Search Results For: siggraph

Yesterday, we discussed a further demonstration of Microsoft's impressive IllumiRoom technology. This method of "expanded" rendering combines a Kinect and a projector to draw a much wider field of vision. Games can theoretically take advantage of this by mapping certain effects on to / around furniture, tracing... Read more...
We recently had the opportunity to chat with Synaptics and get some hands-on time with an array of already-available and upcoming input technologies. The big announcement coming from Synaptics today is that the company’s ForcePad has been selected for the User Interface Software & Technology (UIST)... Read more...
If you recall, at SIGGRAPH this week, ARM stepped out with a demo of  their Mali-T604 quad-core GPU. The demo platform they were showcasing was based on a dual-core ARM Cortex A15 SoC (System on Chip). It's becoming abundantly clear now which silicon manufacturer produced the development platform and what... Read more...
Not to be outdone by AMD, NVIDIA announced its own new mobile and desktop workstation GPUs today designed for professionals with serious graphics processing needs. On the desktop workstation side, NVIDIA introduced the second generation of its Maximus platform, which now features Kepler architecture. Maximus employs... Read more...
Remember the graphical wars in the early days of consoles? 8-bit, then 16-bit, then 32-bit, then 64-bit, then 128-bit. The race to the top never stopped, and even today, the longing for more pronounced technology keeps the dream alive. The same sort of drive is seen in the processor game as well. ARM has just launched... Read more...
HDTVs are getting all sorts of big these days. An 82" HDTV still sounds massive, but not nearly as massive as it did a few years ago.  What if multi-touch is mixed in with that massive size, though? That's what Perceptive Pixel has done, and the company has just introduced the world's largest projected capacitive display at the SIGGRAPH... Read more...
When it comes to lightning-fast storage, Fusion-io's name comes with a mighty reputation. Now, the company is taking its name one step closer to the mainstream with a partnership involving NVIDIA, Tweak Software and Thinkbox Software. The company has joined forces with those guys at the SIGGRAPH 2011 conference on computer graphics and interactive... Read more...
Sprint continuously brags about its flagship 4G Android phone the HTC Evo. It is a great piece of hardware, but it is also a relatively large device with a premium price tag. Enter the HTC Evo Shift, currently Sprint's least expensive Android 4G phone. The Shift runs Android 2.2, includes a slide-out keyboard and is noticeably smaller than... Read more...
3D, like it or not, is big business. Not just big business, but huge business. The past 6 months have shown at the box office that people are willing to pay for 3D, particularly with blockbuster films that really take advantage of the effect. NVIDIA knows this quite well, and they have already seen that people are eager to bring 3D to their... Read more...
When Intel announced its plans to develop a discrete graphics card capable of scaling from the consumer market to high-end GPGPU calculations,  it was met with a mixture of scorn, disbelief, interest, and curiosity. Unlike the GPUs at SIGGRAPH in 2008 (or any of the current ones, for that matter), Larrabee was a series of in-order x86... Read more...
NVIDIA LAUNCHES THE WORLD'S FIRST INTERACTIVE RAY TRACING ENGINENVIDIA OptiX Engine Joins Groundbreaking Suite of Application Acceleration Engines SIGGRAPH 2009, NEW ORLEANS-Aug. 4, 2009- NVIDIA, the leader in GPU computing, today introduced the NVIDIA OptiX ray tracing engine, part of a suite of application acceleration engines for software... Read more...
AMD Adopts OpenCL 1.0 Specification Ratified by The Khronos Group, Reaffirms Commitment to Open Standards for CPU+GPU Compute -- Company plans OpenCL-compliant SDK preview release in first half of 2009, giving developers a better, truly open choice for writing applications that can execute on CPUs and GPUs within a system for optimum performance... Read more...
NVIDIA Adds OpenCL To Its Industry Leading GPU Computing ToolkitNVIDIAs Revolutionary CUDA Parallel Computing Architecture to Support OpenCL SIGGRAPH ASIA 2008 SINGAPOREDECEMBER 9 2008 NVIDIA Corporation today announced its full support for the newly released OpenCL 1.0 specification from the Khronos Group. OpenCL (Open Computing Language)... Read more...
  There is no way to categorize AMD's recent launch of the RV770 graphics processor powering the Radeon HD 4800 series of cards as anything other than a resounding success.  Cards based on the GPU hit the scene offering very strong performance in their respective price brackets, and forced rival NVIDIA to react with a quick... Read more...
AMD Empowers Professional Graphics Users with Must-Have Features and Price-Performance Leadership - New ATI FirePro™ V8700 graphics accelerator designed for ultra high-end professionals; ATI FirePro™ V3750 graphics accelerator delivers superior performance for entry-level 3D users -Amsterdam, NETHERLANDS (IBC 2008) Sept. 11,... Read more...
Force feedback has become commonplace in today's game controllers. To many, the simulated forces create a more realistic game-play environment. A group of scientists at the University of Tokyo in Japan are on working on a new technology that can potentially allow force feedback-type sensations and controller input without the need of a joystick... Read more...
Creating 3D maps and worlds can be extremely labor intensive and time consuming. And ultimately the final result might not survive the close scrutiny of those expecting real-world emulations. A new technique developed by scientists at The University of Manchester's School of Computer Science and Dolby Canada, however, might make capturing... Read more...
We just received some breaking news out of SIGGRAPH 2008 that we thought many of you would be very interested in. If you recall, one of the capabilities Intel is touting in regard to their upcoming Larrabee architecture is the ability to perform real-time ray tracing. In the graphics space, ray tracing is a technique used to generate... Read more...
FIRST DETAILS ON A FUTURE INTEL DESIGN CODENAMED LARRABEE Intel Corporation is presenting a paper at the SIGGRAPH 2008 industry conference in Los Angeles on Aug. 12 that describes features and capabilities of its first-ever forthcoming many-core blueprint or architecture codenamed Larrabee.  Details unveiled in the SIGGRAPH paper... Read more...
NVIDIA SMASHES VISUAL COMPUTE DENSITY RECORD WITH NEW GPU SERVER NVIDIA Quadro Plex VCS Server Combines Four Quadro GPUs in a Standard 1U Server Configuration for Remote Graphics and Offline Rendering Applications SIGGRAPH 2007 SAN DIEGO, CA NVIDIA Corporation (Nasdaq: NVDA) continues... Read more...
SIGGRAPH, short for Special Interest Group for Computer GRAPHics, is an annual conference on computer graphics attended by tens of thousands of computer professionals from the computer graphics, CAD, rendering and interactive technology industries. At this year's conference, held in San Diego from August 5th to 9th, NVIDIA will premier an... Read more...
AMD Unveils Innovation-Packed Series of ATI FireGL Workstation Graphics Accelerators Industrys first 2GB frame buffer, exclusive AutoDetect software, and unified shader architecture deliver more than 300% increase in 3D performance SIGGRAPH, San Diego, Calif. -- August 6, 2007 --At SIGGRAPH... Read more...
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