Ahh yes, as we
mentioned before, this whole technology thing is about innovation.
This is 3dfx's latest innovation and it is a BIG one. The
"T-Buffer" was named after its inventor, Gary Tarolli who,
by the way, to my understanding is from Massachusetts, land of Hot
Hardware HQ! In any event, you'll be thanking Gary and the gang from
3dfx for yet another amazing innovation with the advent of the
"T-Buffer". The "T-Buffer" is 3dfx's proprietary
image enhancement and digital effects engine. Here is the 3dfx's
block diagram for this next incarnation....
"T-Buffer you'll get....
Real Time Spatial Anti-Aliasing
"T-Buffer" will bring you several things. First and
foremost you will get Full-Scene Real Time Spatial Anti-Aliasing.
This means NO
MORE JAGGIES ANYWHERE and without a frame rate penalty. Also,
this new capability will work across any current game platform you
own and is 100% compatible with Glide, D3D and OpenGL APIs. Your
game will be instantly transformed with this feature. Here is a
little snippet to show you the effect...
Copyright 1998, Mango Grits, Inc.
higher clock rates, of course...
Now, drop the
Wafer Fab technology, used to make this next generation chip, down
to .18 microns and we're talking higher clock frequencies for 85fps
at 1280X1024 resolution.
Effects (Spatial, Temporal, and Focal)
and this is the kicker, we are going to be treated for the first
time on any PC, to effects that will bring the experience that much
closer to Hollywood Digitally Animation like scenes, movement and
interaction between objects and the space they occupy. Here's the
"punch list" of new goodies!
Depth of Field (Focal) Blur