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<?xml-stylesheet type="text/xsl" href="http://hothardware.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results matching tags 'Linux' and 'Left4Dead 2'</title><link>http://hothardware.com/cs/search/SearchResults.aspx?s=23&amp;o=DateDescending&amp;tag=Linux,Left4Dead+2&amp;orTags=0</link><description>Search results matching tags 'Linux' and 'Left4Dead 2'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Re: New L4D 2 HD trailer</title><link>http://hothardware.com/cs/forums/p/45353/341655.aspx#341655</link><pubDate>Fri, 13 Nov 2009 22:37:40 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:341655</guid><dc:creator>3vi1</dc:creator><description>&lt;p&gt;I just played through the L4D2 demo.&amp;nbsp; It&amp;#39;s pretty good.... It didn&amp;#39;t strike me as being wildly different from the first one though (which isn&amp;#39;t a bad thing).&lt;/p&gt;
&lt;p&gt;It seems to play fine under Wine 1.1.32 in Linux, with all effects turned to high and shaders at very high (I was playing in 1360x768 windowed mode).&amp;nbsp; I did notice a glitch where the sun and fire are occasionally being visible through walls, but it doesn&amp;#39;t negatively affect gameplay.&lt;/p&gt;</description></item></channel></rss>