Intel Mobile Computing: The Definition of Cool
The second day of IDF kicked off with a fevered pitch of mobile technologies while Intel's Dadi Permutter and Mooley Eden stepped through a slide deck and several tech demos that gave us a view of where Intel is today with their new generation of Core i7 Mobile "Clarksfield" technology and of the future generation products like Intel's upcoming Arrandale processor with integrated graphics.
Historically the focus on mobile computing has always been to reduce power consumption, increase battery life and processor speed as well as capitalize on the obvious thin-is-in trend. However, moving forward Dadi suggested that new Intel technologies will afford us new usage models and applications, like real-time language translation, for example.
Intel platform architecture migration, enabling new features and
Arrandale integrated graphics on CPU, center shot...
Next Dadi stepped us through Intel's well-known tick-tock architecture advancement strategy with Arrandale representing the "tock" evolutionary step we're soon to experience when Intel launches the new processor later this year. Soon Intel's mobile CPU architecture will incorporate on-chip integrated graphics and reportedly the graphics core will offer a much-needed performance boost both in HD video rendering as well as gaming applications. Incidentally, we'll be bringing you more detailed coverage of Arrandale very soon actually.
Gaming, Multithreading and Dynamic Clock Gating with Turbo Boost
And of course there was no shortage of tech demos, with Intel firing up Resident Evil 5 on a Clarksfield notebook (discrete graphics) and then demonstrating independent clock gating on a per core basis with an image manipulation and stitching app, a lot like we did here in the video for our Clarksfield launch piece.