Ubisoft Hugs Mother Nature, Ditches Paper Manuals - HotHardware
Ubisoft Hugs Mother Nature, Ditches Paper Manuals

Ubisoft Hugs Mother Nature, Ditches Paper Manuals

Not that any of you bother to RTFM (Google it) anyway, but for what it's worth, Ubisoft is doing away with paper-based manuals and replacing them with in-game digital copies instead. The new initiative applies to games for the PC, Xbox 360, and PlayStation 3, starting with Shaun White Skateboarding this holiday 2010, Ubisoft said.

"It's pretty cool that Ubisoft is making a conscious effort to go green with its new video game packaging," commented Olympic Gold Medalist Shaun White. "I'm excited for my new skateboarding game to come out and stoked that it will be the very first Ubisoft game to be part of their green packaging initiative."



According to Ubisoft's internal research, producing one ton of paper used in manuals consumes about two tons of wood from 13 trees. That translates into net energy of 28 million BTUs, which is enough to heat the average home for an entire year; greenhouse gases equivalent to 6,000 pounds of CO2; and nearly 15,000 gallons of wastewater.

"Ubisoft is often recognized for making great games, but it’s a special privilege to be the industry leader at saving trees," said Laurent Detoc, president of Ubisoft North America. "Eco-friendly initiatives are important to the global community and introducing in-game digital manuals on Xbox 360 and PS3 is just the latest example of Ubisoft’s ongoing commitment to being a more environmentally conscious company."

Have you hugged a tree today?
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To answer your question, no but maybe i'll find a tree later and edit my post...

Thats pretty neat but i liked having it printer better because i look at the controls alot when i play games and have it right in front of me. If its on the disk i would have to pause and view it or even stop the game. Although it is a nice more to be going green and saving them money and the earth

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I don't usually read the manual whenever I get a game anyway.  Other game companies should follow.  Go Ubisoft!  Now work on your DRM to allow you to play offline games without a constant internet connection.

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moethelawn:

I don't usually read the manual whenever I get a game anyway.  Other game companies should follow.  Go Ubisoft!  Now work on your DRM to allow you to play offline games without a constant internet connection.

That's the thing they should be doing. It's nice that they're being environmentally friendly but they're supposed to be making their DRM work.

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Now if only they'd hug their customers and ditch the DRM...

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"Now if only they'd hug their customers and ditch the DRM..."

Yeah, right. The only detail this article leaves out is that you can't even read the manual without an internet connection, too.

Yes, I'm kidding.

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LOL that picture is classic!!! I actually bought a bag of Frito Lay Sun Chips today and its the first of its kind that is 100% compostable. The bag is made of more than 90% renewable, plant based materials and it breaks down completely into compost in a hot, active home or industrial compost pile. It has the feel and sound of tin foil pretty neat if you ask me.

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I usually don't read manuals anymore. Last one I probably really read was the Diablo 2 one because that one was huge and it had so much more stuff than just the game basics. This was back when the game boxes were the size of college textbooks.

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I just ues them for the keys for the first few days till i remember them

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I even like the smaller packaging of the PS3 cases! That is really the way to go.

I mean seriously who uses manuals anymore. I am still reeling about the whole walk through books as well. They should just include something like that as a PDF on the disc. It is not like it takes up a whole lot of space! This is also why you always see a plethora of strategy guides sitting on the shelves of the game shop for a few years. If they really wanted to sell those things then they should include them on the disc and have the unlock code purchasable through the ISP connection. I think people would rather have it all compiled into a full walk through manual in the first place.

This kinda reminds me of what Autodesk has done over the years. When Maya first came out the manuals were somewhere along the lines of 25 inches on the bookshelf. Many people started to say hey why not have it as a PDF so we can search and review it on screen instead of thumbing through twelve different manuals. Now if you wish to have the Books, they actually charge you for them. Just like if you go to the book store and get the guides they are around 60 to 80 dollars.

manuals on the main screen are a great way to go and I feel that most gamers are also more familiar with that then a Book that could get lost or eaten by the Dog :P

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"Many people started to say hey why not have it as a PDF so we can search and review it on screen"

Well, that maybe works fine for people with two screens (admittedly, most people who use Maya and Photoshop meet that prerequisite), but to me at least it's advantageous to look at the manual while working on the program, without having to switch back and forth, at least for the first few days/weeks.

For games this is obviously less of a problem; we really don't need the manual anymore. For what? Controls? Those are customizable, and if not, they're either so simple you can remember all of them easily, or your money is supporting the wrong developer. Keycodes? Everyone uses some form of DRM these days, nobody uses CD keys anymore. Special moves? Almost always displayed while you play the game.

That is, if you're talking about a huge, epic RPG, you NEED the manual open in front of you while creating a character, at least. And games like that, that need a manual, should still have one. Alas, gone are the days of novel-length manuals...

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^You really need to get two monitors... Gaming, everything is more fun, for me at least. If you're playing a boring game like WoW, you can watch a movie or maybe some erotic stimulation while you're tanking for your friends. Just don't tell them why you wiped...

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Yeah, Nethersprite sounds like you do need to get two screens:)

I have my 22" then I use my Wacom as a second display when I need my Dopesheet or Hypershade windows out in Maya. I am thinking about a third so I don't wear to much on the Wacom. Since I got the V8800 coming I can now go up to four:) Monitors have really come down in price as well.

As far as games! If that is the case, then I could also see an advantage on having a hotmenu set. So you can press the select when activated to toggle the instructions on a console. Or have a hotkey that pops up in a PC game. Either way I still find things like that easier than constantly looking back and forth in the dark. They could also give you the option of downloading the pages you need so you can print them out, if that is your preference. That way they can save on paper and production costs. Of course they probably wont pass that savings onto the price of the game.

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