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NVIDIA GeForce 8800 Ultra
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Date: May 02, 2007
Section:Graphics/Sound
Author: Marco Chiappetta
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Introduction and Related Information

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It's springtime here in the United States.  The rain is pouring, the trees and flowers are blooming, and as usual NVIDIA is ready with a new product to refresh their existing high-end GPU line up. A few weeks ago we showed you the new mid-range GeForce 8600 GTS, GT and 8500 GT cards, which expanded NVIDIA's DirectX 10-compatible offerings to include products with price points ranging from $89 all the way on up to $649.  But today we've got something for the hardcore enthusiasts among you, and along the way we'll have to revise the upper end of that price range a bit.

Despite the fact that their main competition - AMD/ATI - hasn't launch a new product in months and that they don't have a DX10 capable part on store shelves just yet, NVIDIA saw fit to turn the screws add some more virtual horsepower to their 'Ultimate Gaming Platform'.  The result is the card we'll be showcasing here today, NVIDIA's new flagship GeForce 8800 Ultra.

As you'll see on the proceeding pages, not much has changed since the introduction of the GeForce 8800 GTX, but NVIDIA has made some tweaks to their high-end design to wring out more performance, while keeping the card's TDP and acoustic signature within the same general ranges. We've got lots to talk about and plenty of performance data to share, so let's jump right in and get down to business...

NVIDIA GeForce 8800 Series
Features & Specifications

NVIDIA unified architecture:
Fully unified shader core dynamically allocates processing power to geometry, vertex, physics, or pixel shading operations, delivering up to 2x the gaming performance of prior generation GPUs.


GigaThread Technology:
Massively multi-threaded architecture supports thousands of independent, simultaneous threads, providing extreme processing efficiency in advanced, next generation shader programs.

Full Microsoft DirectX 10 Support:
World's first DirectX 10 GPU with full Shader Model 4.0 support delivers unparalleled levels of graphics realism and film-quality effects.

NVIDIA SLI Technology:
Delivers up to 2x the performance of a single graphics card configuration for unequaled gaming experiences by allowing two cards to run in parallel. The must-have feature for performance PCI Express graphics, SLI dramatically scales performance on today's hottest games.

NVIDIA Lumenex Engine:
Delivers stunning image quality and floating point accuracy at ultra-fast frame rates.
16x Anti-aliasing: Lightning fast, high-quality anti-aliasing at up to 16x sample rates obliterates jagged edges.

128-bit floating point High Dynamic-Range (HDR):
Twice the precision of prior generations for incredibly realistic lighting effects - now with support for anti-aliasing.

NVIDIA Quantum Effects Technology:
Advanced shader processors architected for physics computation enable a new level of physics effects to be simulated and rendered on the GPU - all while freeing the CPU to run the game engine and AI.

NVIDIA ForceWare Unified Driver Architecture (UDA):
Delivers a proven record of compatibility, reliability, and stability with the widest range of games and applications. ForceWare provides the best out-of-box experience and delivers continuous performance and feature updates over the life of NVIDIA GeForce GPUs.

OpenGL 2.0 Optimizations and Support:
Ensures top-notch compatibility and performance for OpenGL applications.

NVIDIA nView Multi-Display Technology:
Advanced technology provides the ultimate in viewing flexibility and control for multiple monitors.

PCI Express Support:
Designed to run perfectly with the PCI Express bus architecture, which doubles the bandwidth of AGP 8X to deliver over 4 GB/sec. in both upstream and downstream data transfers.

Built for Microsoft Windows Vista:
NVIDIA's fourth-generation GPU architecture built for Windows Vista gives users the best possible experience with the Windows Aero 3D graphical user interface.

NVIDIA PureVideo HD Technology:
The combination of high-definition video decode acceleration and post-processing that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and video.

Discrete, Programmable Video Processor:
NVIDIA PureVideo HD is a discrete programmable processing core in NVIDIA GPUs that provides superb picture quality and ultra-smooth movies with low CPU utilization and power.

Hardware Decode Acceleration:
Provides ultra-smooth playback of H.264, VC-1, WMV and MPEG-2 HD and SD movies.

HDCP Capable:
Designed to meet the output protection management (HDCP) and security specifications of the Blu-ray Disc and HD DVD formats, allowing the playback of encrypted movie content on PCs when connected to HDCP-compliant displays.

