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We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle, DirectX 12, DirectX 11 and even OpenGL, NVIDIA wanted to clear the air somewhat, and explain the... Read more...
For years, gamers have wondered when Valve might debut a new version of its Source engine and next-generation games built to run on it. Now, we may have answer to that, thanks to leaked screenshots of what appears to be a rebuilt version of the classic Plantation level. If true, it represents an enormous step forward... Read more...
There's never been doubt that Valve takes gaming - and the PC as a platform - very seriously, but when the company announced its SteamOS, Steam Machines and Steam controller, it became clear as day that the company wants to make its already major impact on the gaming industry even more definitive. Outside of its... Read more...
Futuremark recently undertook a major revamp of its popular PC performance tool, and this time, it’s creating one benchmark to rule them all. The new 3DMark launched with support for Windows PCs and laptops, and – as of today – also supports Android devices, including tablets and smartphones. Apple... Read more...
The release of the next 3DMark is right around the corner, and to help tide us over Futuremark has released a new trailer called "Fire Strike" that shows off some pretty DirectX 11 effects - aka: effects we hope to actually see implemented in our future games. If you can believe it, this trailer is even shorter... Read more...
When it comes to hardware-accelerated PhysX and the future of GPGPU computing AMD and NVIDIA are the modern-day descendents of the Hatfields and McCoys. Both companies attended GDC last week, where a completely predictable war broke out over PhysX, physics, developer payoffs, and gamer interest in PhysX (or the lack... Read more...
The Khronos Group that maintains the OpenGL API launched two new flavors of the specification at the Games Developer Conference (GDC) this week. OpenGL 4.0 is designed to update the API to DirectX 11-level functionality, while the 3.3 release is meant to allow previous generations of OGL hardware (presumably 3.x-compliant cards) to take advantage... Read more...