|  We are now officially in count down mode with the imminent release and launch of the 3dfx
                              Voodoo 5, in a matter of weeks.  Over the
                              past three weeks, the HotHardware forum has been
                              buzzing with talk about this next generation of
                              product from the company that many call 
                              " The God Fathers of 3D".  3dfx has
                              always maintained an accessible presence in the
                              End User / Online community and it was no surprise
                              when Alf Covey of 3dfx stopped by the HotHardware
                              Conference Room with intentions to answers
                              questions directly for all to see.  He was
                              doing such a good job that we made him a moderator
                              and let him have at it!  The following is a
                              transcript of the discussion that have taken place
                              in our forum.  There are many questions
                              answered here and we are sure you'll learn
                              something new in the following passages.  So
                              without further hesitation, we'll let Alf and
                              company tell it like it is!
 Some
                              messages are edited in the interest brevity.... 
 
 From
                              Nicolas:I've got a question for Brian Burke. Namely, why
                              is 3dfx doing such a god-awful job of
                              evangelizing motion blur?
 Every demo I've
                              seen of motion blur, and every report I've read
                              describes it as an effect where the result of the
                              previous 3 frames is blended with the current
                              frame to produce a sort of mouse-trails effect. AN
                              EFFECT LIKE THIS IS TOTALLY POINTLESS. What motion
                              blur *ought* to be doing (and what I suspect it
                              actually does do, if implemented properly) is
                              displaying a blend of images taken between
                              frames. In other words it is a form of anti-aliasing
                              by super-sampling, but in the time domain
                              rather than the spatial domain. Or to put it a
                              third way: it lets you display a frame rate faster
                              than the refresh rate of your monitor.
 Alf Responds:
 Nicolas,
 Here's your answer
                              from Brian Burke! :-)
                               "Well that is
                              a lot to address, but I will do my best to hit
                              each point.
                               We have been
                              evangelizing motion blur with developers and end
                              users for several months. Like a lot of hardware
                              features, it will simply take time before games
                              support it. We have completed the OPENGL extension
                              for the T-Buffer, which then allows developers to
                              implement motion blur in their titles. We also are
                              confident that the T-Buffer capabilities will be
                              included in a future version of Direct3D. As a
                              side note, we were very pleased to see Microsoft
                              discuss FSAA and motion blur as features of the X
                              box, as this reaffirms our belief that these are
                              critical features for real-time 3D in the future.
                               The appearance of
                              motion blur as mouse trails is due to the fact
                              that we exaggerated the effects in our Quake 3
                              demo to show how the technology works. It was
                              clearly pointed out that it was a technology demo,
                              not an artistic rendering. Lots of things can be
                              done to make the effect more realistic, like
                              adjusting the intensity of the blur or the
                              distance for each rendering of the object. Quake 3
                              is probably not the best place for motion blur
                              anyway. A Racing sim would be a more appropriate
                              use. The reason the demo was for Quake 3 is
                              because the folks at id gave us the source code
                              and said, in a effect ?You say motion blur is
                              useful, then show us. ?
                               As for the
                              difference between a camera lens and a computer
                              display, we go into that in detail in the T-buffer
                              white paper that can be found here http://www.3dfx.com/3dfxTechnology/motionblur.html.We also covered it in detail in our press
                              meetings.
 As for your
                              description of how we implement motion blur using
                              the T-Buffer it is simply incorrect - we are
                              definitely not simply taking the average of the
                              last 3 frames. Within a given frame, we render
                              each moving object (where a ?moving object? is
                              an object which is moving relative to the camera
                              position and its own movement) up to 4 times and
                              temporally stagger the images slightly to generate
                              motion blur. There are other methods to accomplish
                              a similar effect, but the above is the method we
                              use. " From
                              Skot:The
                              Voodoo3 has one pixel pipeline with two texture
                              units. When a single textured pixel is rendered,
                              one texture unit shuts down. When a dual textured
                              pixel is rendered both texture units are on.
 Correct me if I'm
                              wrong about this 3dfx. It is popularly believed
                              that the VSA-100 has two pixel pipes with one
                              texture unit each, but I don't think that this is
                              the case. The VSA-100 has one pixel pipeline with
                              two texture units, but can shove two single
                              textured pixels down the pipe at once, or one
                              mulittextured pixel. That's why the fill rate for
                              the V5-5500 is approx. 733Mtexels/s and
                              733Mpixels/s.
                               My question... Will
