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<?xml-stylesheet type="text/xsl" href="http://hothardware.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results matching tags 'OpenGL' and 'CrossFire'</title><link>http://hothardware.com/cs/search/SearchResults.aspx?s=8&amp;o=DateDescending&amp;tag=OpenGL,CrossFire&amp;orTags=0</link><description>Search results matching tags 'OpenGL' and 'CrossFire'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>RE: NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs</title><link>http://hothardware.com/cs/forums/p/49895/369458.aspx#369458</link><pubDate>Sat, 07 Aug 2010 01:32:39 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:369458</guid><dc:creator>animatortom</dc:creator><description>&lt;p&gt;&amp;quot;I saw many demos ....several days of demos.&amp;quot;&lt;/p&gt;
&lt;p&gt;That is the key word,....DEMO!&lt;/p&gt;
&lt;p&gt;It is one thing to set up a demo system with demo files. When run through properly set up files it can be made to look like it works well. In practical application, it is a whole other matter. If they had a completely tricked out system with twin Xenons and 128GB of RAM with dual 8800&amp;#39;s then yes it would look like it rocks. They haven&amp;#39;t had to do much to OpenGl because the development has been complete and for the basics of 3D is working well after years of development.&lt;/p&gt;
&lt;p&gt;DX is a new direction for DCC.&amp;nbsp; The thing with Max, is that it requires a ton of RAM and a powerful CPU. If you have a six-core with around 64GB or RAM then with just the Firepro 4800, it would rock! the others are overkill unless you have a strong system to begin with. Maya relies more on the GPU so it &lt;span class="J-JK9eJ-PJVNOc"&gt;benefits&lt;/span&gt; as long as it has more than 1GB on the GPU.&amp;nbsp; With a crappy system, the 8800 is fairly useless in Max. In Maya it is almost three times as fast.&lt;/p&gt;
&lt;p&gt;So if they are demoing it, then I can guarantee, they would have it running on a completely tricked out system inside a simple looking case just for show.&lt;/p&gt;</description></item><item><title>Re: NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs</title><link>http://hothardware.com/cs/forums/p/49895/368102.aspx#368102</link><pubDate>Wed, 28 Jul 2010 03:53:54 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:368102</guid><dc:creator>animatortom</dc:creator><description>&lt;p&gt;Thanks Raid, Ill give it a try.&lt;/p&gt;
&lt;p&gt;The 8800 has problems in Max on stability in rendering issues. It also doesn&amp;#39;t like when you load the Direct X driver. It only seems stable if I use Open GL. At times the wireframe gets about four pixels larger, like&amp;nbsp;it is being drawn in crayon. When I load the X driver it has two of the viewports going blank.&amp;nbsp;&amp;nbsp;There is still the globals marker for any selected object yet nothing else. I can still switch any of the working veiwports to any view and they still work, just two are MIA.&lt;/p&gt;
&lt;p&gt;In Maya the blend shapes sometimes work and most other times don&amp;#39;t.&amp;nbsp;It gets frustrating when you move the slider and you think the Blend doesn&amp;#39;t actually work!&amp;nbsp;Also any sub-object selection usually does not update when you are moving them or making any kind of adjustments. In both programs the material mapping tends to not update when changing UV&amp;#39;s. That only seems to work half of the time. I end up having to zoom in and out decides to refresh the view, then it catches up and adjusts the map.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item></channel></rss>