Spatial-Temporal De-Interlacing:
Sharpens HD and standard definition interlaced content on progressive displays, delivering a crisp, clear picture that rivals high-end home-theater systems.

High-Quality Scaling:
Enlarges lower resolution movies and videos to HDTV resolutions, up to 1080i, while maintaining a clear, clean image. Also provides downscaling of videos, including high-definition, while preserving image detail.

Inverse Telecine (3:2 & 2:2 Pulldown Correction):
Recovers original film images from films-converted-to-video (DVDs, 1080i HD content), providing more accurate movie playback and superior picture quality.

Bad Edit Correction:
When videos are edited after they have been converted from 24 to 25 or 30 frames, the edits can disrupt the normal 3:2 or 2:2 pulldown cadences. PureVideo HD uses advanced processing techniques to detect poor edits, recover the original content, and display perfect picture detail frame after frame for smooth, natural looking video.

Video Color Correction:
NVIDIA's Color Correction Controls, such as Brightness, Contrast and Gamma Correction let you compensate for the different color characteristics of various RGB monitors and TVs ensuring movies are not too dark, overly bright, or washed out regardless of the video format or display type.

Integrated SD and HD TV Output:
Provides world-class TV-out functionality via Composite, S-Video, Component, or DVI connections. Supports resolutions up to 1080p depending on connection type and TV capability.

Noise Reduction:
Improves movie image quality by removing unwanted artifacts.

Edge Enhancement:
Sharpens movie images by providing higher contrast around lines and objects.

Dual 400MHz RAMDACs:
Blazing-fast RAMDACs support dual QXGA displays with ultra-high, ergonomic refresh rates - up to 2048x1536@85Hz. 

Dual Dual-link DVI Support:
Able to drive the industry's largest and highest resolution flat-panel displays up to 2560x1600.

 


NVIDIA G80 Wafer


We've already covered the architecture and feature inherent to the NVIDIA GeForce 8 Series GPUs in previous articles, so we won't go into detail again here. To familiarize yourself with the features and capabilities of NVIDIA's GeForce 8x00 series cards, nForce chipsets, and their multi-GPU platform as whole, please take some time to peruse the articles listed below:

The details and performance data in the articles listed above will give you much of the background information necessary to better understand the new GeForce 8800 Ultra graphics card we'll be showcasing here today. If you're unclear about anything on the proceeding pages, please look back to these articles for a multitude of background data related to today's subject matter. The 'NVIDIA GeForce 8800 GTX & GeForce 8800 GTS Launch' article in particular is loaded with information that also pertains to the new GeForce 8800 Ultra.

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The GeForce 8800 Ultra

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As we've already mentioned, the GeForce 8800 Ultra doesn't differ all that much from the previous flagship GeForce 8800 GTX from a feature standpoint. Their specifcation, however, differ in that the Ultra's GPU, stream processors, and memory are clocked somewhat higher.  We've put together a simple chart to illustrate the main differences:

  GeForce 8800 Ultra GeForce 8800 GTX
Fabrication Process 90nm 90nm
Number of Transistors 681M 681M
Core Clock (Dispatch, TMU, ROP) 612MHz 575MHz
Shader Clock (Stream Processors) 1500MHz 1350MHz
# of Stream Processors 128 128
Memory Clock 1080MHz (2160MHz) 900MHz (1800MHz)
Memory Interface 384 bits 384 bits
Memory Bandwidth 103.6GB/s 86.4GB/s
ROPs 24 24
Frame Buffer Size 768MB 768MB
Max Power 175W 175W 175W

 

As you can see, the GeForce 8800 Ultra uses what is essentially the same GPU at the GTX, which is built using TSMC's 90nm fabrication processes.  With the Ultra, however, NVIDIA has re-spun the chip to allow for higher clock speeds at a similar power budget. In comparison to the GTX, the GeForce 8800 Ultra's core GPU clock speed has been increased to 615MHz (up from 575MHz), the shader clock has also been increases to 1.5GHz, and the memory clock is up to 1.08GHz.  With the increased clocks comes a higher fillrate, better shader compute performance, and of course more memory bandwidth.  All of which will improve overall performance.

