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>> the OpenGL rendering path experienced buggy behavior with frequent artifacting, which may have been fixed in Heaven v2.0. If I recall correctly, last year Heaven was using OpenGL3.something, and used ATI's extensions for tessellation. Heaven v2.0 uses OpenGL4.0 and the newer, standard, calls...
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This might appeal to users that generally wouldn't use Linux, because Google will simplify things even more than distros like Mandriva and Ubuntu already have. For people already using Linux: I really don't think there's much appeal to running this, vs. running a full Linux distro with Google's...