Items tagged with Nvidia

Today is a massive day for gaming notebooks thanks to the launch of NVIDIA's latest mobile-bound GeForce graphics cards. As covered in our launch article, these GPUs don't feature the "M" that we've seen in years' past - these are full-blown desktop chips. That means one thing: they're powerful. Seriously powerful. As expected with any new GPU launch, a slew of vendors have today announced their latest wares, and that includes EVGA. The company announced its SC17 17-inch notebook back at CES, but at the time it shipped with the 900-series GeForce chips. Now, it's been upgraded to support the GTX... Read more...
The folks at NVIDIA have gone and done a bad thing. By building mobile versions of Pascal, they've went and rendered all of us with a previous generation gaming laptop suddenly feeling inadequate with our hardware and wanting for an upgrade. Seriously, check out these benchmarks we ran. The good news is notebook makers are starting to roll out laptops based on NVIDIA's GeForce GTX 10 series GPU, including MSI, which is excited as we are about Pascal. "NVIDIA’s GTX 10 Series GPU ushers a new era of mobile gaming where mind-blowing visual performance is no longer restricted to desktops, and VR is... Read more...
NVIDIA's new Pascal GPU architecture has been taking the PC graphics market by storm since its introduction in early May. The leading-edge semiconductor powerhouse, in addition to lighting up pixels, has been burning up its balance sheets as well, with strong sales of GeForce, Quadro and Tesla product lines driving record revenues and a brisk uptick in the company stock price. For NVIDIA's core gamer customer base, the GeForce GTX 1080 and 1070 kicked-off the Pascal party, followed by the introduction of the more mid-range GeForce GTX 1060, and then finally the monstrous NVIDIA Titan X. With the... Read more...
NVIDIA has just announced that its first-ever DGX-1 deep-learning server has found a home, and it couldn't be more appropriate. That new home is with OpenAI, the world's largest non-profit artificial intelligence research agency, which is based in San Francisco. If the OpenAI name sounds familiar but you can't quite place why, it's probably because we've talked about it a couple of times before. With the help of fellow industry legends, Tesla's Elon Musk helped launch OpenAI last year with a major goal: to progress AI with the mindset that it will benefit all humankind. The integration of... Read more...
In case you’ve been living under a rock for the past few months or so, you know that today marks the official PC launch of No Man’s Sky. The game launched for the PlayStation 4 on Tuesday (and has endured a few controversies along the way), but now PC gaming folks can enjoy the epic space adventure in glorious 4K resolutions. NVIDIA of course is hyped about the game and has posted some screenshots of the game with maxed out in detail settings running — of course — in 4K. Needless to say, the shots are stunning: You can simply hop on over to Steam and download the game, where it will set you back... Read more...
Life is good for NVIDIA. The GPU maker reported record revenue of $1.43 billion for the second quarter ended July 31, 2016, up an impressive 24 percent from $1.15 billion a year earlier and a gain of 9 percent sequentially from $1.30 billion in the previous quarter. After paying the bills, NVIDIA was left with a profit of $253 million for the quarter, up a mind boggling 873 percent year-over-year and 29 percent from a quarter ago. "Strong demand for our new Pascal-generation GPUs and surging interest in deep learning drove record results," said Jen-Hsun Huang, co-founder and chief executive officer,... Read more...
The first release candidate of the 4.8 Linux kernel has just been unleashed, which means its stable release is not too far behind. This particular version packs a serious wallop, so let's dive right in. For starters, there's some serious graphics love in 4.8, which includes initial NVIDIA Pascal support. That support relates to the open-source Nouveau driver, and is quite minimal at this point: it just adds mode-setting support. For users of Pascal-based graphics cards in Linux, NVIDIA has been offering proprietary drivers since each card's respective launch (including the new GeForce GTX 1060).... Read more...
