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<?xml-stylesheet type="text/xsl" href="http://hothardware.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results matching tags 'Graphics card' and 'Graphics'</title><link>http://hothardware.com/cs/search/SearchResults.aspx?s=8&amp;o=DateDescending&amp;tag=Graphics+card,Graphics&amp;orTags=0</link><description>Search results matching tags 'Graphics card' and 'Graphics'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs</title><link>http://hothardware.com/cs/forums/p/49895/368102.aspx#368102</link><pubDate>Wed, 28 Jul 2010 03:53:54 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:368102</guid><dc:creator>animatortom</dc:creator><description>&lt;p&gt;Thanks Raid, Ill give it a try.&lt;/p&gt;
&lt;p&gt;The 8800 has problems in Max on stability in rendering issues. It also doesn&amp;#39;t like when you load the Direct X driver. It only seems stable if I use Open GL. At times the wireframe gets about four pixels larger, like&amp;nbsp;it is being drawn in crayon. When I load the X driver it has two of the viewports going blank.&amp;nbsp;&amp;nbsp;There is still the globals marker for any selected object yet nothing else. I can still switch any of the working veiwports to any view and they still work, just two are MIA.&lt;/p&gt;
&lt;p&gt;In Maya the blend shapes sometimes work and most other times don&amp;#39;t.&amp;nbsp;It gets frustrating when you move the slider and you think the Blend doesn&amp;#39;t actually work!&amp;nbsp;Also any sub-object selection usually does not update when you are moving them or making any kind of adjustments. In both programs the material mapping tends to not update when changing UV&amp;#39;s. That only seems to work half of the time. I end up having to zoom in and out decides to refresh the view, then it catches up and adjusts the map.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description></item><item><title>NVIDIA's Developer Technology Head Ashu Rege Talks GPU Computing and Stereo 3D at IGDS 2010</title><link>http://hothardware.com/cs/forums/p/46514/348607.aspx#348607</link><pubDate>Wed, 03 Feb 2010 06:37:22 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:348607</guid><dc:creator>roop452</dc:creator><description>&lt;p&gt;India Game Developer Summit 2010 &amp;ndash; First, Independent Event on Game Programming, Business and Careers&lt;br /&gt;&lt;br /&gt;Bangalore, February 01, 2010: As the computing functionality and horsepower of GPUs has grown over the last few years, the role of the GPU is rapidly expanding to game tasks beyond rasterization-based graphics. Ashu Rege is coming this February to India&amp;#39;s first and independent annual summit for the game development ecosystem - India Game Developer Summit (http://www.gamedevelopersummit.com/) to talk about the novel uses of GPU computing for solving a variety of problems in game computing including game physics, artificial intelligence, animation, post-processing effects and others. &lt;br /&gt;&lt;br /&gt;Ashu&amp;#39;s second talk at IGDS 2010 on the 27th of February covers Stereoscopic 3D graphics technology, and the common pitfalls and solutions a developer needs to be aware of to ensure that their content will create a compelling 3D experience. He will talk abot achieving out of screen effects, displaying 3D video content and how to design a 3D friendly user interface.&lt;br /&gt;&lt;br /&gt;Ashu is Director of Content and Technology at NVIDIA managing the Content Management, Evangelism, Developer Technology, PhysX and APEX groups. Previously he was a devtech engineer working with developers around the world on different applications. In various companies related to computer graphics and modeling, networking and internet technologies. He is an expert on games, graphics, geometric modeling, AI, error-correction codes and networking among other areas.&lt;br /&gt;&lt;br /&gt;India GDS (IGDS) is the quintessential Indian game industry event focused on inspiring, connecting and educating the Indian game developer ecosystem. Attend IGDS to get inspired, learn from the gurus who have gamed their way to success, and join a club that seeks competence to grab a share in the $43 billion global gaming development pie. View complete details of experts and stellar sessions here: http://www.gamedevelopersummit.com/speakers.html.&lt;br /&gt;&lt;br /&gt;About India Game Developer Summit&lt;br /&gt;&lt;br /&gt;The highly individualistic nature of the Indian Software Developer, coupled with their tolerance for divergent personalities make them a natural fit into the Game Development culture. IGDS 2010 (Lite Ed) will pump the blood of Indian Game Developers and re-invigorate the ecosystem at large. The first of its kind in India, IGDS will provide a high quality summit experience where the most intelligent minds and proactive gaming organizations converge to create a high-quality learning experience, and inspire, connect and educate the Indian game developer ecosystem. The summit will be held 27 February 2010 in Bangalore at the NIMHANS Convention Center.