• RE: NVIDIA Shows Interactive Ray Tracing on GPUs

    The problem with the nvidia devices for raytracing is that they dont cope with random memory access patterns very well - usually incur a 600 cycle latency on a global memory fetch. Not exactly conducive for ray tracing where you need to access scene object data in a largely random pattern. I agree with andyzee: to progress with ray-tracing as a viable
    Posted to 3D Graphics Cards and Video (Forum) by Terab on Thu, Aug 28 2008
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