  

     

     

 

From a pysical standpoint, the GeForce 8800 Ultra looks almost nothing like the GeForce 8800 GTX at first glance, thanks to its redesigned cooler. Underneath the cooler, however, lies the same 10.5" PCB.  Instead of the rounded cooler found on the GTX, the Ultra is equipped with a large rectangular shroud that runs the length of the card.  The front edge is vented just like the GTX, but the fan is offset and rises above the edge of the PCB by about an inch. This design allows NVIDIA to use a slight larger heatsink to cool the GPU and RAM mounted to the front of the PCB.

Like the GTX, the mounting plate on the Ultra is home to a pair of dual-link DVI outputs and a TV/HD video output. And along the top edge of the PCB lie the very same pair of SLI edge connectors.

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Our Test System and 3DMark06

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HOW WE CONFIGURED THE TEST SYSTEMS: We tested all of the graphics cards used in this article on either an EVGA nForce 680i SLI motherboard (NVIDIA GPUs) or an Intel D975XBX2 board (ATI GPUs) powered by a Core 2 Extreme X6800 dual-core processor and 2GB of low-latency Corsair RAM. The first thing we did when configuring the test system was enter the BIOS and set all values to their default settings. Then we manually configured the memory timings and disabled any integrated peripherals that wouldn't be put to use. The hard drive was then formatted, and Windows XP Pro with SP2 and the April '07 DX9 update was installed. When the installation was complete, we then installed the latest chipset drivers available, installed all of the other drivers necessary for the rest of our components, and removed Windows Messenger from the system.  Auto-Updating and System Restore were also disabled, the hard drive was defragmented, and a 1024MB permanent page file was created on the same partition as the Windows installation. Lastly, we set Windows XP's Visual Effects to "best performance," installed all of the benchmarking software, and ran the tests.

The HotHardware Test System
Core 2 Extreme Powered


Processor -

Motherboard -






Video Cards -



Memory -


Audio -

Hard Drive
-

Hardware Used:
Core 2 Extreme X6800 (2.93GHz)


EVGA nForce 680i SLI
nForce 680i SLI chipset

Intel D975XBX2
975X Express 

GeForce 88oo Ultra (2)
GeForce 8800 GTX (2)

Radeon X1950 XTX (2)

2048MB Corsair PC2-6400C3
2 X 1GB

Integrated on board

Western Digital "Raptor"

74GB - 10,000RPM - SATA


OS -
Chipset Drivers -
DirectX -

Video Drivers
-



Synthetic (DX) -
DirectX -
DirectX -
DirectX -
DirectX -
OpenGL -

OpenGL -
 
Relevant Software:
Windows XP Pro SP2
nForce Drivers v9.53
DirectX 9.0c (April '07 Redist.)

NVIDIA Forceware v158.19
ATI Catalyst v7.4


Benchmarks Used:
3DMark06 v1.0.2
S.T.A.L.K.E.R. *
F.E.A.R. v1.08
Half Life 2: Episode 1*
Prey v1.2*
Quake 4 v1.3*

* - Custom Test (HH Exclusive demo)

Performance Comparisons with 3DMark06 v1.0.2
Details: www.futuremark.com/products/3dmark06


3DMark06
3DMark06 is the most recent addition to the 3DMark franchise. This version differs from 3Dmark05 in a number of ways, and includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups that number to 512. 3DMark06 also employs much more lighting and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.

We've broken up our graphs into sections in an effort to make them easier to read. The top three data points represent the singe card configurations while the bottom represent dual-card SLI and CrossFire setups. As you can see, the GeForce 8800 Ultra put up a score roughly 700 points higher than the GTX in the single card setup, but the scores were somewhat closer in the SLI tests.  The reason for this became clean as we drilled down into the results and looked at the SM 2.0 and SM 3.0 / HDR tests individually. 

 

In dual 8800-card SLI configurations, even with a Core 2 Extreme X6800 at the heart of our test rig, 3DMark06's Shader Model 2.0 tests are CPU bound, hence the very close scores above. The Shade Model 3.0 / HDR tests, however, are more GPU bound and the new GeForce 8800 Ultra is able to pull ahread of the GTX by close to 300 points.  We've also included numbers from ATI's current flagship configuration, but the aging Radeon X1950 XTX simple can't keep up with NVIDIA's current high-end offerings.

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Half Life 2: Episode 1

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Performance Comparisons with Half-Life 2: Episode 1
Details: www.half-life2.com

Half Life 2:
Episode 1
Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  And thanks to an updated game engine, gorgeous visual, and intelligent weapong and level design, Half Life 2 became almost as popular.  Armed with the latest episodic update to HL2, Episode 1, we benchmarked the game with a long, custom-recorded timedemo that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 through 2,560 x 1,600 with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently, and with color correction and HDR rendering enabled in the game engine as well.


