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Via: NVIDIA TegraZone | News Archive
| Tags:
Nvidia,
Tegra 3,
Phosphor Games,
Dark Meadow,
Montclair Hospital,
freemium,
TegraZone
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If I remember correctly they did this with Tegra 2 and also on some other software utilization types with the T2 as well |
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I hate the freemium game sets coming out so often. Its killing the creative nature and compettitive drive thats is inherent in these games. Immediately people with more money win faster. If anyone is familliar with league of legends it does a fantastic job of balancing this system by giving minimal stat boosts available for sell but nothing that would completely tip the scale and they are buyable in game as well. |
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I concur with you AKnudson. |
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I would like to complement The game creators for this particular piece of wonder. This game has provided me with hours of fun entertainment, right up until the grinding stretched past an hour. |
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The only difference in the game from non-tegra and Tegra is that there is greenery in the tegra version. |
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What type of game is this? fighting, strategizing...etc.? |
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Are the shrubs and leaves the only difference? I don't get it. lol |
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I have the iPhone version. It's pretty fun. Nice little horror story with creepy atmosphere. You move sort of on rails (you can turn around and go back, take different paths, etc.). Monsters pop up and you have a couple of shots with the crossbow then move into melee. |
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I'm glad to see more robust games coming to the mobile platforms. I have yet to acquire a tablet because I primarily use it for reading books and my 2nd generation iPod still fills that role. With more advanced hardware and games coming out it may be worth reconsidering. I have to say thought, I am not too impressed with the Tegra 3 improvements just based off these screen shots. I would like to see more than just adding vegetation. Hopefully new software developed on Tegra 3 will be able to squeeze out more impressive visuals. |