Mobile Chipsets Without DX10

Intel’s Desktop and Mobile Chipsets Without DX10

Intel’s Centrino (Santa Rosa) mobile chipsets, the GM965 and GL960s, and Intel's G35 integrated graphics chipset, which are all scheduled for launch in Q3 of 2007, will not be granted DX10 support until Q1 of 2008. Originally, the G35 chipset was supposed to come with DX10 support at its commencement. However, due to DX10... Read More
DX9 vs. DX10 with Lost Planet

DX9 vs. DX10 with Lost Planet

Yesterday, Capcom released two demo versions of their upcoming game Lost Planet: Extreme Condition. One version is designed for DirectX 9-classs graphics cards and the other for newer DirectX 10-class cards like those in NVIDIA's GeForce 8 series and ATI's Radeon HD 2000 series of products.  There has been a bit of a buzz... Read More
NVIDIA Launches DX10 Capable Mobile GeForce 8M

NVIDIA Launches DX10 Capable Mobile GeForce 8M

NVIDIA is unveiling a new line-up of GeForce 8 class mobile GPUs today, aptly named the GeForce 8M Series  The GeForce 8M series will initially consist of five devices, the GeForce 8600M GT, 8600M GS, 8400M GT, 8400M GS and the 8400M G.    We’ve got all... Read More
GeCube To Spread DX10 Joy To AGP Owners Everywhere

GeCube To Spread DX10 Joy To AGP Owners Everywhere

If you're still using an "older" computer with AGP and have been stressing out about DirectX 10 cards, worry no more mon ami! GeCube is planning to satisfy your lust for a new graphics card without the need of adding other costly components such as a new motherboard, CPU(s), and/or memory. "We asked about the continuing... Read More
NVIDIA Planning AGP DX10 8600s?

NVIDIA Planning AGP DX10 8600s?

According to this story on the Inquirer, NVIDIA is planning the release of a DX10 compliant, AGP variant of the yet-to-be-released GeForce 8600. If the article is true, NVIDIA is expected to release the card in the April timeframe. "The G84 is set to replace Geforce 7600 GS cards and these cards sell for around ¬100, which... Read More
NVIDIA Releases Cascades DX10 Demo

NVIDIA Releases Cascades DX10 Demo

NVIDIA just released their Cascades DX10 demo on NZone.Com. The Cascades demo is designed the showcase the performance and the DX10 features built-into their GeForce 8 Series of graphics cards. Every aspect of the Cascades demo demonstrates next-generation features enabled by DirectX 10, including the generation of content... Read More
NVIDIA Expands the Reach of DX10 Gaming with New GeForce 8800

NVIDIA Expands the Reach of DX10 Gaming with New GeForce 8800

NVIDIA Expands the Reach of DirectX 10 Gaming with New GeForce 8800-Based Graphics Card News Facts: NVIDIA Corporation (Nasdaq: NVDA) is the worldwide leader in programmable graphics processor technologies. Today add in card partners of NVIDIA have released graphics cards based on the NVIDIA GeForce 8800 GTS graphics processing... Read More
DX10 to take off in 2H07?

DX10 to take off in 2H07?

The folks at DigiTimes had a conversation with Edward Chow of AMD/ATI, who seems to think that demand for DX10-class graphics cards won't pick up until mid-to-late next year. "With no boost from DirectX 10, the graphics card market will stay put in the first half of 2007, while watching Vista's acceptability, according... Read More
Unified Shaders Not Required For DX10 Support

Unified Shaders Not Required For DX10 Support

Fudo over at The Inquirer reports that Microsoft will not be making Unified Shaders a strict requirement in order to have complete DirectX10 support. With NVIDIA's upcoming G80 GPU rumored to have its Vertex, Pixel, and Geometry Shaders still somewhat segmented into different parts this is certainly a sigh of relief... Read More
Upcoming Intel IGP Supports DX10

Upcoming Intel IGP Supports DX10

HKEPC has some exclusive info regarding Intel's next generation integrated graphics platform. Apparently, the upcoming G965 IGP will support DirectX10 as well as Shader Model 4.0. Rounding out the features, we also find a new limit of 256MB of shared memory, Anisotropic Filtering (finally), and hardware... Read More
NVIDIA G80 a DX10 "Hybrid"?

NVIDIA G80 a DX10 "Hybrid"?

X-Bit Labs has posted some interesting rumors regarding NVIDIA's upcoming G80 GPU architecture that seems to indicate a "hybrid" design. Somewhat surprisingly, this DX10 part will reportedly have dedicated pixel and vertex shaders and not feature a unified shader achitecture (supported by DX10) as many expected.... Read More