Search Results For: shader

Sony Interactive released The Last of Us Part I on Windows right around a month ago and in that time, developer Naughty Dog has issued no less than seven patches specific to the PC port. The latest oneversion 1.0.4.0addresses a bunch of issues across a variety of hardware, including AMD systems and the Steam Deck, and... Read more...
A new rumor claims three new AMD Radeon RX 7000 series mid-range GPUs are in the works that will compete with NVIDIAs GeForce RTX 4070 series and as yet unannounced RTX 4060 series GPUs. These models include the Radeon RX 7800 XTX, RX 7800 XT, and RX 7700 XT, which will reportedly be powered by AMDs scaled-down Navi... Read more...
PowerColor Hellhound RX 7900 XTX Spectral White: Starting At $1,029 PowerColor has revamped its Hellhound Radeon RX 7900 XTX card with a spectral white finish, to complement the factory overclock and oversized cooler. Strong Performance Good Overclocking Great Looking Card Dual BIOS Switch Dedication Lighting... Read more...
Google is currently testing a Chrome browser API that promises to open up "a new dawn for web graphics" as well as give AI a serious kick in the pants. It's called WebGPU and it's been in development for several years, according to Google. In a blog post, Google says WebGPU is now available by default in the latest... Read more...
Naughty Dog continues to make headway in stomping out bugs in The Last of Us Part I on PC and has issued another patch, its third one so far this week. In addition, the developer is advising GeForce RTX 30 series graphics card owners to download a GPU hotfix from NVIDIA, which among other things is supposed to help... Read more...
Polish developer CD Projekt Red seems to be among the few game publishers of decent size that understand the PC market: once you release a game, it doesn't vanish from the market after a few weeks, months, or even years. It stays in shops, and people will continue to buy it if there's a reason to do so, like the major... Read more...
Life is a balance of priorities, like paying your mortgage or rent and buying food before racing out of the dealership with a new sports car. So it goes in game development as well. We bring this up because developer Naughty Dog suggested that The Last of Us Part I will eventually land on Valve's Steam Deck, but not... Read more...
It's fair to say the The Last of Part I on PC is disappointing a lot of games. One only need look at the 'Most Negative' rating on Steam out of more than 9,000 user reviews. What's been deemed by many as a shoddy port has left PC gamers frustrated with a litany of issues, including long shader compile times... Read more...
After a short delay from its original launch target (around three and a half weeks), the much-anticipated PC port for The Last of Us Part I released to PC this week, but it's unfortunately not living up to expectations. After just a day on Steam, it's racked up a "Mostly Negative" impression out of more than 6,400... Read more...
Graphics chip maker NVIDIA and game developer CD Projekt Red have showcased a stunning new version of Cyberpunk 2077 at the Game Developers Conference (GDC) in San Francisco as promised. The key change to this already graphically glorious PC gaming title is the implementation of path tracing. This means that ray... Read more...
A ray tracing technique known as path tracing looks set to make it to mainstream PC gaming, thanks to an SDK release by NVIDIA today. Implementing real-time path tracing is claimed by the graphics centric firm to be the next frontier in video game graphics. With an SDK available, we should start to see this accurate... Read more...
It's hard to believe it, but it's already been more than two years since the launch of the PlayStation 5. That system released on November 12th, 2020not that anyone could find one at that time. This November will mark the 3rd year since the console's release, and that's the same interval between the release of the... Read more...
NVIDIA has begun pushing out a new 'Game Ready' GPU driver, version 531.29 WHQL, and with it comes a fix for an odd bug that was causing CPU usage to spike after exiting a game. This was actually addressed in an out-of-band hotfix last week, but unless you manually sought it out, you wouldn't have received the... Read more...
NVIDIA is hosting an event at GDC 2023 that will discuss the integration of path tracing technology into Cyberpunk 2077's highly anticipated RT Overdrive graphics mode. NVIDIA's senior developer technology engineer Pawel Kozlowski, and CD Project Red's global art director Jakub Knapik will be speaking at the event... Read more...
Hogwarts Legacy launched in a reasonably decent stateray-tracing performance problems aside. The game was fully completable and had no common crash or progression-stop bugs, which is sadly above the bar for a new AAA title these days. That's not to say the game was flawless, though; like any big game release, Hogwarts... Read more...
Modern graphics processors have thousands upon thousands of shader processors, and that's because they're expected to run intense 3D games and do massively-parallel math. You don't typically expect integrated graphics processors to do those things, so that's why they're much smaller, and they don't get any... Read more...
Back in 2021, Intel had two different architectures going for its 11th-Generation mobile and desktop Core processors: Tiger Lake was handling laptops, and Rocket Lake was rocking desktops. According to rumors, we'll see the same thing again soon, where a refresh of Raptor Lake powers desktops while Intel's first... Read more...
Hogwarts Legacy is a very cool game, but it is not without its problems. Just like virtually every other major AAA release these days, it launched with significant technical issues on PC, and a fair share of foibles on consoles, too. Well, the first patch is here, and it seeks to smooth over some of the most serious... Read more...
When the GeForce RTX 3060 launched with 12GB of video RAM, it was a careful choice made by NVIDIA. Because of that chip's 192-bit memory bus, NVIDIA had the option to launch with either 6GB or 12GB of memory. That led to the awkward situation where the GeForce RTX 3060 Ti, RTX 3070, RTX 3070 Ti, and even the RTX 3080... Read more...
As we wrote yesterday, Hogwarts Legacy is a bear of a game to run. GeForce RTX 3080 cards struggle in 25601440, even with DLSS enabled, and Radeon cards can't run the game playably at all with ray-tracing turned on. Arguably the real problem is the game's incredibly inconsistent performance, though. Players who have... Read more...
Hotly-anticipated, open-world RPG Hogwarts Legacy officially launched yesterday, and I spent most of last night testing the game on a few different video cards. The conclusion? Hogwarts Legacy is a pretty game with a lot to like, but it runs about as well as Hogwarts' jovial mendicant monk. It's worth noting that... Read more...
When Intel announced the lineup for its Arc "Alchemist" graphics cards, there were three tiers, just like its CPUs. We've seen Arc A300 GPUs, and we've seen Arc A700 GPUs, but so far, the A500 series is missing in action. Well now, a new benchmark leak may contain exactly that; with 16 Xe Cores, it lands directly... Read more...
Prev 1 2 3 4 5 Next