Items tagged with kinect

Microsoft has just announced that it's discontinued its 'Kinect for Windows v2' kits, meaning that going forward, anyone who would like to add Kinect functionality to their PC will need to purchase the 'Kinect for Xbox One' kit as well as a separate adapter. Functionally, both the Kinect for Xbox One and Kinect for Windows v2 kits are identical; what was different was that out-of-the-box, the Xbox model wouldn't work with a PC, and the PC version wouldn't work with an Xbox. The option of purchasing the Xbox model and using an adapter has existed for a short time; now it's just forced. This mechanic... Read more...
Microsoft is fully focused on its Xbox One game console and accompanying second generation Kinect motion control sensor. And what about the original Kinect for the Xbox 360? Well, to (loosely) paraphrase Microsoft: "Ain't nobody got time for that!" While Microsoft is super proud of its original Kinect and the path it paved, it's time to move on, hence the company's decision to stop selling the original Kinect in 2015. "The original Kinect for Windows sensor was a milestone achievement in the world of natural human computing. It allowed developers to create solutions that... Read more...
Whether Microsoft is ready to fully admit it or not, the Redmond outfit incorrectly surmised that bundling a second generation Kinect motion control sensor with the Xbox One and charging a $100 premium would allow the console to fly off store shelves. To Microsoft's credit, it did sell minutes of units at the $499 price tag, but Sony's PlayStation 4 priced at $399 has sold millions more, hence why Microsoft now offers a standalone Xbox One package for the same price. Come October 7, you'll also be able to purchase the Kinect sensor by itself. The second generation Kinect will go for $150 MSRP,... Read more...
We first got a glimpse of the second generation of Microsoft’s Kinect sensor for Windows back in March, and now the device is available for preorder for $199 in the U.S. (It’s also available in a number of other countries.) “The Kinect for Windows v2 sensor gives developers more of the precision, responsiveness, and intuitive capabilities they need to develop interactive voice and gesture-based applications,” reads the post. The device is intended to be used with the Windows SDK 2.0, which will be out in beta form in July. As previously reported, the new Kinect for Windows... Read more...
Today, Microsoft confirmed a development rumor that's been swirling around its next-generation console ever since it announced Kinect would become an optional add-on rather than a mandatory boat anchor.  Lifting that requirement will give game developers 10% additional graphics power to play with and help close the gap between the Xbox One and PS4. The story kicked off when Xbox head Phil Spencer tweeted the following: In a statement to Eurogamer, a Microsoft representative then confirmed that the performance improvement coming in the next version of the Xbox SDK was the result of making Kinect... Read more...
Microsoft is finally going to give gamers what they've wanted since the Xbox One launched -- a cheaper version that doesn't come bundled with a motion controlled Kinect sensor. Phil Spencer, head of Xbox, made the announcement in a blog post today, saying Microsoft will begin selling a Kinect-free Xbox One console for $399 beginning June 9, 2014, in all markets where the console is currently sold. This is a huge deal, not the least of which is because Microsoft has been so reluctant to separate its Kinect from the overall Xbox experience. However, by forcing the bundle on consumers, Microsoft essentially... Read more...
The second version of Microsoft’s Kinect for Windows is nigh, and the company has shared images of the final hardware design. There’s nothing too revolutionary here, but Microsoft has made the Kinect for Windows v2 to be slightly more inconspicuous by moving the “Kinect” label to the top of the device and swapped out the glowing “X” logo for a simpler, lower-profile indicator. Above: Kinect for Windows v2; Below: The original There’s a hub which accepts input from the sensor and the power brick and also has a USB 3.0 output to a PC, and of course there’s... Read more...
News from gaming insider Pete Doss is that Microsoft is mulling significant changes to the restrictions it places on developers regarding the Xbox One's GPU. Reportedly, some 10% of total GPU horsepower is reserved for the Kinect -- 8% for video and 2% for voice processing. Microsoft is apparently planning changes that would free up that 8% video entirely, leaving just 2% of the system's GPU dedicated to voice input. If Microsoft makes this change, it could have a significant uplift on system frame rates -- and it's not clear that developers would necessarily need to patch the architecture to take... Read more...
Believe it or not, the 2014 edition of the International Consumer Electronics Show is about to begin, and companies far and wide are solidifying launch plans when things kick off in Las Vegas. Samsung is amongst the first to offer a teaser, showcasing its 2014 Smart TV line. Samsung’s voice interaction service, which understands natural languages, is currently available in 11 countries. In 2014, the service will expand into 12 new markets, making the service available in a total of 23 countries worldwide. Users can change the channel in one step – by simply saying the channel number.... Read more...
What was rumored has now been confirmed, and Apple is the proud owner of Primesense, a 3D sensing company that was responsible for the hardware and chip design used in the first-gen Microsoft Kinect motion control sensor. Israel’s Globes broke the news, indicating that the deal is done. The final bill was between $300 and $350 million, which is right in line with what we heard earlier this month but quite a bit more than the $280 million Apple was rumored to have offered back in July. ' As we said before, this is an intriguing acquisition for Apple. It doesn’t have anything like the... Read more...
The Xbox One is more than just a game console. We know that may be blatantly obvious to many of you, but we want to drive that point home from the get-go. The gaming, home entertainment, and mobile/computing industries are vastly different than they were when the previous-gen Xbox 360 launched in late 2005. Since then, there’s been unprecedented intermingling, consolidation and integration across these markets and Microsoft took it all into consideration in the design of the Xbox One. Of course, the Xbox One plays games—really well, actually. With its updated hardware, more refined... Read more...
The Xbox One is more than just a game console. We know that may be blatantly obvious to many of you, but we want to drive that point home from the get-go. The gaming, home entertainment, and mobile/computing industries are vastly different than they were when the previous-gen Xbox 360 launched in late 2005. Since then, there’s been unprecedented intermingling and consolidation across these markets and Microsoft took it all into consideration in the design of the Xbox One. Of course, the Xbox One plays games—really well, actually. With its updated hardware, more refined controllers,... Read more...
According to a report from Israeli newspaper Calcalist, Apple has completed an acquisition for PrimeSense, the company originally behind Microsoft’s Kinect. The paper did not cite any sources, so take the report for what it’s worth, but the deal is reportedly for $345 million. PrimeSense issued a non-statement statement on the matter, telling various outlets that “"We are focused on building a prosperous company while bringing 3D sensing and natural interaction to the mass market in a variety of markets such as interactive living room and mobile devices. We do not comment on what... Read more...
As we inch closer to the U.S. release of Microsoft's Xbox One, you can bet that you'll be hearing more and more about its features and functionality. Of course, a major selling point for the next-generation unit is speed: graphics and otherwise. The new Kinect sensor seems markedly quicker at recognizing inputs, and the console itself seems mighty quick at translating those inputs into actions. How so? Take a look at this Vine video, posted up by Major Nelson himself. He uses his voice to command the Kinect to look for a QR code, which just so happens to be a code that'll grant one a trial period... Read more...
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