An Interview With Game Developer Terminal Reality
After years of delays (including one cancelation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development; we recently had a chance talk with them about the game, the new engine, and the future of multi-core gaming. The questions were answered by Mark Randel, President and Founder and Joe Kreiner, VP of Sales and Marketing...
An Interview With Game Developer Terminal Reality
An Interview With Game Developer Terminal Reality