                              the V5 be able to do trilinear filtering for
                              "free"? Alf
                              says:Skot,
 The VSA-100 takes 2 textures in order to do
                              trilinear filtering.
 From
                              Amlet:5will
                              the V4s and V5s be optimized for athlons too? 
                              From what I've seen, V3s work better with athlons
                              than P3s and plus athlons generally come with more
                              mhz for the price
 Alf
                              says:We
                              maintain a close relationship with both companies
                              and make all optimizations we can for both
                              platforms.
 From
                              Ballsy:A
                              COUPLE OF QUESTIONS TO THOSE IN THE KNOW
 1. IM SAVING HARD
                              FOR THE V5 6000,MMMSPEEDYI HAVE A:
 P2 400
 256MB 100MHZ SDRAM
 BEDED INTO A BOARD THAT HAS 2X AGP
 AM I GOING TO BE WASTING ME HARD EARNED CASH ON
                              THE V5 6000 (IT AINT WORTH GETTING IT IF I AINT
                              THRASHING IT)
 2.  DUMB QUESTION TIME IF I HAVE AGP 2 AND
                              THE CARD IS AGP 4 DOES THAT MEAN IM ONLY GOING TO
                              GET HALF THE RESULTS
 (note to Ballsy - stop shouting dude :) )
 Alf
                              says:BALLSY,
 1. 
                              The Voodoo5 should be one of the fastest
                              boards you could get for that system.
 2. 
                              AGP2X is not going to half your results. 
                              In fact, it probably won?t even affect
                              it.
 From
                              Sinpusher:I've
                              heard that the new Voodoo cards will have a
                              separate, external power supply to avoid potential
                              problems with motherboard makers not following the
                              AGP voltage specs. This is an extremely good idea
                              in my opinion, but I have one serious concern
                              about this. I have a UPS system (Tripplite rules
                              baby!) with 6 connectors, 3 are on battery backup,
                              and 3 are on standard power and surge protected. I
                              have my tower, monitor and modem taking up the 3
                              plugs on the battery, if I choose to put the V5 on
                              a plug that is NOT on the battery and the power
                              goes out, will it kill the card and possibly my
                              computer if the card suddenly receives no power
                              while the rest of the computer does? It's not a
                              big deal to move my modem over to a non-battery
                              plug, but I think it's an issue I needed to bring
                              up anyways. Has 3dfx considered the possibility of
                              making the card switch over to the motherboard for
                              power in the event something happens to the
                              external power supply (such as the cable getting
                              knocked out of the plug, the cable getting
                              severed, or the situation I just mentioned).
 From
                              The Alfster:Sinpusher,
 Thanks for the support up front!  The 5500 will have an internal power connector just like a
                              hard drive.  The
                              6000 will have the external adapter and as far as
                              I know, that should protect it from surges and the
                              like.  If
                              anything should happen the most probably outcome
                              is simply that the video will go down. 
                              BMG had a good idea for a solution to this
                              dilemma.
 From
                              CWTEX:I
                              went to the pre-release site today and it asks for
                              a 6-8 week lead time!?!
 (from the on-line 3dfx store)
 Would it be better to go to the Austin CompUSA or
                              Best Buy rather than the pre-sales route if I want
                              to get the V5500 the soonest?
 Alfness
                              says:Voodoo
                              5 products will be made available to all consumers
                              who place a pre-order with one of 3dfx' authorized
                              pre-order program participants on the same day
                              regardless of where they chose to preorder from.
                              We are scheduled to ship to retailers in the same
                              time frame. So it is probably going to be just a
                              matter of what is more conveininet to you since it
                              will largely be at the same time.
 Diseaseboy
                              asks:I have saved up my money since you announced this
                              card. How much longer after the Voodoo5 5500 ships
                              will we see the 6000?
 Alf-a-Roonie
                              responds:Just
                              deleted my old post so I could make an update.
                              It's going to be around a month after the 5500 is
                              released but again I don't have anything more
                              concrete than that.
 Shark
                              (no not the Brittish Hooker with agonizingly long
                              reviews)  asks:1. Can
                              motion blur be used to "fool" the eye
                              into seeing fluid motion even when fps have
                              momentarily dipped below normally acceptable
                              levels? If it's possible, would this be practical
                              from a software developer's perspective? I mean,
                              is this much use of the motion blur effect so
                              tedious to program that we won't see motion blur
                              used for more than token effects around fast
                              moving objects etc.? I realize you gave an answer
                              to a question similar to this, but the answer
                              centered around how motion blur works... I just
                              want to know if it can be used to create the
                              impression of fluid motion for an entire scene
                              even when frame rates drop below normally
                              acceptable levels.
 
 2. It is my understanding that the V4 will be out
                              first. Is it possible that the V4 will ship at 166
                              MHz, but, as chip yields improve, the later
                              released V5 series could come at 183 MHz?
 
