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<?xml-stylesheet type="text/xsl" href="http://hothardware.com/cs/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Search results matching tags 'NVIDIA', 'DirectX 11', and 'Intel'</title><link>http://hothardware.com/cs/search/SearchResults.aspx?a=0&amp;o=DateDescending&amp;tag=NVIDIA,DirectX+11,Intel&amp;orTags=0</link><description>Search results matching tags 'NVIDIA', 'DirectX 11', and 'Intel'</description><dc:language>en-US</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>Raytracing in GPU Showcases</title><link>http://hothardware.com/cs/forums/p/46277/345124.aspx#345124</link><pubDate>Mon, 18 Jan 2010 06:36:51 GMT</pubDate><guid isPermaLink="false">ba4e517a-01ef-48a6-b096-821b95afe388:345124</guid><dc:creator>Anakhoresis</dc:creator><description>&lt;p&gt;After reading the latest news on GF100, and noticing that once again, Raytracing was showcased, I have two things I find interesting.&lt;/p&gt;
&lt;p&gt;1) Why is it they&amp;#39;re using raytracing? I understand what it is (... Generally, at least, don&amp;#39;t ask me for math), and more importantly that it&amp;#39;s very intensive on whatever is calculating it, but I doubt most people do, and so, for example, when Larrabee was showcased rendering a level from Enemy Territory: Quake Wars with raytracing, many people scoffed at the low framerates. I would think this would be more damaging than helpful, in the end. Nvidia&amp;#39;s GF100 showcase at least showed off other demos as well, and .063 FPS for a scene like that is actually pretty nice, but it was still there. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2) Really, just why don&amp;#39;t they create a demo that leverages current graphical APIs and rendering techniques to show off their power? For example, on youtube, there&amp;#39;s this video: http://www.youtube.com/watch?v=HNlglowwBXA . This was passed off as a DirectX 11 video, when it&amp;#39;s actually a render from Vue, but really, graphics similar to those should be possible with the new high-end GPUs. Why don&amp;#39;t they get some high quality artists, and obviously they&amp;#39;ve shown they can make some pretty nifty graphics engines themselves, and actually put together a demo that will mean something to more people? &lt;/p&gt;
&lt;p&gt;I dunno, was just curious to see what other people would think. I just think it&amp;#39;s rather bad marketing, unless, of course, they&amp;#39;re intentionally keeping details to themselves?&lt;/p&gt;</description></item></channel></rss>