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XBox360 To Cool Down With 65nm GPU

Last post 05-11-2008 3:18 PM by Crisis Causer. 2 replies.
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  • 05-09-2008 7:23 AM

    XBox360 To Cool Down With 65nm GPU


    Microsoft had all sorts of trouble with the reliability of its XBox 360. Tales of the "Red Ring of Death" gave potential buyers pause, and Microsoft spend a small fortune replacing defective units. One of the main reasons the game console was so fragile is that the 90nm scale GPU ran very hot. 65nm chips to the rescue!

    Microsoft will make available its Jasper version of XBox360 game consoles in August this year and has contracted dedicated chipmakers to build chips for the latest machine. Contracts for manufacturing, packaging and testing the 65nm Xenon microprocessors have gone to International Business Machines (IBM).

    TSMC
    (Taiwan Semiconductor Manufacturing Company) is chosen to make the 65nm graphics chips and north-bridge chips for Xenon chips, ASE (Advanced Semiconductor Engineering)is contracted to package and test the two chips, and Nanya has won orders to supply flip-chip packaging substrates. The contract has booked a total of foundry capacity for around 10,000 300mm wafers at TSMC, currently the No.1 player of silicon-foundry industry worldwide.

    The next generation version of the XBox, code-named Valhalla, is due out for the Holiday season in 2009. I hope it doesn't make the Halo Grunts move any faster.



  • 05-09-2008 12:01 PM In reply to

    RE: XBox360 To Cool Down With 65nm GPU

    2 comments:

    1. Valhalla sounds like the code name for another chip already scheduled to be made. I'm not sure if it was Intel or AMD (or possibly some other company), but it rings a bell.

    2. The author made a comment about Grunts moving faster. I heard (from a Maximum PC article way back) that there's a reason that MS didn't slap in a Pentium 4 in the original Xbox. The argument was that it would in fact make Grunts move too fast; in-game action would apparently move so quickly that games would be unplayable. And think about it: if Grunts moved faster, Elites would be like Olympic runners on Red Bull :-p
  • 05-11-2008 3:18 PM In reply to

    Re: XBox360 To Cool Down With 65nm GPU

    This 65nm die shrink is taking waaaay too long.  The 360 is a hot beast that apparently overheats and causes a lot of problems.  This should have been worked on a long time ago.  Although I'll admit personally I have not had a problem.  My biggest problem with the 360 is that the DVD drive spinning at 12x contantly is annoying, as is the disc caching noise. 

    Hello
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