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<?xml-stylesheet type="text/xsl" href="http://hothardware.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results matching tags 'Graphics card' and '3D'</title><link>http://hothardware.com/cs/search/SearchResults.aspx?s=8&amp;o=DateDescending&amp;tag=Graphics+card,3D&amp;orTags=0</link><description>Search results matching tags 'Graphics card' and '3D'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: NVIDIA Unleashes Quadro 6000 and 5000 Series Workstation GPUs</title><link>http://hothardware.com/cs/forums/p/49895/368102.aspx#368102</link><pubDate>Wed, 28 Jul 2010 03:53:54 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:368102</guid><dc:creator>animatortom</dc:creator><description>&lt;p&gt;Thanks Raid, Ill give it a try.&lt;/p&gt;
&lt;p&gt;The 8800 has problems in Max on stability in rendering issues. It also doesn&amp;#39;t like when you load the Direct X driver. It only seems stable if I use Open GL. At times the wireframe gets about four pixels larger, like&amp;nbsp;it is being drawn in crayon. When I load the X driver it has two of the viewports going blank.&amp;nbsp;&amp;nbsp;There is still the globals marker for any selected object yet nothing else. I can still switch any of the working veiwports to any view and they still work, just two are MIA.&lt;/p&gt;
&lt;p&gt;In Maya the blend shapes sometimes work and most other times don&amp;#39;t.&amp;nbsp;It gets frustrating when you move the slider and you think the Blend doesn&amp;#39;t actually work!&amp;nbsp;Also any sub-object selection usually does not update when you are moving them or making any kind of adjustments. In both programs the material mapping tends to not update when changing UV&amp;#39;s. That only seems to work half of the time. I end up having to zoom in and out decides to refresh the view, then it catches up and adjusts the map.&lt;/p&gt;
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