Half Life 2 Episode 1 @ 2560x1600

From this point forward, we'll have two graphs and an image on every page that contains 3D performance data. The graphs are split between standard, more common 4:3 resolutions and more taxing XHD, 16:10 resolutions. The images at the top of the page are simply to illustrate just how massive a 2560x1600 screen resolution is. As you'll see throughout this article, NVIDIA's high-end SLI configuraitons (and even single cards in some tests) are capable of perfectly playalke framerates at this high resolution, with anti-aliasing and high levels of anisotropic filtering enabled.

 

With a single GeForce 8800 GTX or Ultra installed, our custom Half Life 2: Episode 1 benchmark is effectively CPU bound until the resolution is increased to 2560x1600. And in the dual-card SLI configurations, the game is CPU boung regardless of resolution. Because of this, the Ultra and GTX put up similar scores, which are significantly higher than anything the Radeon can muster.

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F.E.A.R. v1.08

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Performance Comparisons with F.E.A.R
More Info: www.whatisfear.com/us

F.E.A.R
One of the most highly anticipated titles of recent years was Monolith's paranormal thriller F.E.A.R. According to the game's minimum system requirements, it needs at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card in the Radeon 9x00 or GeForce4 Ti-classes or better, to adequately run. Using the full retail release of the game patched to v1.08, we put the graphics cards in this article through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to their maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1,280x1,024 through 2,560 x 1,600, with 4x anti-aliasing and 16x anisotropic filtering enabled.


F.E.A.R @ 2560x1600

 
 

The new GeForce 8800 Ultra, whether running in a single card configuration or in dual-card SLI mode is about 6% - 10% faster than the GEForce 8800 GTX is usurps at the top of the NVIDIA's current GPU line-up. The performance delta is more pronounced at the higher resolutions, where the Ultras faster GPU and increases memory bandwidth come into play.

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Quake 4 v1.4.1

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Performance Comparisons with Quake 4
Details: www.quake4game.com


Quake 4
id Software, in conjunction with developer Raven, released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar.  Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 through 2,560 x 1,600 with 4X AA and 8X aniso filtering enabled simultaneously.


Quake 4 @ 2560x1600

 

The GeForce 8800 Ultra was between 2% and 10% faster then the GeForce 8800 GTX in our custom Quake 4 benchmark, depending on the system configuration and resolution. The peformance delta is more pronounced at the higher resolutions, but thanks to its higher core GPU and memory clock speeds, the Ultra was obviously faster than the GTX throughout. And once again, the Radeon X1950 XTX, while capable of some decent numbers, simply couldn't compete with 8800s.

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Prey v1.3

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Performance Comparisons with Prey
Details: www.prey.com

Prey
After many years of development, Take-Two Interactive recently released the highly anticipated game Prey. Prey is based upon an updated and modified version of the Doom 3 engine, and as such performance characteristics between it and Doom 3 are quite similar.  Also like Doom 3, Prey is an OpenGL-based game that uses extremely high-detailed textures and a plethora of dynamic lighting and shadows.  But unlike Doom, Prey features a fare share of outdoor environments as well.  We ran these Prey benchmarks using a custom recorded timedemo with the game set to its "High-Quality" graphics mode, at resolutions of 1,280 x 1,024 through 2,560 x 1,600 with 4X AA and 16X anisotropic filtering enabled simultaneously.


Prey @ 2560x1600

 

The performance trend in our custom Prey benchmark essentially mirrors those of Quake 4 on the previous page.  The new GeForce 8800 Ultra puts up the best scores regardless of resolution or system configuration. The single and dual-Radeon X1950 XTX-powered configurations performed relatively well, but once again the GeForce 8800 cards finished way out in front.

