For the next benchmark we used
the DirectX 9 based Aquamark 3. We ran through the
at a setting of 640x480x32 with both audio enabled and
disabled. Let's see how much of an impact on
performance enabling audio had on
the game's frame rates.
CPU Utilization in
In both cases
there is a small drop in frame rate when audio is
enabled, but in each case we're only looking at a 2%
decrease. When it comes right down to
it, even the most discerning eye will not notice such a
degradation in performance while playing a game.
Besides who wants to play a game without sound?
Using Comanche 4
we again ran a set of benchmarks at 640x480 with and without
audio enabled. We can see above that the MAD DOG sound card required a little more processing power to
reproduce the sounds in Comanche, as there is a 5% decrease in performance
here. The NVIDIA SoundStorm, on the other hand, caused
only a 3% decrease in performance when audio was enabled.
To wrap things up we ran the card
through a round of Quake
3 and Serious Sam.