ASUS Radeon R9 270 Direct CU II Review

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3DMark Fire Strike Test

Futuremark 3DMark Fire Strike
Synthetic DirectX Gaming

Futuremark 3DMark Fire Strike

Fire Strike has two benchmark modes: Normal mode runs in 1920x1080, while Extreme mode targets 2560x1440. GPU target frame buffer utilization for normal mode is 1GB and the benchmark uses tessellation, ambient occlusion, volume illumination, and a medium-quality depth of field filter. The more taxing Extreme mode targets 1.5GB of frame buffer memory and increases detail levels across the board. Extreme mode is explicitly designed for CrossFire / SLI systems. GT 1 focuses on geometry and illumination, with over 100 shadow casting spot lights, 140 non-shadow casting point lights, and 3.9 million vertices calculated for tessellation per frame. And 80 million pixels are processed per frame. GT2 emphasizes particles and GPU simulations. Tessellation volume is reduced to 2.6 million vertices and the number of pixels processed per frame rises to 170 million.

The Asus Radeon R9 270 DirectCU II had no trouble dispatching the GeForce GTX 660 and GTX 650 Ti Boost in 3DMark Fire Strike. Here, AMD's latest Radeon just misses the mark set by the R9 270X, but it outruns last year's Radeon HD 7870 GHz Edition.

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