Batman Arkham City Review, DX11 Explored - HotHardware

Batman Arkham City Review, DX11 Explored

15 thumbs up
Batman: Arkham Asylum was one of the top hits of 2009. It told the story of the Joker's surprise escape and takeover of the notorious Gotham facility for the criminally insane and Batman's struggle to subdue the Clown Prince of Crime and stop his plans to create an army of monsters. The game captured the look and feel of Batman and the Gotham universe perfectly and explored Bruce Wayne's backstory and mental fragility without becoming campy or bogging down.


Come...and I will show you something different from either

The best news about Batman: Arkham City is that it's a sequel that lives up to and even surpasses the original. The story takes place 18 months after the original game. Quincy Sharp, the onetime administrator of Arkham Asylum, has become mayor and convinced Gotham to create "Arkham City" by walling off the worst, most crime-ridden areas of the city and turning the area into a giant open-air prison.


Your shadow at morning striding behind you

Bruce Wayne is concerned enough about the situation to take a public stand against it but is arrested and dumped into the new Arkham by Hugo Strange, who succeeded Quincy Sharp as warden/administrator. Bruce gets in touch with Alfred, the Batwing makes a flyby, and Batman takes wing into a seething environment of chaos and destruction.


Or your shadow at evening rising to meet you

Harley Quinn has taken a medical team hostage in Gotham Cathedral, Harvey Dent (Two-Face) is preparing to dip Catwoman in acid, hungry, desperate prisoners roam the streets, and Hugo Strange's voice booms over the city's PA system announcing that "Protocol 10 will commence in 10 hours."


I will show you fear in a handful of...WTF IS THAT?
Welcome to Arkham City.

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Such an awesome game

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I still have an issue where the sound goes out of sync and I have to exit the game to fix it. Well, I had it two weeks ago, Ive been too busy to actually play.

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Dx11 seems to be a big problem with a number of games these days. Still a sweet game though. 

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This looks like an amazing game, if the creators can get it working properly we may see a revival of the super hero oriented games.

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This game is amazing.. seriously..

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I honestly don't know why game developers continue to use DX11 when they don't use it in a beneficial way; I mean the only game I've seen that uses DX11 well is the Unigine Heaven Benchmark and Crysis 2, even if it was done in a half-assed way; I mean those games make good usage of the tessellation and the computational shaders available to them. I don't know why more game's can't take more advantage of DX11, even Deus Ex Human Revolution is bad in terms of DX11 usage where the only benefits you get from DX11 is tessellation (most of which is unnoticable unless used in the right situations), better DOF (if the game uses alot of it) and better shadows.

Arkham City does look interesting but it doesn't feel like my cup of tea, I am glad to know that they did fix some of the problems of Arkham Asylum and I'm also interested to know that they did make it harder, so yeah... I'll be willing to give it a try someday.

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Taylor,

You said: "the only benefits you get from DX11 is tessellation, better blurring and better shadows..." 

Those *are* three of the biggest benefits of DX11 over DX9. I'm not suggesting that it couldn't be used better; Arkham City's implementation is downright terrible. Still, it's not an enormous game-changer. Even well-implemented, the difference between DX9 and DX11 is always going to be incremental -- until developers start natively targeting systems with more video RAM and available bandwidth. That's not going to happen until the next gveneration of consoles.

 

 

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played the game loved the game there are still some major issues that i suffer from visually still but otherwise this game is definetly a worthy addition to the series

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I bought this game but I'm terrified of playing it due to the deleted save bug.  On their official forums though it sounds like they're zeroing in on the problem, so it's potentially just one patch away from being a perfect game for me.

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I played straight through and had no problems with deleted saves. 

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