 3. Why the heck does 3dfx send their cards out at
                              1.3 gamma? I think this has given them a lot of
                              negative attention, causing people to think that
                              they are getting faded colors due to the 16 bit
                              rendering, when, in fact, color depth doesn't
                              affect color saturation, only gradation. Gamma,
                              however, *will* affect color saturation.
 
 4. I really dug the way 3dfx attached their heat-sinks
                              on the V3. The pushpins were awesome, because they
                              let those of us not concerned with warranty have a
                              simple way to attach more cooling. Also, the
                              thermal pad, while not the greatest performer, was
                              a superior solution to those companies that just
                              slapped a gob of glue on (which would be just
                              about every one BUT 3dfx). Please tell me you guys
                              are not going to do change that??
 Also, I just want
                              to say that I'm pretty stoked about the new color
                              filter, especially the backwards compatibility
                              part. I never even considered the idea of the V4/5
                              making my current V3 look better! Alf
                              takes a big breath and says:1. It
                              will all depend on the complexity of the given
                              scene and the techniques used by the game
                              developer. It's motion blur that enables movie
                              film to deliver smooth action to the screen at
                              just 24fps, a frame rate that is generally
                              considered unacceptable for 3D gaming. Motion blur
                              certainly requires additional system resources.
                              The vertices in each object being blurred have to
                              be calculated multiple times and motion blur
                              requires additional fill rate, too. The challenge
                              that your suggestion presents, however, is that
                              you're already in a situation where the frame rate
                              is unacceptable and you're asking for additional
                              system resources as part of the solution. A
                              developer would probably be better served by
                              reducing scene complexity to increase frame rate
                              than by implementing motion blur on all objects to
                              create smooth motion.
 
 2. The Voodoo5 5500 is going to come out first. I
                              really can't make any predictions as far as the
                              rest goes.
 3. We sent it out
                              at 1.3 because when our default setting was 1.0,
                              we were overwhelmed with complaints and demands to
                              make it higher. Since it's been 1.3, people seem
                              to be generally happy and that's the name of the
                              game, after all. ;-)
                               4. Sorry, it's
                              getting changed. It's a good design when you just
                              have a heatsink to contend with but the Voodoo5
                              will have an active cooling solution.
                               6. (okay... you
                              didn't have six but this is from your other post)
                              There will be an improved filtering setting (like
                              the 22 bit setting for the V3) for the Voodoo5.
                               Hope this got them
                              for ya! :-) From
                              Darkshadow:I have
                              a question regarding MINIGL support on the
                              Voodoo5. Currently with Voodoo3, you need to use
                              the 3DFX Minigl (v1.48 or v1.49) or the WickedGL
                              Minigl to get DECENT/GREAT performance in games
                              like Quake/Quake2, Half-Life, etc. Otherwise the
                              only other choice is the Opengl ICD which is VERY
                              slow compared to the MINIGL's.
 Will Voodoo5 have
                              it's own MINIGL .DLL driver for the above
                              mentioned games, or will the 3DFX V3 Minigl/Wicked3D
                              MINIGL, work with the Voodoo5?
                               Alf
                              bestows this:As
                              you can see from current trends, MiniGL is
                              becoming a thing of the past. However, the Voodoo5
                              should have the same type of setup the Voodoo3 had
                              in that respect. As for if the WickedGL driver
                              will work or not, we'll have to wait on that one.
                              :-)
 From
                              Rookievx1:Since
                              the announced release of a PCI Voodoo 5 5500 for
                              Mac's will have a fill rate of 667 megatexels/megapixels.
                              Does this confirm the clock speed of 166Mhz?
 What's
                              it all about Alfy?166MHz
                              is what we're looking at right now. If anything
                              changes, we will make an announcement.
 
 SteveM
                              asks:
 What
                              is the physical length of the V5 5500 card?
 Alf
                              sizes it up:The
                              V5-5500 AGP is 4.25" x 9.5" and it will
                              fit in a regular AT or ATX case (assuming AT and
                              ATX specs were followed).
 Fury
                              Asks:With
                              the current support of SMP in NT4 and Win2k (or,
                              rather,lack there of) in the state it is. I was
                              curious as to whether the drivers for Win2k/NT
                              will be support SMP from boards such as Abit's
                              BP6.
 Will SMP be included in the drivers?
 Alf
                              says:We're
                              looking into SMP on the Voodoo5 currently. The
                              drivers will be backwards compatible with the
                              Voodoo3 as well.
 
 That's it for now!  There
                              is a lot more of this type of Q&A in the
                              HotHardware Conference Room!  Join today!
 -Davo
                          
                           
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