Items tagged with DirectX 12

Futuremark has released a new segment of its popular 3DMark graphics testing suite called "API Overhead". The goal is simple: establish which CPU+GPU+API combination offers the best possible performance. Whether it's DirectX 12 or Vulkan, one thing the test can prove is that most other APIs, such as DirectX 11, are slugs in comparison. Futuremark's API Overhead test features a simple scene of blocks that get built to create the illusion of buildings. More of these buildings will be built in the time allotted depending on overall performance. The test is capped at 30 FPS for this reason: framerate... Read more...
While much of the emphasis involving game development these days seems to revolve around DirectX 12, the competing Vulkan API has been lurking in the shadows, ready to strike at a moment's notice. Up to this point, there hasn't been a deluge of Vulkan-powered titles available, with DOOM, Dota 2, and The Talos Principle being the the most high-profile offerings. Soon, a massive addition is going join that list by way of Cloud Imperium Games' Star Citizen. This case is a bit different than most, though, because CIG doesn't just plan to support Vulkan, it plans to only support Vulkan.... Read more...
In addition to having just launched the fastest gaming graphics card ever, in the form of the GeForce GTX 1080 Ti, NVIDIA has also dropped a new driver that's useful for all GeForce owners. Performance is the biggest name of game with the GeForce 378.78 drivers, but that's not all that's bundled. Those who have been craving for improved DirectX 12 performance will no doubt be pleased: there are gains to be seen all over the place. In Ashes of the Singularity, NVIDIA states that this driver brings a 9% performance boost, and in Hitman, that grows to a staggering 23%. Not all boosts are quite so... Read more...
Microsoft has some good news for game developers, and especially those who are taking advantage of its DirectX 12 API. The Redmond outfit announced that PIX, its premier performance tuning and debugging tool for Xbox, is now available for free on Windows 10. The standalone tool for Windows 10 is built on the Xbox version, so developers targeting both platforms can get started optimizing their Windows titles, too. "It has become increasingly clear that, with low-level APIs such as DirectX 12, attaining the best performance requires deep insight into every step of the rendering process. On Xbox,... Read more...
Rumor surrounding AMD's next high-end GPU, tentatively called the Radeon RX 490, have been floating around for a while. Admittedly, it's been extremely difficult to get a real gauge on what to expect. Some say that the RX 490 won't even match NVIDIA's GeForce GTX 1070, but now, we have a benchmark that shows us that it might be just as fast as the GTX 1080. Stardock's Ashes of the Singularity became a de facto benchmark out-of-the-gate due to its use of DirectX 12, and not to mention its built-in benchmark. At the start of the month, a user named Ceaj uploaded a rather peculiar result, featuring... Read more...
If you're a fan of having multiple graphics cards powering your gaming PC, you should be looking forward to what's possible with DirectX 12 and its intrinsic multi-GPU features. In essence, multi-GPU should work beautifully, without any of the caveats we've seen with certain configurations in the past. To give us some insight on what to expect from DX12's implementation of multi-GPU, AMD's Scott Wasson, Senior Manager, Product Marketing at AMD, offers a video walk-through of the technology, putting it in simple terms we can all understand. It's well worth a watch if you are able to afford... Read more...
DirectX 12 is gaining momentum with both game developers and hardware manufacturers, and as a result, gamers as well. The Windows 10 enabled, low-level API is being adopted in more and more titles, with both legacy and cutting-edge game engines now taking advantage of it. Using an ASUS STRIX Radeon R9 Fury graphics card, along with a few other more mid-range GPUs, we cooked up a performance analysis shootout of sorts. Here, we'll pit DX12 against DX11, using a variety of today's popular game titles that leverage the new API, so we can see what performance looks like and if there are significant,... Read more...
There's been a lot of chatter about DirectX 12, the low-level graphics API built into Windows 10, and what effect it will have on PC gaming. Developers will more fully embrace DX12 as time goes on, but in the meantime, is your rig up to snuff? Futuremark will help you answer that question with Time Spy, a new DX12 benchmark test it added to 3DMark, which is now available on Steam. Source: Futuremark The new Time Spy test processes more objects, textures, and effects than any of 3DMark's other benchmarking tests, and by a large degree. That's because DX12 supports a host of new API features, things... Read more...
Electronic Arts and Dice are busy putting the final touches on Battlefield 1 in preparation for its release on October 21, but it's not the only Battlefield title receiving attention. There's a new user interface in the works, one that's currently rolling out in beta form to a small audience playing Battlefield 4 before being made available to Battlefield 1 and Battlefield Hardline as well. The new UI is supposed to make playing with friends easier. You'll be able to create a squad before you even enter a game, along with have the ability to switch between Battlefield titles. The revamped UI will... Read more...
Do you think Microsoft might be a little stoked about DirectX 12? You better believe it. Microsoft's excitement over its next-generation API spilled over into a short video demo comparing the visual effects of DX12 to that of DX11, while also explaining some of the benefits, like reduced latency and smoother frame rates. "DirectX 12 is a ground-breaking Microsoft technology that gives game developers the ability to harness the full capabilities of a PC’s GPU(s) and raise the bar on graphic fidelity and immersive gameplay," Microsoft explains in the video's description. The neat thing about DX12... Read more...
Sometimes I wonder if we should cook up a TMZ-style column explicitly for reporting on all the drama that transpires between AMD and NVIDIA. Today we’ve witnessed one of the first shots fired from one of those camps, on what’s poised to be a very heated battleground over the next several years: DirectX 12. Over the weekend press was handed access to one of the world’s first DirectX 12 benchmarks courtesy of Oxide’s Ashes of the Singularity. This isn’t a synthetic test like 3DMark’s API overhead feature test, but rather a true real-world benchmark using a pre-Beta version of the upcoming game. And... Read more...
Computer generated graphics have come a long way in the past several years and are starting to blur the line between animation and real actors. One of the more difficult tasks for CG artists is to recreate human emotions, especially crying, though you wouldn't know it after watching a tech demo that Square Enix showed off at the Microsoft BUILD Developer Conference. The real-time tech demo is called Witch Chapter 0 [cry] and is part of a research project that studies various next generation technologies. For this particular demo, Square Enix put a lot of research into real-time CG technology utilizing... Read more...
The short life of AMD’s Mantle graphics API is nearly over, thanks to Windows 10 and DirectX 12. AMD announced that developers should begin concentrating on DirectX 12 while promising full support for games that are already heavily invested in Mantle, like EA and Visceral Games’ Battlefield Hardline. The announcement comes as AMD attends the Game Developers Conference (GDC 15) in San Francisco, California. “Proud moments also call for reflection, and today we are especially thoughtful about Mantle’s future,” AMD’s vice president of visual and perceptual computing, Raja Koduri, said in a statement.... Read more...
It looks like Microsoft is really hoping to entice people over to Windows 10 considering that Windows 8 has failed to take off. With its latest announcement that DirectX 12 will be included with Windows 10, Microsoft is targeting game developers and gamers. On its DirectX developer blog, Microsoft revealed additional incentives for game developers who would join its Windows Insider program. Those who sign up and are accepted, will receive everything they might need to help jumpstart their DirectX 12 development. This includes updated runtime, API headers, samples, drivers, and documentations. Microsoft... Read more...
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