Gaming

In the last few weeks, Ubisoft's Assassin's Creed Unity has become a cautionary tale of how treating a franchise as a perfunctory once-a-year update machine while simultaneously stoking player expectations can catastrophically backfire. Once it realized how unhappy its player base was, Ubisoft snapped into action, stepped up to the plate, and courageously blamed everybody else for its own wretched game. Now that it's clear that this strategy has failed, Ubisoft is instead handing out genuine apologies, a promise to do better in the future, and free DLC. Yannis Mallat, the CEO of Ubisoft Montreal,... Read more...
Update:  Ubisoft has amended the original forum post to include and acknowledge problems on Nvidia hardware as well. We're glad the company has explicitly adjusted the post and will update readers if any major performance patches push out. Life is hard when you're a AAA publisher. Last month, Ubisoft blamed weak console hardware for the troubles it had bringing Assassin's Creed Unity up to speed, claiming that it could've hit 100 FPS but for weak console CPUs. Now, in the wake of the game's disastrous launch, the company has changed tactics -- suddenly, all of this is AMD's fault. An official... Read more...
A new interview with Assassin's Creed Unity senior producer Vincent Pontbriand has some gamers seeing red and others crying "Told you so!" after the developer revealed that the game's 900p framerate and 30 fps target on consoles is a result of weak CPU performance rather than GPU compute. "Technically we're CPU-bound, he [Pontbriand] said. "The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. "We were quickly bottlenecked by that and it was a bit frustrating,... Read more...