But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III... Please note that the shutdown will occur on March 18, 2014. We will keep everyone informed as we work through this process.
"Then I got bored. Nothing that was dropping actually fit the sort of gear I needed, which means I spent more time hunting the auction house for ideal combinations of randomized attributes than I did actually playing the game."
Well said. This is the reason I hate in-game stores in MMOs; while it's rare to see one that sells actual equipment, things like XP boosts and other enhancements can suck the fun right out of things before long. I don't feel like I ever accomplish anything if all I do is haul out my wallet. That said, I've fallen victim to it in the past... sometimes it's just far too irresistible. The MMO I have most fun with doesn't have an in-game shop though, so maybe that says something.
While I commend Blizzard on this move, I feel that the third-party market is likely to pop up right afterwards. Unless of course the company has some cool plan to make that impossible while not removing the ability to trade in-game - but that seems unlikely.
welp looks like d2jsp will see alot of traffic again.
I'm glad to see this and hope other gaming institutions see the light. Gaming has become very cash oriented and still certain companies are laying off employees to reduce costs and boost profits. This proves that in-game cash items will float enough profit to keep a game fiscally viable enough to maintain good customer support and creativity.
I'm sure they made plenty of profit, even after the huge marketing budget. I'm wagering Runic did, too, with a much better game (Torchlight II) and a lot less marketing.
The whole pay-to-win was not that bad in this game because you did not have to fight another player (yet) and it was mainly a single player action game, the RMAH just gave incentive to play the game.
I agree with RWilliams the third party buying will become more popular, why not keep the legit and safe way.
What are you going to spend it on? No more auction houses. D3 doesn't have a "Gambling" feature the way D2 did. You can negotiate with players, I suppose, but that's not the same as buying off the AH.
I think you're looking at Loot 2.0 (console has a small subset of these features).
Smart attributes, less drops but more quality ones are good.
Mystic for re-rolling item stats (ROS - think WOW where you can re-roll certain stats on your toon.)
Today in the current state of the game it is relatively easy to get 2-3 legendary items in a run thanks to to the fact that:
1. You don't die as often due to the difficulty and you can tune it to your capability.
2. Magic find % comes with Paragon levels and group play.
So I think if they implement Loot 2.0 features I think it's easier to get upgrades that benefit your character so there's no need for the AH.
There's no gambling feature like D2 but there are gold sinks where you can craft armor pieces that guarantee a primary attribute of your choice. 50k a craft.
Class move, Blizzard. You've restored my faith. :)
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