Watch Dogs Graphics And Game Play: PC vs. Xbox One - HotHardware

Watch Dogs Graphics And Game Play: PC vs. Xbox One

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So far, we've looked at still shots.  What happens we put the games in motion? Here are clips of both games' driving engines -- Marco and I wound up capturing two different areas of the city, but they're still fair for comparison -- both are representative. Watch them, and you'll be hard-pressed to pick out which is the Xbox One and which is the PC with High Detail / High Texture settings. The only difference I can make out, even after watching both clips multiple times, is that the smoke effects are slightly better on the PC side and the level of detail shown on surrounding environments is modestly better.
 
We suggest watching these in HD to see the highest level of detail.


Watch Dogs:  Xbox One


Watch Dogs: PC

Notice how the Xbox One's driving video may not be quite as high on detail levels, but is smoother overall? On the PC, those occasional micro-pauses are what happens if you play the game at detail levels approaching the maximum your GPU can handle thanks to limited VRAM. 

If you keep running the sequence or adjust the detail levels even slightly upward, the game pushes back hard. Here's how performance degrades after several additional runs:


Watch Dogs: PC -- Repeated driving sequences

Both of the PC driving sequences were recorded using High Textures, High Details on a 2GB GTX 770. The only difference is that the first sequence was recorded immediately and the second video is recorded after several more race attempts. If you want to avoid these types of stutters and pauses altogether, you need to use Medium Textures or Medium Details on a 2GB card or less.

These sequences, however, are an indirect comparison -- for a more apples-to-apples look at a mission, Marco and I captured the first criminal takedown sequences in the game. Aidan leaves his fleabag motel for the first time, jogs down to a local park, picks up a potential crime in progress, and heads out to stop it.


Gameplay: Xbox One
 

Gameplay: PC

Marco and I played through this mission at different times of day, which accounts for the difference in ambient lighting. Outside of that, it's nearly impossible to tell which version of the game is which. The Xbox One is still using its peculiar 792p resolution and you can see the difference on jagged lines -- the PC's 1080p + FXAA combination is still significantly better -- but overall, the Xbox One version of the game is surprisingly good. If you expected the difference between the two to be night-and-day, it simply isn't. 
 

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"the Xbox One might be the better option..." One of the few times I've seen a console recommended over a pc.

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Nobody's ever said that a console looks better than a PC since about 2005, when consoles were using high end PC (or even workstation grade graphics) cards with zero OS/driver overhead (which even Mantel has). Making a game look like garbage in medium quality is unacceptable.

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Devs make a shitty port and that makes the console look better lol. Next gen for pc user means downgraded pile of crap games. Lazy devs want more money but giving less in return.

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Simon,

While I'm sympathetic to your viewpoint, we waited for the first patch to make absolutely sure there were no game-breaking launch day issues that would tilt the comparison.

If I had an Xbox One or PS4 alongside a PC with either an older top-end GPU like the GTX 580 or Radeon HD 5870 *or* I had a midrange card like a GTX 750 Ti, R7 260X, or even an R9 270, I'd seriously consider buying the console version. It may be 100% the case that this lopsided result is because Ubisoft did a poor job with the port, but we have to review based on where you'll experience the game best.

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Lol so if you have a shitty PC go with XBOX. More like if you have a shitty PC spend the 500$ plus subscription fees and upgrade your PC. What kind of article is this?!

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Certain consoles are picked above another because they port it over. Them stating that the xbox one is preferred is because they geared the game toward it and that the PC version was not focused on. A lot of games that release on consoles first or are prioritized on console (look at Capcom's games), they end up so awful on PC.

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Does it work on PC in the first place !

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Yes, but you need pretty darn good hardware to have it run at optimal.

 

If you want high settings PLUS the hidden graphical settings that Ubisoft turned off, you'll need even better hardware.

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Like most are saying it was and is a bad port over to pc! But such is the life of pc gaming now to me. In less it's a game developed for the pc we are just going to start getting more bad ports because they want to save money with out doing much. All this is my opinion of course.

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What makes me laugh is that the article has been put down... If I could I would post proof of it, but it doesn't allow me in here...

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