Gaikai And Bigfoot Networks Team Up To "Crush" Cloud Latency - HotHardware
Gaikai And Bigfoot Networks Team Up To "Crush" Cloud Latency

Gaikai And Bigfoot Networks Team Up To "Crush" Cloud Latency

It's all about the cloud, these days. Cloud gaming, cloud sharing, cloud music. You get the point. And cloud gaming in particularly is seeing a serious surge. OnLive, Impulse, GameStop and Spawn Labs have all been making waves lately, and now there's yet another company jockeying for position. Gaikai has just teamed up with Bigfoot Networks in order to "crush latency in the cloud," and if you're a cloud gamer, that's probably a phrase you've fallen for.

The companies are joining forces to "take cloud gaming to new levels of speed and responsiveness," with Gaikai's cloud gaing service to be the one that benefits the most. Gaikai addresses the latency problem by routing game data through a vast, distributed network of servers in close proximity to its customers. Bigfoot Networks takes this ambitious strategy a step further by putting a breakthrough combination of power, performance and networking intelligence inside desktop and notebook PCs. In addition, Bigfoot Networks' technology automatically recognizes the Gaikai service, delivering an unmatched cloud gaming experience.

What we're most interested in, however, is to see if Bigfoot continues to stretch their boundaries. They already have a dedicated NIC, and they've partnered with companies to bring that technology to GPUs. And now, this. Is it a hardware company turning software? Or just a new chapter in their business book?

Bigfoot Networks and Gaikai Team Up to Crush Latency in the Cloud

Online Gaming Experts Developing Technologies to Accelerate Cloud Gaming

REDWOOD CITY, CA--(Marketwire - April 5, 2011) -  Bigfoot Networks, the technology company behind the Killer® line of networking products for online games, has allied with the groundbreaking game network Gaikai to minimize latency in games streamed from the cloud. Together the two companies aim to take cloud gaming to new levels of speed and responsiveness, company executives said today.

Unlike traditional games, which are downloaded or installed on the player's computer, cloud games are streamed live over the Internet, making them accessible on a wide range of devices. Using Gaikai's cloud gaming service, for instance, players can immediately demo and play advanced games on a game site, or even on Facebook, using a standard Web browser. This simplifies the way that people can access and explore new game titles, and eliminates the current process, which requires lengthy downloads.

The quality and speed of the network connection plays a critical role in cloud gaming. Network latency can delay crucial information, leading to warping, stuttering and other undesirable effects. Gaikai addresses this problem by routing game data through a vast, distributed network of servers in close proximity to its customers. Bigfoot Networks takes this ambitious strategy a step further by putting a breakthrough combination of power, performance and networking intelligence inside desktop and notebook PCs. In addition, Bigfoot Networks' technology automatically recognizes the Gaikai service, delivering an unmatched cloud gaming experience.

"Gaikai has the fastest interactive proximity network in the world, but we're constantly looking for ways to improve our users' experience," said David Perry, CEO, Gaikai. "Bigfoot Networks Killer technology will make any cloud gaming system perform better right now, and we look forward to developing joint technologies that bring those benefits to an even wider audience."

"Cloud gaming demands the utmost in networking performance," said Michael Howse, CEO, Bigfoot Networks. "Gaikai has achieved industry-leading results by streaming games direct to the browser. By pairing Gaikai with our unique Killer® technology, consumers get the best of both worlds: maximum speed in cloud-based games with minimal buffering in on-demand entertainment services, whether customers have a wired or wireless connection."

Gaikai's streaming-games technology reduces Internet friction, allowing gamers to start playing without the hassle of multiple forms or credit card details. From game distribution sites to Facebook, Gaikai runs on a wide variety of websites, bringing a ubiquitous user experience to gamers wherever they are. This results in the opportunity for consumers to play some of the best games for free, giving them confidence in their purchases.

Bigfoot Networks' hardware and software solutions provide a smoother, more responsive experience for today's real-time, online applications. Whether it's the company's new line of new line of Killer® Wireless-N high-performance Wi-Fi® adapters embedded in leading PC notebooks, award-winning Killer® 2100 plug-and-play desktop NIC, or gaming motherboards featuring Killer® E2100 networking, Bigfoot Networks products are optimized to provide maximum network performance for online gaming, HD video streaming, high quality audio, and other real time applications. For more information on Bigfoot Networks Killer® solutions, visit http://www.bigfootnetworks.com/products/.
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Nice, maybe all those programs running in the background as i game is causing my lag xD. But this should be done automatically for all games not just the Gaikai network games!

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So... Is this going to be available to people who don't own a Bigfoot Networks card?

If it's going to be available to only people who have Bigfoot Networks cards then it kinda defeats the purpose.

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Good question! Gaikai actually doesn't have any special requirements for hardware or software.  Bigfoot networks just happens to put gamers first and are trying to make the fastest networking hardware possible.  Proof of that is the fact they’ve prioritized Gaikai so other (lower priority) network traffic won’t interrupt your gameplay.  (We love them for that!)  Gaikai has launched now, but (like Google) we will carry the “BETA” tag for some time.  We run on Windows/Mac/Linux and support all major browsers. If you have a high speed connection, check out http://gaikai.com -- a pop up will appear inviting you to play Mass Effect 2 right in the browser. (Check you have the latest Flash and Java.)  If you don’t see the pop-up then you’ve just helped us work out where to put the next Gaikai gameplay servers.

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Interesting concept with these Nic cards if anything is, I would imagine there could actually be a point for a Killer in this. Of course as Taylor say's if this is for Killer owners only gonna be a mighty small network.

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Idk from what ive read on several reviews, the killer cards just aren't worth it.

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A $30 Intel NIC card will improve performance in some scenarios including latency in gaming vs the Realtek onboard that most ppl use.

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I agree the biggest reason why people get a performance boost with the Killer NIC cards are because most people go from an onboard NIC to a dedicated PCIE NIC card.

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