NVIDIA dropped a bomb a couple of weeks back and shocked almost everyone in the enthusiast community with the surprise announcement of the new, Pascal-based TITAN X. If you missed our original coverage, the story went something like this: NVIDIA CEO Jen-Hsun Huang lost a bet, and out of the blue went and gave away a few TITAN X cards at a special AI event that was taking place at Stanford University. That may sound a little far-fetched, but the way this launch shook out, it seems somewhat plausible. Regardless, as soon as the announcement was posted, we’re sure many of you had two questions in... Read more...
The leaks surrounding Nintendo's upcoming NX console continue to flow. Last week, a website claimed to have received exclusive information about Nintendo's console, and depending on your perspective, it will either sound great or lackluster, if you weren't big on the Wii or Wii U. First and foremost, the biggest thing that would set the NX apart, if rumors are true, is that it'd be primarily a portable console - not portable like the PS Vita, but portable enough to pick up and walk around a house with. A TV wouldn't be removed from the equation entirely though; you'd be able to dock this portable... Read more...
Graphics chip maker NVIDIA has agreed to a preliminary settlement in a class-action lawsuit over the marketing and sale of its GeForce GTX 970 graphics cards, which it advertised as having 4GB of onboard GDDR5 memory. The settlement includes a total of 15 consumer class action lawsuits that were consolidated in Northern California, along with pending action in San Diego. Settlement documents reveal that NVIDIA will pay each buyer of a GeForce GTX 970 graphics card $30, plus an additional $1.3 million towards attorney fees. As part of the settlement, NVIDIA denies all allegations of wrongdoing.... Read more...
If you're into graphics technology, you've probably run out of rags at this point to wipe up your drool with. NVIDIA kicked things off by introducing Pascal with its bodacious GeForce GTX 1080 graphics card and it's only slightly less impressive sibling, the GeForce GTX 1070, followed by a new Titan X card. And over on the workstation side, there's the recently announced Quadro P6000, the most beastly of them all, and an unannounced mobile Quadro GPU based on Pascal.While wandering the expo floor at SIGGRAPH 2016, the folks at Fudzilla came across laptop on a table connected to an external display.... Read more...
If you think you’ve seen the best that NVIDIA’s Pascal graphics architecture has to offer, you ain’t seen nothing yet. NVIDIA impressed us with the enthusiast-class GeForce GTX 1080 (8.2 TFLOPs, 2560 CUDA cores @ 1.6GHz) and surprised everyone with the new Titan X (11 TFLOPs, 3584 CUDA cores @ 1.4GHz). But there is yet another monster that has been brewing over in NVIDIA’s development labs, and it’s aimed squarely at the professional market. We introduce to you the new Quadro P6000, which was announced today at SIGGRAPH 2016. The Quadro P6000 is even a step beyond the Titan X, with... Read more...
NVIDIA has historically taken a somewhat different approach when announcing its newest Titan-branded graphics cards, that differs from the measured, methodical launches of its more mainstream consumer products. Tonight’s announcement, however, takes the cake. We just received details from NVIDIA regarding an upcoming ultra-powerful, Pascal-based Titan X, featuring a 12 billion transistor GPU, codenamed GP102. The email’s subject began with “SURPRISE” and the body started with, “It began with a bet”. NVIDIA Ceo Jen-Hsun Huang With Pascal-Powered GeForce GTX Titan X NVIDIA is obviously having a little... Read more...
Doing virtually reality (VR) well is very hard. It requires significant compute resources to render immersive VR worlds with the kind of fidelity, latency, and framerates necessary for users to feel truly connected. Whereas a typical PC game may feel smooth and immersive at a paltry 1080p resolution at 30 or 60 frames per second, VR headsets like the HTC Vive and Oculus Rift have displays with a 2160 x 1200 combined resolution and 90 Hz refresh rate, and ideally, the systems they're connected to need to sustain framerates of 90 frames per second. As VR continues to evolve, and resolutions... Read more...
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