Qualcomm Announces Snapdragon 808 And 810 - HotHardware

Qualcomm Announces Snapdragon 808 And 810

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Last week, we took a trip to San Diego to meet with Qualcomm and discuss the company's cutting edge 20nm radios and upcoming Snapdragon processors. Unlike the already-launched Snapdragon 801 and 805, these are fundamentally new chips with updated CPU cores as well as Qualcomm's new Adreno 400-class GPU. Qualcomm is announcing two new chips today -- the Snapdragon 808 and the Snapdragon 810.

The 810 will be the highest-end solution, with a quad-core ARM Cortex-A57 paired alongside four Cortex-53 CPUs. We've discussed ARM's big.Little implementations before -- unlike the designs we saw debut in 2012, these new cores will support the asymmetric operating modes that ARM described in 2013. That means that the chip won't be limited to either four Cortex-A57s or four Cortex-A53's -- it'll be able to distribute workloads across all eight cores at the same time.



The 808 will also use a big.Little design, but the core layouts will be asymmetric -- two Cortex-A57's paired with four Cortex-A53's. The Cortex-A57 is, by all accounts, an extremely capable processor -- which means a pair of them in a dual-core configuration should be more than capable of driving a high-end smartphone. Both SoC's will use a 20nm radio and a 28nm RF transceiver. That's a major step forward for Qualcomm (most RF today is built on 40nm). RF circuits typically lag behind digital logic by at least one process node -- it's difficult to scale the transceivers down to new nodes and the benefits of doing so aren't always as great as what we'd expect in other circuits.

Given that RF currently accounts for some 15% of the total area and 30-40% of the PCB, however, the benefits of moving to a smaller process are significant.

Adreno Graphics Grows Up:

The Snapdragon 810 will use the Adreno 430 GPU, which improves on the Snapdragon 805 / Adreno 420 in several ways. The Adreno 430 will support LPDDR4 for improved power savings while holding total platform memory bandwidth constant relative to the Snapdragon 805. The new chip also implements OpenGL ES 3.1 (the current 805 is limited to OpenGL ES 3.0) and Qualcomm's first video hardware with support for H.265 (aka HEVC) encode and decode in hardware.

Other features include 4K video playback at up to 30fps, 1080p playback at 120fps, and a dual 14-bit image sensor with support for 55 megapixels. The sensor fidelity is probably more interesting, given that simply jacking up the megapixel rate on the camera isn't particularly useful -- the 808's sensor will support 12 bit data capture; a slight loss of fidelity.

The Snapdragon 808 will use a GPU dubbed the "Adreno 418," slightly less than the Adreno 420 in the current 805. Based on the nomenclature, we're betting this will be a slightly slower version of the same chip Qualcomm is using today with more-or-less the same performance. The company didn't say much about the Adreno 430's estimated performance, preferring to focus on the upgraded video codecs, encode/decode blocks, and other areas.

The 810 will also support display-out via HDMI 1.4a or 1080p60 Miracast at a 3:1 pixel compression ratio. 
 

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It's going to be interesting to see how this combination stacks up against NVIDIA's Tegra K1!

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From the looks of things right now, Tegra K1 will mostly be a tablet chip; I haven't heard of any phone design wins. One of the interesting things about the Qualcomm tour was the gaming lab -- they take gaming much more seriously than i realized they did.

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best mobile processor maker

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Yea Dave, im very curious to see how those 2 will stack up. Im gonna put my money on the Tegra :-P

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There's no doubt that NV has some great gaming chops and has been working in a dedicated fashion to bring that experience to bear in Android. Features like Shield streaming are an awesome addition to the gaming market as a whole.

That said, I expect QC to offer very strong performance in the graphics market. Nv doesn't have nearly Qualcomm's market share these days, and that matters for any consideration of developer support. So while I wouldn't count NV out by any means, I think it's fair to say that the company is fighting to regain market share in Android as a whole.

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The Tegra chips have definitely been graphics powerhouses... but i've noticed that there just aren't that many solid android games that take advantage...

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There haven't been. I would really like to see that change now that NV is bringing a programmable GPU to market.

A number of prominent mobile titles use physics-based gameplay. I've always thought that a mobile game enhanced with GPU physics could be a lot of fun. Meanwhile the workload would still be small in absolute terms -- small enough (hopefully) to allow for GPU-offload of those calculations. In PC games, PhysX was used solely to boost visual eye candy without having an impact on actual play.

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At least on android they should be able to use physx in a meaningful way given the lower premium for mobile games and id assume lower production costs.

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