&lt;br /&gt;&lt;br /&gt;The summit will cover industry leading methodologies in game development, design, production, programming, visual arts and writing. Featuring top-notch keynotes from luminaries, visionaries and gaming gurus on various subjects from mobile and indie games to MMOs and AAA games, IGDS will also provide a hub for business and networking opportunities in the Indian industry.&lt;br /&gt;&lt;br /&gt;With support from the International Game Developer Association (IGDA), the gaming industry at large and academia, the summit&amp;#39;s intent is to build a robust community, advance the careers and enhance the lives of game developers. IGDS will see participation from Adobe, NVIDIA, Microsoft, Ubisoft, Crytek, CRI Middleware, Sony, among several others. For complete details visit: http://www.gamedevelopersummit.com.&lt;br /&gt;&lt;br /&gt;A Saltmarch Media Press Release&lt;br /&gt;E: info@saltmarch.com&lt;br /&gt;Ph: +91 80 4005 1000&lt;/p&gt;</description></item><item><title>HP DV5-1104TU Graphics Driver Problem</title><link>http://hothardware.com/cs/forums/p/40628/318418.aspx#318418</link><pubDate>Sat, 08 Nov 2008 03:48:35 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:318418</guid><dc:creator>amar</dc:creator><description>&lt;h1 class="subject"&gt;The nvidia setup program could not locate any drivers that are compatible with your current hardware? Setup Will Now Exit.?&lt;br /&gt;&lt;/h1&gt;
&lt;div class="content"&gt;I
have an HP Pavillion dv5-1104TU Entertainment Notebook PC and I&amp;#39;m
running Windows Vista Home Basic with an NVIDIA GeForce 9200M GS/9600M
GT Video/Graphics Driver. &lt;br /&gt;
I am download the VGA driver from HP website but when i try to install
on my notebook... It&amp;#39;s getting me an error message and exit the
installation.&lt;/div&gt;
&lt;div class="content"&gt;&lt;br /&gt;
Here is the error message :&lt;br /&gt;&lt;b&gt;&amp;quot;The nvidia setup program could not locate any drivers that are compatible with your current hardware? Setup will now exit.&amp;quot;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Is there any update or anything else I can do to fix this problem.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance....&lt;/div&gt;</description></item><item><title>Re: ATI Radeon HD 4850 and 4870: RV770 Has Arrived</title><link>http://hothardware.com/cs/forums/p/39128/308369.aspx#308369</link><pubDate>Wed, 25 Jun 2008 02:18:10 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:308369</guid><dc:creator>Marco C</dc:creator><description>&lt;p&gt;&amp;nbsp;Hi All.&amp;nbsp; If you liked this article, please Digg it...&lt;/p&gt;
&lt;p&gt;&lt;a href="http://digg.com/hardware/ATI_Radeon_HD_4850_and_4870_RV770_is_Here_CrossFire_Tested"&gt;http://digg.com/hardware/ATI_Radeon_HD_4850_and_4870_RV770_is_Here_CrossFire_Tested&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks!&lt;/p&gt;</description></item><item><title>Re: AMD Launches ATI Radeon HD 3870 X2</title><link>http://hothardware.com/cs/forums/p/36772/304234.aspx#304234</link><pubDate>Thu, 15 May 2008 19:39:07 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:304234</guid><dc:creator>THEODOROS321</dc:creator><description>&lt;p&gt;&amp;nbsp;Hi there,&lt;/p&gt;&lt;p&gt;&lt;b&gt;I have a 17 inch LCD monitor &lt;/b&gt;&lt;b&gt;1280*1024 32bit&lt;/b&gt;, Intel Core 2 Duo E6300 @ 3.262GHz 466FSB ORTHOS,PRIME,OCCT,SANDRA,AND OTHER FULLY STABLE (1.86GHz Default) with Gigabyte GA-P35-DQ6 Motherboard (Rev. X.X WITH F7 BIOS) with 2GB Kingston Hyper-X 800MHz Memory modules in Dual Channel Mode (128bit - 64bit*2).&lt;b&gt;I&amp;#39;m using ATI GFX-Cards FOREVER &lt;/b&gt;and the reason is because i don&amp;#39;t know what the Bench sites are saying or doing but every time that i was trust any of the benchmarks i was pissed off because is like they are saying lies to me at least.&lt;b&gt;Finally i want to make something about the ATI HD3870 clear and not for the ATI HD3870 X2 is that in any game i&amp;#39;m playing the frames are about 60F.P.S.(Frames Per Second) and up, not at least in any time of the game drops below of that at ALL FULL GRAPHICS and all Details Cranked Up - AA16X,HDR and so on...... and something else those 55nm &lt;/b&gt;&lt;b&gt;babes&lt;/b&gt;&lt;b&gt; and not &lt;/b&gt;65nm &lt;b&gt;are so easy overclockable ~1000MHz+++ core (stock cooling- within VGA BIOS modifications).&lt;span id="EC_bodyfont" style="font-family:Verdana;font-size:10px;"&gt;&lt;/span&gt;&lt;/b&gt; &lt;/p&gt;</description></item></channel></rss>