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S.T.A.L.K.E.R. v1.0001

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Performance Comparisons with S.T.A.L.K.E.R.
Details: www.stalker-game.com
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S.T.A.L.K.E.R.
The highly anticipated game S.T.A.L.K.E.R. makes use of a proprietary DX9 game engine, dubbed "X-Ray" by its developers. It features an advanced DX9 renderer with Defferred Shading capabilities, which allows the engine to draw a vast amount of dynamic light sources with correct materials and light ‘feedback’. Becuase S.T.A.L.K.E.R. does not have a built-in benchmarking tool, we tested the game using FRAPS at resolutions of 1,280x1,024 through 2,560 x 1,600 with the in-game anti-aliasing and anisotropic filtering options set to their maximum values, and with full dynamic lighting enabled. We should also note that 'grass shadows' were disabled due to the dramatic slowdowns this feature causes during gameplay.


S.T.A.L.K.E.R. @ 2,560 x 1,600

 

At the settings we used to benchmark S.T.A.L.K.E.R., the game's performance is heavily determined by pixel shader performance at the lower resolutions. As such, the GeForce 8800 Ultra is only marginally faster then the GeForce 8800 GTX until we hit the XHD resolutions, but it was way out in front of the Radeon X1950 XTX in every configuration.

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Power Consumption and Noise

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We'd like to cover a few final data points before bringing this article to a close. Throughout all of our benchmarking adn testing, we monitored how much power our test system was consuming using a power meter and also took some notes regarding its noise output. Our goal was to give you all an idea as to how much power each configuration used and to explain how loud the configurations were under load. Please keep in mind that we were testing total system power consumption at the outlet here, not just the power being drawn by the video cards alone.

Total System Power Consumption & Acoustics
It's All About the Watts and Decibels

In a single-card configuration, the GeForce 8800 Ultra consumed only slightly more power than the GeForce 8800 GTX while idling and while under a heavly load. When we installed the second card, however, and enabled SLI-mode, the delta separating the two GeForce 8800 configurations became much more pronounced. The idle scores between the two SLI configurations weren't all that different, but under load the Ultra consumed 38 more watts. It seems the increased heat associated with the running a pair of high-end cards like these in a single system caused a larger than expected increase in power consumption.

Lastly, we have some comments regarding the noise generated by the new cooler used on the GeForce 8800 Ultra. Throughout our testing, the fans on both cards spun up after only a few minutes of gaming. The noise output wasn't relatively low, however. We couldn't register a solid result on our aging sound level meter, but we can say that the 8800 Ultra is as quiet or quieter than the GTX and clearly quieter than the Radeon X1950 XTX. We definitely wouldn't categorize the fans as quiet when spun-up, but we don't think the noise output will be an issue for any gamer or enthusiast, even with a pair of card installed.

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Our Summary and Conclusion

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Performance Summary: Throughout out entire battery of benchmarks, the new GeForce 8800 Ultra was the top performer.  In every GPU bound test, whether running in a single card configuration or double-up in SLI mode, the GeForce 8800 Ultra put up the best scores regardless of game, resolution, or configuration. In general, the card is about 3% to 12% faster then the GeForce 8800 GTX and it's in another league in comparison to the aging Radeon X1950 XTX.

 

The GeForce 8800 Ultra represents the current pinnacle of graphics cards on the PC. From its feature set to its performance, and the NVIDIA platform on the whole, there is nothing else available right now that can match it. When NVIDIA announced their nForce 680i SLI and 8800 series cards and christened them the 'Ultimate Gaming Platform', they weren't kidding. There is no other gaming platform - including consoles - that can offer the features and performance if NVIDIA's current high-end products.

The news isn't all good, however.  NVIDIA has set the MSRP of the GeForce 8800 Ultra at an extremely expensive $829. Considering the price of standard GeFore 8800 GTX cards has fallen to about $550 and pre-overclocked GTX cards that will perform similarly to the reference clocked Ultra are available for a only few dollards more, the Ultra doesn't represent a good value. Of course, flagship graphics cards never represent the best value and there has never been a shortage of enthusiasts willing to ride the bleeding edge, regardless of price. Regardless, $829 is an exhorbitant amount of money to spend on graphics card.  NVIDIA has also informed us that some of their partners will be offering factory-overclocked GeForce 8800 Ultra cards in the coming weeks that will push its performance even higher, but expect the performance delta that'll separate factory-overclocked Utlras from GTXs to be similar to what we've shown you here.

In the end, the new GeForce 8800 Ultra is what NVIDIA intended it to be - the most powerful desktop graphics card available, bar none.

  • Super Fast
  • Quiet
  • Similar Power to GTX
  • Great Image Quality
  • SLI Capable    
  • Extremely Expensive
  • She's a Big One!  

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