Batman Arkham City Review, DX11 Explored

Article Index:   

Introduction

Batman: Arkham Asylum was one of the top hits of 2009. It told the story of the Joker's surprise escape and takeover of the notorious Gotham facility for the criminally insane and Batman's struggle to subdue the Clown Prince of Crime and stop his plans to create an army of monsters. The game captured the look and feel of Batman and the Gotham universe perfectly and explored Bruce Wayne's backstory and mental fragility without becoming campy or bogging down.


Come...and I will show you something different from either

The best news about Batman: Arkham City is that it's a sequel that lives up to and even surpasses the original. The story takes place 18 months after the original game. Quincy Sharp, the onetime administrator of Arkham Asylum, has become mayor and convinced Gotham to create "Arkham City" by walling off the worst, most crime-ridden areas of the city and turning the area into a giant open-air prison.


Your shadow at morning striding behind you

Bruce Wayne is concerned enough about the situation to take a public stand against it but is arrested and dumped into the new Arkham by Hugo Strange, who succeeded Quincy Sharp as warden/administrator. Bruce gets in touch with Alfred, the Batwing makes a flyby, and Batman takes wing into a seething environment of chaos and destruction.


Or your shadow at evening rising to meet you

Harley Quinn has taken a medical team hostage in Gotham Cathedral, Harvey Dent (Two-Face) is preparing to dip Catwoman in acid, hungry, desperate prisoners roam the streets, and Hugo Strange's voice booms over the city's PA system announcing that "Protocol 10 will commence in 10 hours."


I will show you fear in a handful of...WTF IS THAT?
Welcome to Arkham City.

Related content

Comments

blog comments powered by Disqus