Items tagged with GameWorks

Although the names, or more specifically the acronyms, for some of the new technologies NVIDIA is unveiling today leaked out recently, details on what they offered gamers and how they worked were scarce. At the Game Developers Conference currently underway in San Francisco, however, NVIDIA officially took the wraps of some new graphics techniques for shadows and lighting – dubbed Hybrid Frustum Traced Shadows (HFTS), NVIDIA Volumetric Lighting, and Voxel Accelerated Ambient Occlusion (VXAO) – which can drastically improve in-game image quality. And the features are already being leverages in a... Read more...
The increasingly bitter war between Nvidia and AMD just hit a new low, with AMD Gaming Scientist Richard Huddy yet again going on the offensive and slinging accusations at Team Green over its proprietary GameWorks technology. Huddy calls it "tragic" and "unhealthy for PC gaming." If you're even remotely entrenched in either company's graphics card ecosystem, you're likely aware of the mud-slinging over Nvidia's GameWorks, specifically surrounding more recent titles like The Witcher 3: Wild Hunt. Only a couple months ago, AMD's Huddy accused Nvidia of not only deliberately sabotaging the game's... Read more...
Update:  Ubisoft has amended the original forum post to include and acknowledge problems on Nvidia hardware as well. We're glad the company has explicitly adjusted the post and will update readers if any major performance patches push out. Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics -- suddenly, all of this is AMD's fault. An official... Read more...
There's more to the graphics wars than framerates, prices, and game bundles. There's also image quality to consider, along with special technologies that NVIDIA and AMD tout in hopes of winning your business. And just as AMD recently made a big deal about realistic hair via TressFX Hair, NVIDIA is now showing off realistic grass technology called Turf Effects that will make you want to hop on that John Deere and get to mowing. Turf Effects is a new NVIDIA GameWorks technology capable of simulating and rendering massive grass landscapes with physical interaction. The technology provides a fully... Read more...
It's not uncommon to see a new game title come out that touts that the "best" experience will be on either AMD's or NVIDIA's (or Intel's in rarer cases) GPUs, but it is uncommon to see a game engine as a whole being given the nod by its developer to one or the other. In this case, the engine is Unreal Engine 4, and it s developer, Epic Games. At the ongoing Game Developers Conference, Epic announced a new licensing program for UE4, and its expanded support for Android. Overall, UE4 promises some amazing things, and if anyone out there has ever run the Citadel UE3 demo on mobile, you can probably... Read more...