NVIDIA Brings PhysX SDK To Nintendo Wii

And here we were thinking that Sony's PlayStation 3 had something special going on. Merely 24 hours after NVIDIA announced that its PhysX technology would be coming over to the PS3, the company has gone and essentially announced the very same thing for the Wii. Or, as NVIDIA puts it, it has been approved as a "third party tools solution provider for the Wii consolue," and as a result of that, the PhysX SDK is now available for registered Wii developers.

According to Tony Tamasi, senior vice president of content and technology at NVIDIA: "Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers. With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."

For those unaware, the NVIDIA PhysX software development kit (SDK) consists of a full-featured API and physics engine, which is designed to give developers, animators, level designers, and artists "unprecedented creative control" over character and object physical interactions by allowing them to author scalable physics in real time. In other words, we could see games with an even higher level of focus on physics hit the Wii, and considering just how physics-based its controller is, we can definitely say we're excited about the possibilities.

Tags:  Nvidia, PhysX, Nintendo, Wii
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